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1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <string_view>
6
7#include "common/assert.h"
8#include "common/file_util.h"
9#include "common/logging/log.h"
10#include "common/settings.h"
11
12namespace Settings {
13
14Values values = {};
15static bool configuring_global = true;
16
17std::string GetTimeZoneString() {
18 static constexpr std::array timezones{
19 "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
20 "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
21 "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
22 "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
23 "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
24 "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
25 };
26
27 const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
28 ASSERT(time_zone_index < timezones.size());
29 return timezones[time_zone_index];
30}
31
32void LogSettings() {
33 const auto log_setting = [](std::string_view name, const auto& value) {
34 LOG_INFO(Config, "{}: {}", name, value);
35 };
36
37 LOG_INFO(Config, "yuzu Configuration:");
38 log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
39 log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
40 log_setting("System_CurrentUser", values.current_user);
41 log_setting("System_LanguageIndex", values.language_index.GetValue());
42 log_setting("System_RegionIndex", values.region_index.GetValue());
43 log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
44 log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
45 log_setting("CPU_Accuracy", values.cpu_accuracy);
46 log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
47 log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
48 log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
49 log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
50 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
51 log_setting("Renderer_UseAsynchronousGpuEmulation",
52 values.use_asynchronous_gpu_emulation.GetValue());
53 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
54 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
55 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
56 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
57 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
58 log_setting("Audio_OutputEngine", values.sink_id);
59 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
60 log_setting("Audio_OutputDevice", values.audio_device_id);
61 log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
62 log_setting("DataStorage_CacheDir", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir));
63 log_setting("DataStorage_ConfigDir", Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
64 log_setting("DataStorage_LoadDir", Common::FS::GetUserPath(Common::FS::UserPath::LoadDir));
65 log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir));
66 log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir));
67 log_setting("Debugging_ProgramArgs", values.program_args);
68 log_setting("Services_BCATBackend", values.bcat_backend);
69 log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
70}
71
72bool IsConfiguringGlobal() {
73 return configuring_global;
74}
75
76void SetConfiguringGlobal(bool is_global) {
77 configuring_global = is_global;
78}
79
80bool IsGPULevelExtreme() {
81 return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
82}
83
84bool IsGPULevelHigh() {
85 return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
86 values.gpu_accuracy.GetValue() == GPUAccuracy::High;
87}
88
89float Volume() {
90 if (values.audio_muted) {
91 return 0.0f;
92 }
93 return values.volume.GetValue();
94}
95
96void RestoreGlobalState(bool is_powered_on) {
97 // If a game is running, DO NOT restore the global settings state
98 if (is_powered_on) {
99 return;
100 }
101
102 // Audio
103 values.enable_audio_stretching.SetGlobal(true);
104 values.volume.SetGlobal(true);
105
106 // Core
107 values.use_multi_core.SetGlobal(true);
108
109 // Renderer
110 values.renderer_backend.SetGlobal(true);
111 values.vulkan_device.SetGlobal(true);
112 values.aspect_ratio.SetGlobal(true);
113 values.max_anisotropy.SetGlobal(true);
114 values.use_frame_limit.SetGlobal(true);
115 values.frame_limit.SetGlobal(true);
116 values.use_disk_shader_cache.SetGlobal(true);
117 values.gpu_accuracy.SetGlobal(true);
118 values.use_asynchronous_gpu_emulation.SetGlobal(true);
119 values.use_nvdec_emulation.SetGlobal(true);
120 values.use_vsync.SetGlobal(true);
121 values.use_assembly_shaders.SetGlobal(true);
122 values.use_asynchronous_shaders.SetGlobal(true);
123 values.use_fast_gpu_time.SetGlobal(true);
124 values.bg_red.SetGlobal(true);
125 values.bg_green.SetGlobal(true);
126 values.bg_blue.SetGlobal(true);
127
128 // System
129 values.language_index.SetGlobal(true);
130 values.region_index.SetGlobal(true);
131 values.time_zone_index.SetGlobal(true);
132 values.rng_seed.SetGlobal(true);
133 values.custom_rtc.SetGlobal(true);
134 values.sound_index.SetGlobal(true);
135
136 // Controls
137 values.players.SetGlobal(true);
138 values.use_docked_mode.SetGlobal(true);
139 values.vibration_enabled.SetGlobal(true);
140 values.motion_enabled.SetGlobal(true);
141}
142
143} // namespace Settings