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-rw-r--r--src/common/CMakeLists.txt64
1 files changed, 1 insertions, 63 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 7f22ea97a..57922b51c 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -1,8 +1,3 @@
1# Add a custom command to generate a new shader_cache_version hash when any of the following files change
2# NOTE: This is an approximation of what files affect shader generation, its possible something else
3# could affect the result, but much more unlikely than the following files. Keeping a list of files
4# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
5set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
6if (DEFINED ENV{AZURECIREPO}) 1if (DEFINED ENV{AZURECIREPO})
7 set(BUILD_REPOSITORY $ENV{AZURECIREPO}) 2 set(BUILD_REPOSITORY $ENV{AZURECIREPO})
8endif() 3endif()
@@ -30,64 +25,7 @@ add_custom_command(OUTPUT scm_rev.cpp
30 -DGIT_EXECUTABLE=${GIT_EXECUTABLE} 25 -DGIT_EXECUTABLE=${GIT_EXECUTABLE}
31 -P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake 26 -P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
32 DEPENDS 27 DEPENDS
33 # WARNING! It was too much work to try and make a common location for this list, 28 # Check that the scm_rev files haven't changed
34 # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
35 "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
36 "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
37 "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
38 "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
39 "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
40 "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
41 "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
42 "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
43 "${VIDEO_CORE}/shader/decode/arithmetic.cpp"
44 "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
45 "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
46 "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
47 "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
48 "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
49 "${VIDEO_CORE}/shader/decode/bfe.cpp"
50 "${VIDEO_CORE}/shader/decode/bfi.cpp"
51 "${VIDEO_CORE}/shader/decode/conversion.cpp"
52 "${VIDEO_CORE}/shader/decode/ffma.cpp"
53 "${VIDEO_CORE}/shader/decode/float_set.cpp"
54 "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
55 "${VIDEO_CORE}/shader/decode/half_set.cpp"
56 "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
57 "${VIDEO_CORE}/shader/decode/hfma2.cpp"
58 "${VIDEO_CORE}/shader/decode/image.cpp"
59 "${VIDEO_CORE}/shader/decode/integer_set.cpp"
60 "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
61 "${VIDEO_CORE}/shader/decode/memory.cpp"
62 "${VIDEO_CORE}/shader/decode/texture.cpp"
63 "${VIDEO_CORE}/shader/decode/other.cpp"
64 "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
65 "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
66 "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
67 "${VIDEO_CORE}/shader/decode/shift.cpp"
68 "${VIDEO_CORE}/shader/decode/video.cpp"
69 "${VIDEO_CORE}/shader/decode/warp.cpp"
70 "${VIDEO_CORE}/shader/decode/xmad.cpp"
71 "${VIDEO_CORE}/shader/ast.cpp"
72 "${VIDEO_CORE}/shader/ast.h"
73 "${VIDEO_CORE}/shader/compiler_settings.cpp"
74 "${VIDEO_CORE}/shader/compiler_settings.h"
75 "${VIDEO_CORE}/shader/control_flow.cpp"
76 "${VIDEO_CORE}/shader/control_flow.h"
77 "${VIDEO_CORE}/shader/decode.cpp"
78 "${VIDEO_CORE}/shader/expr.cpp"
79 "${VIDEO_CORE}/shader/expr.h"
80 "${VIDEO_CORE}/shader/node.h"
81 "${VIDEO_CORE}/shader/node_helper.cpp"
82 "${VIDEO_CORE}/shader/node_helper.h"
83 "${VIDEO_CORE}/shader/registry.cpp"
84 "${VIDEO_CORE}/shader/registry.h"
85 "${VIDEO_CORE}/shader/shader_ir.cpp"
86 "${VIDEO_CORE}/shader/shader_ir.h"
87 "${VIDEO_CORE}/shader/track.cpp"
88 "${VIDEO_CORE}/shader/transform_feedback.cpp"
89 "${VIDEO_CORE}/shader/transform_feedback.h"
90 # and also check that the scm_rev files haven't changed
91 "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" 29 "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
92 "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" 30 "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
93 # technically we should regenerate if the git version changed, but its not worth the effort imo 31 # technically we should regenerate if the git version changed, but its not worth the effort imo