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Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 84955030b..db1774c71 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -45,6 +45,7 @@ void LogSettings() {
45 log_setting("System_LanguageIndex", values.language_index.GetValue()); 45 log_setting("System_LanguageIndex", values.language_index.GetValue());
46 log_setting("System_RegionIndex", values.region_index.GetValue()); 46 log_setting("System_RegionIndex", values.region_index.GetValue());
47 log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); 47 log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
48 log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue());
48 log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); 49 log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
49 log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); 50 log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
50 log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); 51 log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
@@ -60,7 +61,8 @@ void LogSettings() {
60 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); 61 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
61 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 62 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
62 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); 63 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
63 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 64 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
65 log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
64 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 66 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
65 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 67 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
66 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 68 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -191,7 +193,7 @@ void RestoreGlobalState(bool is_powered_on) {
191 193
192 // Core 194 // Core
193 values.use_multi_core.SetGlobal(true); 195 values.use_multi_core.SetGlobal(true);
194 values.use_extended_memory_layout.SetGlobal(true); 196 values.use_unsafe_extended_memory_layout.SetGlobal(true);
195 197
196 // CPU 198 // CPU
197 values.cpu_accuracy.SetGlobal(true); 199 values.cpu_accuracy.SetGlobal(true);
@@ -205,6 +207,7 @@ void RestoreGlobalState(bool is_powered_on) {
205 // Renderer 207 // Renderer
206 values.fsr_sharpening_slider.SetGlobal(true); 208 values.fsr_sharpening_slider.SetGlobal(true);
207 values.renderer_backend.SetGlobal(true); 209 values.renderer_backend.SetGlobal(true);
210 values.async_presentation.SetGlobal(true);
208 values.renderer_force_max_clock.SetGlobal(true); 211 values.renderer_force_max_clock.SetGlobal(true);
209 values.vulkan_device.SetGlobal(true); 212 values.vulkan_device.SetGlobal(true);
210 values.fullscreen_mode.SetGlobal(true); 213 values.fullscreen_mode.SetGlobal(true);
@@ -221,11 +224,10 @@ void RestoreGlobalState(bool is_powered_on) {
221 values.nvdec_emulation.SetGlobal(true); 224 values.nvdec_emulation.SetGlobal(true);
222 values.accelerate_astc.SetGlobal(true); 225 values.accelerate_astc.SetGlobal(true);
223 values.async_astc.SetGlobal(true); 226 values.async_astc.SetGlobal(true);
224 values.use_vsync.SetGlobal(true); 227 values.use_reactive_flushing.SetGlobal(true);
225 values.shader_backend.SetGlobal(true); 228 values.shader_backend.SetGlobal(true);
226 values.use_asynchronous_shaders.SetGlobal(true); 229 values.use_asynchronous_shaders.SetGlobal(true);
227 values.use_fast_gpu_time.SetGlobal(true); 230 values.use_fast_gpu_time.SetGlobal(true);
228 values.use_pessimistic_flushes.SetGlobal(true);
229 values.use_vulkan_driver_pipeline_cache.SetGlobal(true); 231 values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
230 values.bg_red.SetGlobal(true); 232 values.bg_red.SetGlobal(true);
231 values.bg_green.SetGlobal(true); 233 values.bg_green.SetGlobal(true);