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-rw-r--r--src/common/nvidia_flags.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp
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1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <filesystem>
6#include <stdlib.h>
7
8#include <fmt/format.h>
9
10#include "common/file_util.h"
11#include "common/nvidia_flags.h"
12
13namespace Common {
14
15void ConfigureNvidiaEnvironmentFlags() {
16#ifdef _WIN32
17 const std::string shader_path = Common::FS::SanitizePath(
18 fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
19 const std::string windows_path =
20 Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
21 void(Common::FS::CreateFullPath(shader_path + '/'));
22 void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
23 void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
24#endif
25}
26
27} // namespace Common