diff options
Diffstat (limited to '')
| -rw-r--r-- | src/common/nvidia_flags.cpp | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp index d537517db..d1afd1f1d 100644 --- a/src/common/nvidia_flags.cpp +++ b/src/common/nvidia_flags.cpp | |||
| @@ -2,24 +2,30 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <filesystem> | 5 | #include <cstdlib> |
| 6 | #include <stdlib.h> | ||
| 7 | 6 | ||
| 8 | #include <fmt/format.h> | 7 | #include <fmt/format.h> |
| 9 | 8 | ||
| 10 | #include "common/file_util.h" | 9 | #include "common/fs/file.h" |
| 10 | #include "common/fs/fs.h" | ||
| 11 | #include "common/fs/path_util.h" | ||
| 11 | #include "common/nvidia_flags.h" | 12 | #include "common/nvidia_flags.h" |
| 12 | 13 | ||
| 13 | namespace Common { | 14 | namespace Common { |
| 14 | 15 | ||
| 15 | void ConfigureNvidiaEnvironmentFlags() { | 16 | void ConfigureNvidiaEnvironmentFlags() { |
| 16 | #ifdef _WIN32 | 17 | #ifdef _WIN32 |
| 17 | const std::string shader_path = Common::FS::SanitizePath( | 18 | const auto nvidia_shader_dir = |
| 18 | fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir))); | 19 | Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia"; |
| 19 | const std::string windows_path = | 20 | |
| 20 | Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash); | 21 | if (!Common::FS::CreateDirs(nvidia_shader_dir)) { |
| 21 | void(Common::FS::CreateFullPath(shader_path + '/')); | 22 | return; |
| 22 | void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str())); | 23 | } |
| 24 | |||
| 25 | const auto windows_path_string = | ||
| 26 | Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal()); | ||
| 27 | |||
| 28 | void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str())); | ||
| 23 | void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1")); | 29 | void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1")); |
| 24 | #endif | 30 | #endif |
| 25 | } | 31 | } |