diff options
Diffstat (limited to '')
| -rw-r--r-- | src/common/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 360e878d6..9ec71eced 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -55,6 +55,7 @@ void LogSettings() { | |||
| 55 | log_setting("Renderer_UseAsynchronousGpuEmulation", | 55 | log_setting("Renderer_UseAsynchronousGpuEmulation", |
| 56 | values.use_asynchronous_gpu_emulation.GetValue()); | 56 | values.use_asynchronous_gpu_emulation.GetValue()); |
| 57 | log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); | 57 | log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); |
| 58 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | ||
| 58 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 59 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); |
| 59 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); | 60 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); |
| 60 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | 61 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |
| @@ -135,6 +136,7 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 135 | values.gpu_accuracy.SetGlobal(true); | 136 | values.gpu_accuracy.SetGlobal(true); |
| 136 | values.use_asynchronous_gpu_emulation.SetGlobal(true); | 137 | values.use_asynchronous_gpu_emulation.SetGlobal(true); |
| 137 | values.use_nvdec_emulation.SetGlobal(true); | 138 | values.use_nvdec_emulation.SetGlobal(true); |
| 139 | values.accelerate_astc.SetGlobal(true); | ||
| 138 | values.use_vsync.SetGlobal(true); | 140 | values.use_vsync.SetGlobal(true); |
| 139 | values.use_assembly_shaders.SetGlobal(true); | 141 | values.use_assembly_shaders.SetGlobal(true); |
| 140 | values.use_asynchronous_shaders.SetGlobal(true); | 142 | values.use_asynchronous_shaders.SetGlobal(true); |