diff options
Diffstat (limited to 'src/common/settings.cpp')
| -rw-r--r-- | src/common/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 49b41c158..70b02146b 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -59,6 +59,7 @@ void LogSettings() { | |||
| 59 | values.use_asynchronous_gpu_emulation.GetValue()); | 59 | values.use_asynchronous_gpu_emulation.GetValue()); |
| 60 | log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); | 60 | log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); |
| 61 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | 61 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); |
| 62 | log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); | ||
| 62 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 63 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); |
| 63 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | 64 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); |
| 64 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | 65 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |
| @@ -212,6 +213,7 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 212 | values.use_asynchronous_gpu_emulation.SetGlobal(true); | 213 | values.use_asynchronous_gpu_emulation.SetGlobal(true); |
| 213 | values.nvdec_emulation.SetGlobal(true); | 214 | values.nvdec_emulation.SetGlobal(true); |
| 214 | values.accelerate_astc.SetGlobal(true); | 215 | values.accelerate_astc.SetGlobal(true); |
| 216 | values.async_astc.SetGlobal(true); | ||
| 215 | values.use_vsync.SetGlobal(true); | 217 | values.use_vsync.SetGlobal(true); |
| 216 | values.shader_backend.SetGlobal(true); | 218 | values.shader_backend.SetGlobal(true); |
| 217 | values.use_asynchronous_shaders.SetGlobal(true); | 219 | values.use_asynchronous_shaders.SetGlobal(true); |