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Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 751549583..1c7b6dfae 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -62,7 +62,8 @@ void LogSettings() {
62 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 62 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
63 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 63 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
64 log_setting("Audio_OutputEngine", values.sink_id.GetValue()); 64 log_setting("Audio_OutputEngine", values.sink_id.GetValue());
65 log_setting("Audio_OutputDevice", values.audio_device_id.GetValue()); 65 log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
66 log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
66 log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue()); 67 log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
67 log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); 68 log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
68 log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); 69 log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
@@ -185,7 +186,6 @@ void RestoreGlobalState(bool is_powered_on) {
185 values.max_anisotropy.SetGlobal(true); 186 values.max_anisotropy.SetGlobal(true);
186 values.use_speed_limit.SetGlobal(true); 187 values.use_speed_limit.SetGlobal(true);
187 values.speed_limit.SetGlobal(true); 188 values.speed_limit.SetGlobal(true);
188 values.fps_cap.SetGlobal(true);
189 values.use_disk_shader_cache.SetGlobal(true); 189 values.use_disk_shader_cache.SetGlobal(true);
190 values.gpu_accuracy.SetGlobal(true); 190 values.gpu_accuracy.SetGlobal(true);
191 values.use_asynchronous_gpu_emulation.SetGlobal(true); 191 values.use_asynchronous_gpu_emulation.SetGlobal(true);