diff options
Diffstat (limited to 'src/common/fs')
| -rw-r--r-- | src/common/fs/fs_paths.h | 1 | ||||
| -rw-r--r-- | src/common/fs/path_util.cpp | 1 | ||||
| -rw-r--r-- | src/common/fs/path_util.h | 1 |
3 files changed, 3 insertions, 0 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h index b32614797..5d447f108 100644 --- a/src/common/fs/fs_paths.h +++ b/src/common/fs/fs_paths.h | |||
| @@ -21,6 +21,7 @@ | |||
| 21 | #define SCREENSHOTS_DIR "screenshots" | 21 | #define SCREENSHOTS_DIR "screenshots" |
| 22 | #define SDMC_DIR "sdmc" | 22 | #define SDMC_DIR "sdmc" |
| 23 | #define SHADER_DIR "shader" | 23 | #define SHADER_DIR "shader" |
| 24 | #define TAS_DIR "tas" | ||
| 24 | 25 | ||
| 25 | // yuzu-specific files | 26 | // yuzu-specific files |
| 26 | 27 | ||
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp index 6cdd14f13..43b79bd6d 100644 --- a/src/common/fs/path_util.cpp +++ b/src/common/fs/path_util.cpp | |||
| @@ -116,6 +116,7 @@ private: | |||
| 116 | GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR); | 116 | GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR); |
| 117 | GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR); | 117 | GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR); |
| 118 | GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR); | 118 | GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR); |
| 119 | GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR); | ||
| 119 | } | 120 | } |
| 120 | 121 | ||
| 121 | ~PathManagerImpl() = default; | 122 | ~PathManagerImpl() = default; |
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h index f956ac9a2..0a9e3a145 100644 --- a/src/common/fs/path_util.h +++ b/src/common/fs/path_util.h | |||
| @@ -23,6 +23,7 @@ enum class YuzuPath { | |||
| 23 | ScreenshotsDir, // Where yuzu screenshots are stored. | 23 | ScreenshotsDir, // Where yuzu screenshots are stored. |
| 24 | SDMCDir, // Where the emulated SDMC is stored. | 24 | SDMCDir, // Where the emulated SDMC is stored. |
| 25 | ShaderDir, // Where shaders are stored. | 25 | ShaderDir, // Where shaders are stored. |
| 26 | TASDir, // Where TAS scripts are stored. | ||
| 26 | }; | 27 | }; |
| 27 | 28 | ||
| 28 | /** | 29 | /** |