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Diffstat (limited to 'src/common/fs/path_util.h')
| -rw-r--r-- | src/common/fs/path_util.h | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h new file mode 100644 index 000000000..a9fadbceb --- /dev/null +++ b/src/common/fs/path_util.h | |||
| @@ -0,0 +1,309 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <filesystem> | ||
| 8 | #include <vector> | ||
| 9 | |||
| 10 | #include "common/fs/fs_util.h" | ||
| 11 | |||
| 12 | namespace Common::FS { | ||
| 13 | |||
| 14 | enum class YuzuPath { | ||
| 15 | YuzuDir, // Where yuzu stores its data. | ||
| 16 | CacheDir, // Where cached filesystem data is stored. | ||
| 17 | ConfigDir, // Where config files are stored. | ||
| 18 | DumpDir, // Where dumped data is stored. | ||
| 19 | KeysDir, // Where key files are stored. | ||
| 20 | LoadDir, // Where cheat/mod files are stored. | ||
| 21 | LogDir, // Where log files are stored. | ||
| 22 | NANDDir, // Where the emulated NAND is stored. | ||
| 23 | ScreenshotsDir, // Where yuzu screenshots are stored. | ||
| 24 | SDMCDir, // Where the emulated SDMC is stored. | ||
| 25 | ShaderDir, // Where shaders are stored. | ||
| 26 | }; | ||
| 27 | |||
| 28 | /** | ||
| 29 | * Converts a filesystem path to a UTF-8 encoded std::string. | ||
| 30 | * | ||
| 31 | * @param path Filesystem path | ||
| 32 | * | ||
| 33 | * @returns UTF-8 encoded std::string. | ||
| 34 | */ | ||
| 35 | [[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path); | ||
| 36 | |||
| 37 | /** | ||
| 38 | * Validates a given path. | ||
| 39 | * | ||
| 40 | * A given path is valid if it meets these conditions: | ||
| 41 | * - The path is not empty | ||
| 42 | * - The path is not too long | ||
| 43 | * | ||
| 44 | * @param path Filesystem path | ||
| 45 | * | ||
| 46 | * @returns True if the path is valid, false otherwise. | ||
| 47 | */ | ||
| 48 | [[nodiscard]] bool ValidatePath(const std::filesystem::path& path); | ||
| 49 | |||
| 50 | #ifdef _WIN32 | ||
| 51 | template <typename Path> | ||
| 52 | [[nodiscard]] bool ValidatePath(const Path& path) { | ||
| 53 | if constexpr (IsChar<typename Path::value_type>) { | ||
| 54 | return ValidatePath(ToU8String(path)); | ||
| 55 | } else { | ||
| 56 | return ValidatePath(std::filesystem::path{path}); | ||
| 57 | } | ||
| 58 | } | ||
| 59 | #endif | ||
| 60 | |||
| 61 | /** | ||
| 62 | * Concatenates two filesystem paths together. | ||
| 63 | * | ||
| 64 | * This is needed since the following occurs when using std::filesystem::path's operator/: | ||
| 65 | * first: "/first/path" | ||
| 66 | * second: "/second/path" (Note that the second path has a directory separator in the front) | ||
| 67 | * first / second yields "/second/path" when the desired result is first/path/second/path | ||
| 68 | * | ||
| 69 | * @param first First filesystem path | ||
| 70 | * @param second Second filesystem path | ||
| 71 | * | ||
| 72 | * @returns A concatenated filesystem path. | ||
| 73 | */ | ||
| 74 | [[nodiscard]] std::filesystem::path ConcatPath(const std::filesystem::path& first, | ||
| 75 | const std::filesystem::path& second); | ||
| 76 | |||
| 77 | #ifdef _WIN32 | ||
| 78 | template <typename Path1, typename Path2> | ||
| 79 | [[nodiscard]] std::filesystem::path ConcatPath(const Path1& first, const Path2& second) { | ||
| 80 | using ValueType1 = typename Path1::value_type; | ||
| 81 | using ValueType2 = typename Path2::value_type; | ||
| 82 | if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) { | ||
| 83 | return ConcatPath(ToU8String(first), ToU8String(second)); | ||
| 84 | } else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) { | ||
| 85 | return ConcatPath(ToU8String(first), second); | ||
| 86 | } else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) { | ||
| 87 | return ConcatPath(first, ToU8String(second)); | ||
| 88 | } else { | ||
| 89 | return ConcatPath(std::filesystem::path{first}, std::filesystem::path{second}); | ||
| 90 | } | ||
| 91 | } | ||
| 92 | #endif | ||
| 93 | |||
| 94 | /** | ||
| 95 | * Safe variant of ConcatPath that takes in a base path and an offset path from the given base path. | ||
| 96 | * | ||
| 97 | * If ConcatPath(base, offset) resolves to a path that is sandboxed within the base path, | ||
| 98 | * this will return the concatenated path. Otherwise this will return the base path. | ||
| 99 | * | ||
| 100 | * @param base Base filesystem path | ||
| 101 | * @param offset Offset filesystem path | ||
| 102 | * | ||
| 103 | * @returns A concatenated filesystem path if it is within the base path, | ||
| 104 | * returns the base path otherwise. | ||
| 105 | */ | ||
| 106 | [[nodiscard]] std::filesystem::path ConcatPathSafe(const std::filesystem::path& base, | ||
| 107 | const std::filesystem::path& offset); | ||
| 108 | |||
| 109 | #ifdef _WIN32 | ||
| 110 | template <typename Path1, typename Path2> | ||
| 111 | [[nodiscard]] std::filesystem::path ConcatPathSafe(const Path1& base, const Path2& offset) { | ||
| 112 | using ValueType1 = typename Path1::value_type; | ||
| 113 | using ValueType2 = typename Path2::value_type; | ||
| 114 | if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) { | ||
| 115 | return ConcatPathSafe(ToU8String(base), ToU8String(offset)); | ||
| 116 | } else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) { | ||
| 117 | return ConcatPathSafe(ToU8String(base), offset); | ||
| 118 | } else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) { | ||
| 119 | return ConcatPathSafe(base, ToU8String(offset)); | ||
| 120 | } else { | ||
| 121 | return ConcatPathSafe(std::filesystem::path{base}, std::filesystem::path{offset}); | ||
| 122 | } | ||
| 123 | } | ||
| 124 | #endif | ||
| 125 | |||
| 126 | /** | ||
| 127 | * Checks whether a given path is sandboxed within a given base path. | ||
| 128 | * | ||
| 129 | * @param base Base filesystem path | ||
| 130 | * @param path Filesystem path | ||
| 131 | * | ||
| 132 | * @returns True if the given path is sandboxed within the given base path, false otherwise. | ||
| 133 | */ | ||
| 134 | [[nodiscard]] bool IsPathSandboxed(const std::filesystem::path& base, | ||
| 135 | const std::filesystem::path& path); | ||
| 136 | |||
| 137 | #ifdef _WIN32 | ||
| 138 | template <typename Path1, typename Path2> | ||
| 139 | [[nodiscard]] bool IsPathSandboxed(const Path1& base, const Path2& path) { | ||
| 140 | using ValueType1 = typename Path1::value_type; | ||
| 141 | using ValueType2 = typename Path2::value_type; | ||
| 142 | if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) { | ||
| 143 | return IsPathSandboxed(ToU8String(base), ToU8String(path)); | ||
| 144 | } else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) { | ||
| 145 | return IsPathSandboxed(ToU8String(base), path); | ||
| 146 | } else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) { | ||
| 147 | return IsPathSandboxed(base, ToU8String(path)); | ||
| 148 | } else { | ||
| 149 | return IsPathSandboxed(std::filesystem::path{base}, std::filesystem::path{path}); | ||
| 150 | } | ||
| 151 | } | ||
| 152 | #endif | ||
| 153 | |||
| 154 | /** | ||
| 155 | * Checks if a character is a directory separator (either a forward slash or backslash). | ||
| 156 | * | ||
| 157 | * @param character Character | ||
| 158 | * | ||
| 159 | * @returns True if the character is a directory separator, false otherwise. | ||
| 160 | */ | ||
| 161 | [[nodiscard]] bool IsDirSeparator(char character); | ||
| 162 | |||
| 163 | /** | ||
| 164 | * Checks if a character is a directory separator (either a forward slash or backslash). | ||
| 165 | * | ||
| 166 | * @param character Character | ||
| 167 | * | ||
| 168 | * @returns True if the character is a directory separator, false otherwise. | ||
| 169 | */ | ||
| 170 | [[nodiscard]] bool IsDirSeparator(char8_t character); | ||
| 171 | |||
| 172 | /** | ||
| 173 | * Removes any trailing directory separators if they exist in the given path. | ||
| 174 | * | ||
| 175 | * @param path Filesystem path | ||
| 176 | * | ||
| 177 | * @returns The filesystem path without any trailing directory separators. | ||
| 178 | */ | ||
| 179 | [[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const std::filesystem::path& path); | ||
| 180 | |||
| 181 | #ifdef _WIN32 | ||
| 182 | template <typename Path> | ||
| 183 | [[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const Path& path) { | ||
| 184 | if constexpr (IsChar<typename Path::value_type>) { | ||
| 185 | return RemoveTrailingSeparators(ToU8String(path)); | ||
| 186 | } else { | ||
| 187 | return RemoveTrailingSeparators(std::filesystem::path{path}); | ||
| 188 | } | ||
| 189 | } | ||
| 190 | #endif | ||
| 191 | |||
| 192 | /** | ||
| 193 | * Gets the filesystem path associated with the YuzuPath enum. | ||
| 194 | * | ||
| 195 | * @param yuzu_path YuzuPath enum | ||
| 196 | * | ||
| 197 | * @returns The filesystem path associated with the YuzuPath enum. | ||
| 198 | */ | ||
| 199 | [[nodiscard]] const std::filesystem::path& GetYuzuPath(YuzuPath yuzu_path); | ||
| 200 | |||
| 201 | /** | ||
| 202 | * Gets the filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string. | ||
| 203 | * | ||
| 204 | * @param yuzu_path YuzuPath enum | ||
| 205 | * | ||
| 206 | * @returns The filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string. | ||
| 207 | */ | ||
| 208 | [[nodiscard]] std::string GetYuzuPathString(YuzuPath yuzu_path); | ||
| 209 | |||
| 210 | /** | ||
| 211 | * Sets a new filesystem path associated with the YuzuPath enum. | ||
| 212 | * If the filesystem object at new_path is not a directory, this function will not do anything. | ||
| 213 | * | ||
| 214 | * @param yuzu_path YuzuPath enum | ||
| 215 | * @param new_path New filesystem path | ||
| 216 | */ | ||
| 217 | void SetYuzuPath(YuzuPath yuzu_path, const std::filesystem::path& new_path); | ||
| 218 | |||
| 219 | #ifdef _WIN32 | ||
| 220 | template <typename Path> | ||
| 221 | [[nodiscard]] void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) { | ||
| 222 | if constexpr (IsChar<typename Path::value_type>) { | ||
| 223 | SetYuzuPath(yuzu_path, ToU8String(new_path)); | ||
| 224 | } else { | ||
| 225 | SetYuzuPath(yuzu_path, std::filesystem::path{new_path}); | ||
| 226 | } | ||
| 227 | } | ||
| 228 | #endif | ||
| 229 | |||
| 230 | #ifdef _WIN32 | ||
| 231 | |||
| 232 | /** | ||
| 233 | * Gets the path of the directory containing the executable of the current process. | ||
| 234 | * | ||
| 235 | * @returns The path of the directory containing the executable of the current process. | ||
| 236 | */ | ||
| 237 | [[nodiscard]] std::filesystem::path GetExeDirectory(); | ||
| 238 | |||
| 239 | /** | ||
| 240 | * Gets the path of the current user's %APPDATA% directory (%USERPROFILE%/AppData/Roaming). | ||
| 241 | * | ||
| 242 | * @returns The path of the current user's %APPDATA% directory. | ||
| 243 | */ | ||
| 244 | [[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory(); | ||
| 245 | |||
| 246 | #else | ||
| 247 | |||
| 248 | /** | ||
| 249 | * Gets the path of the directory specified by the #HOME environment variable. | ||
| 250 | * If $HOME is not defined, it will attempt to query the user database in passwd instead. | ||
| 251 | * | ||
| 252 | * @returns The path of the current user's home directory. | ||
| 253 | */ | ||
| 254 | [[nodiscard]] std::filesystem::path GetHomeDirectory(); | ||
| 255 | |||
| 256 | /** | ||
| 257 | * Gets the relevant paths for yuzu to store its data based on the given XDG environment variable. | ||
| 258 | * See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html | ||
| 259 | * Defaults to $HOME/.local/share for main application data, | ||
| 260 | * $HOME/.cache for cached data, and $HOME/.config for configuration files. | ||
| 261 | * | ||
| 262 | * @param env_name XDG environment variable name | ||
| 263 | * | ||
| 264 | * @returns The path where yuzu should store its data. | ||
| 265 | */ | ||
| 266 | [[nodiscard]] std::filesystem::path GetDataDirectory(const std::string& env_name); | ||
| 267 | |||
| 268 | #endif | ||
| 269 | |||
| 270 | #ifdef __APPLE__ | ||
| 271 | |||
| 272 | [[nodiscard]] std::filesystem::path GetBundleDirectory(); | ||
| 273 | |||
| 274 | #endif | ||
| 275 | |||
| 276 | // vvvvvvvvvv Deprecated vvvvvvvvvv // | ||
| 277 | |||
| 278 | // Removes the final '/' or '\' if one exists | ||
| 279 | [[nodiscard]] std::string_view RemoveTrailingSlash(std::string_view path); | ||
| 280 | |||
| 281 | enum class DirectorySeparator { | ||
| 282 | ForwardSlash, | ||
| 283 | BackwardSlash, | ||
| 284 | PlatformDefault, | ||
| 285 | }; | ||
| 286 | |||
| 287 | // Splits the path on '/' or '\' and put the components into a vector | ||
| 288 | // i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" } | ||
| 289 | [[nodiscard]] std::vector<std::string> SplitPathComponents(std::string_view filename); | ||
| 290 | |||
| 291 | // Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\' | ||
| 292 | // depending if directory_separator is BackwardSlash or PlatformDefault and running on windows | ||
| 293 | [[nodiscard]] std::string SanitizePath( | ||
| 294 | std::string_view path, | ||
| 295 | DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash); | ||
| 296 | |||
| 297 | // Gets all of the text up to the last '/' or '\' in the path. | ||
| 298 | [[nodiscard]] std::string_view GetParentPath(std::string_view path); | ||
| 299 | |||
| 300 | // Gets all of the text after the first '/' or '\' in the path. | ||
| 301 | [[nodiscard]] std::string_view GetPathWithoutTop(std::string_view path); | ||
| 302 | |||
| 303 | // Gets the filename of the path | ||
| 304 | [[nodiscard]] std::string_view GetFilename(std::string_view path); | ||
| 305 | |||
| 306 | // Gets the extension of the filename | ||
| 307 | [[nodiscard]] std::string_view GetExtensionFromFilename(std::string_view name); | ||
| 308 | |||
| 309 | } // namespace Common::FS | ||