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1// Copyright 2013 Dolphin Emulator Project
2// Licensed under GPLv2
3// Refer to the license.txt file included.
4
5
6#ifndef _HASH_H_
7#define _HASH_H_
8
9#include "common.h"
10
11u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0.
12u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower
13u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
14u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
15u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
16u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
17u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
18u64 GetHash64(const u8 *src, int len, u32 samples);
19void SetHash64Function(bool useHiresTextures);
20#endif // _HASH_H_