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-rw-r--r--src/common/nvidia_flags.cpp24
1 files changed, 15 insertions, 9 deletions
diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp
index d537517db..d1afd1f1d 100644
--- a/src/common/nvidia_flags.cpp
+++ b/src/common/nvidia_flags.cpp
@@ -2,24 +2,30 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <filesystem> 5#include <cstdlib>
6#include <stdlib.h>
7 6
8#include <fmt/format.h> 7#include <fmt/format.h>
9 8
10#include "common/file_util.h" 9#include "common/fs/file.h"
10#include "common/fs/fs.h"
11#include "common/fs/path_util.h"
11#include "common/nvidia_flags.h" 12#include "common/nvidia_flags.h"
12 13
13namespace Common { 14namespace Common {
14 15
15void ConfigureNvidiaEnvironmentFlags() { 16void ConfigureNvidiaEnvironmentFlags() {
16#ifdef _WIN32 17#ifdef _WIN32
17 const std::string shader_path = Common::FS::SanitizePath( 18 const auto nvidia_shader_dir =
18 fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir))); 19 Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia";
19 const std::string windows_path = 20
20 Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash); 21 if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
21 void(Common::FS::CreateFullPath(shader_path + '/')); 22 return;
22 void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str())); 23 }
24
25 const auto windows_path_string =
26 Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
27
28 void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
23 void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1")); 29 void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
24#endif 30#endif
25} 31}