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-rw-r--r--src/common/settings.cpp58
1 files changed, 43 insertions, 15 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index b1a2aa8b2..66dffc9bf 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -1,12 +1,16 @@
1// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project 1// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later 2// SPDX-License-Identifier: GPL-2.0-or-later
3 3
4#if __cpp_lib_chrono >= 201907L
5#include <chrono>
6#endif
4#include <string_view> 7#include <string_view>
5 8
6#include "common/assert.h" 9#include "common/assert.h"
7#include "common/fs/path_util.h" 10#include "common/fs/path_util.h"
8#include "common/logging/log.h" 11#include "common/logging/log.h"
9#include "common/settings.h" 12#include "common/settings.h"
13#include "common/time_zone.h"
10 14
11namespace Settings { 15namespace Settings {
12 16
@@ -14,18 +18,23 @@ Values values;
14static bool configuring_global = true; 18static bool configuring_global = true;
15 19
16std::string GetTimeZoneString() { 20std::string GetTimeZoneString() {
17 static constexpr std::array timezones{
18 "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
19 "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
20 "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
21 "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
22 "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
23 "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
24 };
25
26 const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue()); 21 const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
27 ASSERT(time_zone_index < timezones.size()); 22 ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
28 return timezones[time_zone_index]; 23
24 std::string location_name;
25 if (time_zone_index == 0) { // Auto
26#if __cpp_lib_chrono >= 201907L
27 const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb();
28 const std::chrono::time_zone* current_zone = time_zone_data.current_zone();
29 std::string_view current_zone_name = current_zone->name();
30 location_name = current_zone_name;
31#else
32 location_name = Common::TimeZone::FindSystemTimeZone();
33#endif
34 } else {
35 location_name = Common::TimeZone::GetTimeZoneStrings()[time_zone_index];
36 }
37 return location_name;
29} 38}
30 39
31void LogSettings() { 40void LogSettings() {
@@ -45,6 +54,7 @@ void LogSettings() {
45 log_setting("System_LanguageIndex", values.language_index.GetValue()); 54 log_setting("System_LanguageIndex", values.language_index.GetValue());
46 log_setting("System_RegionIndex", values.region_index.GetValue()); 55 log_setting("System_RegionIndex", values.region_index.GetValue());
47 log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); 56 log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
57 log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue());
48 log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); 58 log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
49 log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); 59 log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
50 log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); 60 log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
@@ -59,7 +69,10 @@ void LogSettings() {
59 values.use_asynchronous_gpu_emulation.GetValue()); 69 values.use_asynchronous_gpu_emulation.GetValue());
60 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); 70 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
61 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 71 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
62 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 72 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
73 log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
74 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
75 log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
63 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 76 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
64 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 77 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
65 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 78 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -76,6 +89,13 @@ void LogSettings() {
76 log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue()); 89 log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
77 log_setting("Input_EnableMotion", values.motion_enabled.GetValue()); 90 log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
78 log_setting("Input_EnableVibration", values.vibration_enabled.GetValue()); 91 log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
92 log_setting("Input_EnableTouch", values.touchscreen.enabled);
93 log_setting("Input_EnableMouse", values.mouse_enabled.GetValue());
94 log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue());
95 log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue());
96 log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue());
97 log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue());
98 log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue());
79 log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue()); 99 log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
80} 100}
81 101
@@ -183,7 +203,7 @@ void RestoreGlobalState(bool is_powered_on) {
183 203
184 // Core 204 // Core
185 values.use_multi_core.SetGlobal(true); 205 values.use_multi_core.SetGlobal(true);
186 values.use_extended_memory_layout.SetGlobal(true); 206 values.use_unsafe_extended_memory_layout.SetGlobal(true);
187 207
188 // CPU 208 // CPU
189 values.cpu_accuracy.SetGlobal(true); 209 values.cpu_accuracy.SetGlobal(true);
@@ -197,9 +217,14 @@ void RestoreGlobalState(bool is_powered_on) {
197 // Renderer 217 // Renderer
198 values.fsr_sharpening_slider.SetGlobal(true); 218 values.fsr_sharpening_slider.SetGlobal(true);
199 values.renderer_backend.SetGlobal(true); 219 values.renderer_backend.SetGlobal(true);
220 values.async_presentation.SetGlobal(true);
200 values.renderer_force_max_clock.SetGlobal(true); 221 values.renderer_force_max_clock.SetGlobal(true);
201 values.vulkan_device.SetGlobal(true); 222 values.vulkan_device.SetGlobal(true);
223 values.fullscreen_mode.SetGlobal(true);
202 values.aspect_ratio.SetGlobal(true); 224 values.aspect_ratio.SetGlobal(true);
225 values.resolution_setup.SetGlobal(true);
226 values.scaling_filter.SetGlobal(true);
227 values.anti_aliasing.SetGlobal(true);
203 values.max_anisotropy.SetGlobal(true); 228 values.max_anisotropy.SetGlobal(true);
204 values.use_speed_limit.SetGlobal(true); 229 values.use_speed_limit.SetGlobal(true);
205 values.speed_limit.SetGlobal(true); 230 values.speed_limit.SetGlobal(true);
@@ -208,15 +233,18 @@ void RestoreGlobalState(bool is_powered_on) {
208 values.use_asynchronous_gpu_emulation.SetGlobal(true); 233 values.use_asynchronous_gpu_emulation.SetGlobal(true);
209 values.nvdec_emulation.SetGlobal(true); 234 values.nvdec_emulation.SetGlobal(true);
210 values.accelerate_astc.SetGlobal(true); 235 values.accelerate_astc.SetGlobal(true);
211 values.use_vsync.SetGlobal(true); 236 values.async_astc.SetGlobal(true);
237 values.astc_recompression.SetGlobal(true);
238 values.use_reactive_flushing.SetGlobal(true);
212 values.shader_backend.SetGlobal(true); 239 values.shader_backend.SetGlobal(true);
213 values.use_asynchronous_shaders.SetGlobal(true); 240 values.use_asynchronous_shaders.SetGlobal(true);
214 values.use_fast_gpu_time.SetGlobal(true); 241 values.use_fast_gpu_time.SetGlobal(true);
215 values.use_pessimistic_flushes.SetGlobal(true);
216 values.use_vulkan_driver_pipeline_cache.SetGlobal(true); 242 values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
217 values.bg_red.SetGlobal(true); 243 values.bg_red.SetGlobal(true);
218 values.bg_green.SetGlobal(true); 244 values.bg_green.SetGlobal(true);
219 values.bg_blue.SetGlobal(true); 245 values.bg_blue.SetGlobal(true);
246 values.enable_compute_pipelines.SetGlobal(true);
247 values.use_video_framerate.SetGlobal(true);
220 248
221 // System 249 // System
222 values.language_index.SetGlobal(true); 250 values.language_index.SetGlobal(true);