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-rw-r--r--src/common/settings.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index ac0590690..32dfb1d9f 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -24,6 +24,12 @@ enum class RendererBackend : u32 {
24 Vulkan = 1, 24 Vulkan = 1,
25}; 25};
26 26
27enum class ShaderBackend : u32 {
28 GLSL = 0,
29 GLASM = 1,
30 SPIRV = 2,
31};
32
27enum class GPUAccuracy : u32 { 33enum class GPUAccuracy : u32 {
28 Normal = 0, 34 Normal = 0,
29 High = 1, 35 High = 1,
@@ -334,7 +340,7 @@ struct Values {
334 Setting<bool> accelerate_astc{true, "accelerate_astc"}; 340 Setting<bool> accelerate_astc{true, "accelerate_astc"};
335 Setting<bool> use_vsync{true, "use_vsync"}; 341 Setting<bool> use_vsync{true, "use_vsync"};
336 BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; 342 BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
337 Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"}; 343 Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
338 Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; 344 Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
339 Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; 345 Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
340 Setting<bool> use_caches_gc{false, "use_caches_gc"}; 346 Setting<bool> use_caches_gc{false, "use_caches_gc"};