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-rw-r--r--src/common/math_util.h174
1 files changed, 3 insertions, 171 deletions
diff --git a/src/common/math_util.h b/src/common/math_util.h
index 52f579cf7..0b1400b41 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -4,11 +4,9 @@
4 4
5#pragma once 5#pragma once
6 6
7#include "common/common_types.h"
8
9#include <algorithm> 7#include <algorithm>
8#include <cstdlib>
10#include <type_traits> 9#include <type_traits>
11#include <vector>
12 10
13namespace MathUtil 11namespace MathUtil
14{ 12{
@@ -19,83 +17,6 @@ inline T Clamp(const T val, const T& min, const T& max)
19 return std::max(min, std::min(max, val)); 17 return std::max(min, std::min(max, val));
20} 18}
21 19
22static const u64 DOUBLE_SIGN = 0x8000000000000000ULL,
23 DOUBLE_EXP = 0x7FF0000000000000ULL,
24 DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL,
25 DOUBLE_ZERO = 0x0000000000000000ULL;
26
27static const u32 FLOAT_SIGN = 0x80000000,
28 FLOAT_EXP = 0x7F800000,
29 FLOAT_FRAC = 0x007FFFFF,
30 FLOAT_ZERO = 0x00000000;
31
32union IntDouble {
33 double d;
34 u64 i;
35};
36union IntFloat {
37 float f;
38 u32 i;
39};
40
41inline bool IsNAN(double d)
42{
43 IntDouble x; x.d = d;
44 return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
45 ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) );
46}
47
48inline bool IsQNAN(double d)
49{
50 IntDouble x; x.d = d;
51 return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
52 ((x.i & 0x0007fffffffffffULL) == 0x000000000000000ULL) &&
53 ((x.i & 0x000800000000000ULL) == 0x000800000000000ULL) );
54}
55
56inline bool IsSNAN(double d)
57{
58 IntDouble x; x.d = d;
59 return( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
60 ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) &&
61 ((x.i & 0x0008000000000000ULL) == DOUBLE_ZERO) );
62}
63
64inline float FlushToZero(float f)
65{
66 IntFloat x; x.f = f;
67 if ((x.i & FLOAT_EXP) == 0)
68 x.i &= FLOAT_SIGN; // turn into signed zero
69 return x.f;
70}
71
72inline double FlushToZeroAsFloat(double d)
73{
74 IntDouble x; x.d = d;
75 if ((x.i & DOUBLE_EXP) < 0x3800000000000000ULL)
76 x.i &= DOUBLE_SIGN; // turn into signed zero
77 return x.d;
78}
79
80enum PPCFpClass
81{
82 PPC_FPCLASS_QNAN = 0x11,
83 PPC_FPCLASS_NINF = 0x9,
84 PPC_FPCLASS_NN = 0x8,
85 PPC_FPCLASS_ND = 0x18,
86 PPC_FPCLASS_NZ = 0x12,
87 PPC_FPCLASS_PZ = 0x2,
88 PPC_FPCLASS_PD = 0x14,
89 PPC_FPCLASS_PN = 0x4,
90 PPC_FPCLASS_PINF = 0x5,
91};
92
93// Uses PowerPC conventions for the return value, so it can be easily
94// used directly in CPU emulation.
95u32 ClassifyDouble(double dvalue);
96// More efficient float version.
97u32 ClassifyFloat(float fvalue);
98
99template<class T> 20template<class T>
100struct Rectangle 21struct Rectangle
101{ 22{
@@ -104,101 +25,12 @@ struct Rectangle
104 T right; 25 T right;
105 T bottom; 26 T bottom;
106 27
107 Rectangle() 28 Rectangle() {}
108 { }
109 29
110 Rectangle(T theLeft, T theTop, T theRight, T theBottom) 30 Rectangle(T left, T top, T right, T bottom) : left(left), top(top), right(right), bottom(bottom) {}
111 : left(theLeft), top(theTop), right(theRight), bottom(theBottom)
112 { }
113
114 bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
115 31
116 T GetWidth() const { return std::abs(static_cast<typename std::make_signed<T>::type>(right - left)); } 32 T GetWidth() const { return std::abs(static_cast<typename std::make_signed<T>::type>(right - left)); }
117 T GetHeight() const { return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); } 33 T GetHeight() const { return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); }
118
119 // If the rectangle is in a coordinate system with a lower-left origin, use
120 // this Clamp.
121 void ClampLL(T x1, T y1, T x2, T y2)
122 {
123 if (left < x1) left = x1;
124 if (right > x2) right = x2;
125 if (top > y1) top = y1;
126 if (bottom < y2) bottom = y2;
127 }
128
129 // If the rectangle is in a coordinate system with an upper-left origin,
130 // use this Clamp.
131 void ClampUL(T x1, T y1, T x2, T y2)
132 {
133 if (left < x1) left = x1;
134 if (right > x2) right = x2;
135 if (top < y1) top = y1;
136 if (bottom > y2) bottom = y2;
137 }
138}; 34};
139 35
140} // namespace MathUtil 36} // namespace MathUtil
141
142inline float pow2f(float x) {return x * x;}
143inline double pow2(double x) {return x * x;}
144
145float MathFloatVectorSum(const std::vector<float>&);
146
147#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1))
148#define ROUND_DOWN(x, a) ((x) & ~((a) - 1))
149
150// Rounds down. 0 -> undefined
151inline u64 Log2(u64 val)
152{
153#if defined(__GNUC__)
154 return 63 - __builtin_clzll(val);
155
156#elif defined(_MSC_VER) && defined(_M_X64)
157 unsigned long result = -1;
158 _BitScanReverse64(&result, val);
159 return result;
160
161#else
162 u64 result = -1;
163 while (val != 0)
164 {
165 val >>= 1;
166 ++result;
167 }
168 return result;
169#endif
170}
171
172// Tiny matrix/vector library.
173// Used for things like Free-Look in the gfx backend.
174
175class Matrix33
176{
177public:
178 static void LoadIdentity(Matrix33 &mtx);
179
180 // set mtx to be a rotation matrix around the x axis
181 static void RotateX(Matrix33 &mtx, float rad);
182 // set mtx to be a rotation matrix around the y axis
183 static void RotateY(Matrix33 &mtx, float rad);
184
185 // set result = a x b
186 static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result);
187 static void Multiply(const Matrix33 &a, const float vec[3], float result[3]);
188
189 float data[9];
190};
191
192class Matrix44
193{
194public:
195 static void LoadIdentity(Matrix44 &mtx);
196 static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33);
197 static void Set(Matrix44 &mtx, const float mtxArray[16]);
198
199 static void Translate(Matrix44 &mtx, const float vec[3]);
200
201 static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
202
203 float data[16];
204};