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-rw-r--r--src/common/settings.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 32dfb1d9f..cfc1ab46f 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -42,6 +42,11 @@ enum class CPUAccuracy : u32 {
42 Unsafe = 2, 42 Unsafe = 2,
43}; 43};
44 44
45enum class FullscreenMode : u32 {
46 Borderless = 0,
47 Exclusive = 1,
48};
49
45/** The BasicSetting class is a simple resource manager. It defines a label and default value 50/** The BasicSetting class is a simple resource manager. It defines a label and default value
46 * alongside the actual value of the setting for simpler and less-error prone use with frontend 51 * alongside the actual value of the setting for simpler and less-error prone use with frontend
47 * configurations. Setting a default value and label is required, though subclasses may deviate from 52 * configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -322,23 +327,24 @@ struct Values {
322 Setting<u16> resolution_factor{1, "resolution_factor"}; 327 Setting<u16> resolution_factor{1, "resolution_factor"};
323 // *nix platforms may have issues with the borderless windowed fullscreen mode. 328 // *nix platforms may have issues with the borderless windowed fullscreen mode.
324 // Default to exclusive fullscreen on these platforms for now. 329 // Default to exclusive fullscreen on these platforms for now.
325 Setting<int> fullscreen_mode{ 330 Setting<FullscreenMode> fullscreen_mode{
326#ifdef _WIN32 331#ifdef _WIN32
327 0, 332 FullscreenMode::Borderless,
328#else 333#else
329 1, 334 FullscreenMode::Exclusive,
330#endif 335#endif
331 "fullscreen_mode"}; 336 "fullscreen_mode"};
332 Setting<int> aspect_ratio{0, "aspect_ratio"}; 337 Setting<int> aspect_ratio{0, "aspect_ratio"};
333 Setting<int> max_anisotropy{0, "max_anisotropy"}; 338 Setting<int> max_anisotropy{0, "max_anisotropy"};
334 Setting<bool> use_frame_limit{true, "use_frame_limit"}; 339 Setting<bool> use_speed_limit{true, "use_speed_limit"};
335 Setting<u16> frame_limit{100, "frame_limit"}; 340 Setting<u16> speed_limit{100, "speed_limit"};
336 Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; 341 Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
337 Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"}; 342 Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
338 Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; 343 Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
339 Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"}; 344 Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
340 Setting<bool> accelerate_astc{true, "accelerate_astc"}; 345 Setting<bool> accelerate_astc{true, "accelerate_astc"};
341 Setting<bool> use_vsync{true, "use_vsync"}; 346 Setting<bool> use_vsync{true, "use_vsync"};
347 BasicSetting<u16> fps_cap{1000, "fps_cap"};
342 BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; 348 BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
343 Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"}; 349 Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
344 Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; 350 Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};