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Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index fd3b639cd..9dd5e3efb 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -54,14 +54,13 @@ void LogSettings() {
54 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); 54 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
55 log_setting("Renderer_UseAsynchronousGpuEmulation", 55 log_setting("Renderer_UseAsynchronousGpuEmulation",
56 values.use_asynchronous_gpu_emulation.GetValue()); 56 values.use_asynchronous_gpu_emulation.GetValue());
57 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); 57 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
58 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 58 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
60 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 60 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
62 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 62 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
63 log_setting("Audio_OutputEngine", values.sink_id.GetValue()); 63 log_setting("Audio_OutputEngine", values.sink_id.GetValue());
64 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
65 log_setting("Audio_OutputDevice", values.audio_device_id.GetValue()); 64 log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
66 log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue()); 65 log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
67 log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); 66 log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
@@ -70,8 +69,9 @@ void LogSettings() {
70 log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir)); 69 log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
71 log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir)); 70 log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
72 log_setting("Debugging_ProgramArgs", values.program_args.GetValue()); 71 log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
73 log_setting("Services_BCATBackend", values.bcat_backend.GetValue()); 72 log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
74 log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local.GetValue()); 73 log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
74 log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
75} 75}
76 76
77bool IsConfiguringGlobal() { 77bool IsConfiguringGlobal() {
@@ -112,7 +112,6 @@ void RestoreGlobalState(bool is_powered_on) {
112 } 112 }
113 113
114 // Audio 114 // Audio
115 values.enable_audio_stretching.SetGlobal(true);
116 values.volume.SetGlobal(true); 115 values.volume.SetGlobal(true);
117 116
118 // Core 117 // Core
@@ -136,7 +135,7 @@ void RestoreGlobalState(bool is_powered_on) {
136 values.use_disk_shader_cache.SetGlobal(true); 135 values.use_disk_shader_cache.SetGlobal(true);
137 values.gpu_accuracy.SetGlobal(true); 136 values.gpu_accuracy.SetGlobal(true);
138 values.use_asynchronous_gpu_emulation.SetGlobal(true); 137 values.use_asynchronous_gpu_emulation.SetGlobal(true);
139 values.use_nvdec_emulation.SetGlobal(true); 138 values.nvdec_emulation.SetGlobal(true);
140 values.accelerate_astc.SetGlobal(true); 139 values.accelerate_astc.SetGlobal(true);
141 values.use_vsync.SetGlobal(true); 140 values.use_vsync.SetGlobal(true);
142 values.shader_backend.SetGlobal(true); 141 values.shader_backend.SetGlobal(true);