diff options
Diffstat (limited to 'src/common/settings.cpp')
| -rw-r--r-- | src/common/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 61b5d0c1a..ba617aea1 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -62,6 +62,7 @@ void LogSettings() { | |||
| 62 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | 62 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); |
| 63 | log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); | 63 | log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); |
| 64 | log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); | 64 | log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); |
| 65 | log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); | ||
| 65 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | 66 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); |
| 66 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | 67 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |
| 67 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); | 68 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); |
| @@ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 223 | values.nvdec_emulation.SetGlobal(true); | 224 | values.nvdec_emulation.SetGlobal(true); |
| 224 | values.accelerate_astc.SetGlobal(true); | 225 | values.accelerate_astc.SetGlobal(true); |
| 225 | values.async_astc.SetGlobal(true); | 226 | values.async_astc.SetGlobal(true); |
| 227 | values.use_reactive_flushing.SetGlobal(true); | ||
| 226 | values.shader_backend.SetGlobal(true); | 228 | values.shader_backend.SetGlobal(true); |
| 227 | values.use_asynchronous_shaders.SetGlobal(true); | 229 | values.use_asynchronous_shaders.SetGlobal(true); |
| 228 | values.use_fast_gpu_time.SetGlobal(true); | 230 | values.use_fast_gpu_time.SetGlobal(true); |