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-rw-r--r--src/common/emu_window.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 5e2c33d7a..90fbd9335 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -7,6 +7,9 @@
7#include "common/common.h" 7#include "common/common.h"
8#include "common/scm_rev.h" 8#include "common/scm_rev.h"
9 9
10#include "common/key_map.h"
11#include "core/hle/service/hid.h"
12
10// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL, 13// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
11// QGLWidget, GLFW, etc...) 14// QGLWidget, GLFW, etc...)
12class EmuWindow 15class EmuWindow
@@ -32,6 +35,22 @@ public:
32 /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread 35 /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
33 virtual void DoneCurrent() = 0; 36 virtual void DoneCurrent() = 0;
34 37
38 static void KeyPressed(KeyMap::CitraKey key) {
39 HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
40
41 if (mapped_key.hex != HID_User::PAD_NONE.hex) {
42 HID_User::PADButtonPress(mapped_key);
43 }
44 }
45
46 static void KeyReleased(KeyMap::CitraKey key) {
47 HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
48
49 if (mapped_key.hex != HID_User::PAD_NONE.hex) {
50 HID_User::PADButtonRelease(mapped_key);
51 }
52 }
53
35 Config GetConfig() const { 54 Config GetConfig() const {
36 return m_config; 55 return m_config;
37 } 56 }