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-rw-r--r--src/common/CMakeLists.txt100
1 files changed, 67 insertions, 33 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 845626fc5..43ae8a9e7 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -1,42 +1,70 @@
1# Generate cpp with Git revision from template 1# Add a custom command to generate a new shader_cache_version hash when any of the following files change
2# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well 2# NOTE: This is an approximation of what files affect shader generation, its possible something else
3set(REPO_NAME "") 3# could affect the result, but much more unlikely than the following files. Keeping a list of files
4set(BUILD_VERSION "0") 4# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
5if ($ENV{CI}) 5set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
6 if ($ENV{TRAVIS}) 6if (DEFINED ENV{CI})
7 if (DEFINED ENV{TRAVIS})
7 set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) 8 set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
8 set(BUILD_TAG $ENV{TRAVIS_TAG}) 9 set(BUILD_TAG $ENV{TRAVIS_TAG})
9 elseif($ENV{APPVEYOR}) 10 elseif(DEFINED ENV{APPVEYOR})
10 set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) 11 set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
11 set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) 12 set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
12 endif() 13 endif()
13 # regex capture the string nightly or canary into CMAKE_MATCH_1
14 string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
15 if (${CMAKE_MATCH_COUNT} GREATER 0)
16 # capitalize the first letter of each word in the repo name.
17 string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
18 foreach(WORD ${REPO_NAME_LIST})
19 string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
20 string(SUBSTRING ${WORD} 1 -1 REMAINDER)
21 string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
22 set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
23 endforeach()
24 if (BUILD_TAG)
25 string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
26 if (${CMAKE_MATCH_COUNT} GREATER 0)
27 set(BUILD_VERSION ${CMAKE_MATCH_1})
28 endif()
29 if (BUILD_VERSION)
30 # This leaves a trailing space on the last word, but we actually want that
31 # because of how it's styled in the title bar.
32 set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
33 else()
34 set(BUILD_FULLNAME "")
35 endif()
36 endif()
37 endif()
38endif() 14endif()
39configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) 15add_custom_command(OUTPUT scm_rev.cpp
16 COMMAND ${CMAKE_COMMAND}
17 -DSRC_DIR="${CMAKE_SOURCE_DIR}"
18 -DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
19 -DBUILD_TAG="${BUILD_TAG}"
20 -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
21 DEPENDS
22 # WARNING! It was too much work to try and make a common location for this list,
23 # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
24 "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
25 "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
26 "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
27 "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
28 "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
29 "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
30 "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
31 "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
32 "${VIDEO_CORE}/shader/decode/arithmetic.cpp"
33 "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
34 "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
35 "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
36 "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
37 "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
38 "${VIDEO_CORE}/shader/decode/bfe.cpp"
39 "${VIDEO_CORE}/shader/decode/bfi.cpp"
40 "${VIDEO_CORE}/shader/decode/conversion.cpp"
41 "${VIDEO_CORE}/shader/decode/ffma.cpp"
42 "${VIDEO_CORE}/shader/decode/float_set.cpp"
43 "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
44 "${VIDEO_CORE}/shader/decode/half_set.cpp"
45 "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
46 "${VIDEO_CORE}/shader/decode/hfma2.cpp"
47 "${VIDEO_CORE}/shader/decode/integer_set.cpp"
48 "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
49 "${VIDEO_CORE}/shader/decode/memory.cpp"
50 "${VIDEO_CORE}/shader/decode/texture.cpp"
51 "${VIDEO_CORE}/shader/decode/other.cpp"
52 "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
53 "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
54 "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
55 "${VIDEO_CORE}/shader/decode/shift.cpp"
56 "${VIDEO_CORE}/shader/decode/video.cpp"
57 "${VIDEO_CORE}/shader/decode/xmad.cpp"
58 "${VIDEO_CORE}/shader/decode.cpp"
59 "${VIDEO_CORE}/shader/shader_ir.cpp"
60 "${VIDEO_CORE}/shader/shader_ir.h"
61 "${VIDEO_CORE}/shader/track.cpp"
62 # and also check that the scm_rev files haven't changed
63 "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
64 "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
65 # technically we should regenerate if the git version changed, but its not worth the effort imo
66 "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
67)
40 68
41add_library(common STATIC 69add_library(common STATIC
42 alignment.h 70 alignment.h
@@ -64,10 +92,14 @@ add_library(common STATIC
64 logging/text_formatter.cpp 92 logging/text_formatter.cpp
65 logging/text_formatter.h 93 logging/text_formatter.h
66 math_util.h 94 math_util.h
95 memory_hook.cpp
96 memory_hook.h
67 microprofile.cpp 97 microprofile.cpp
68 microprofile.h 98 microprofile.h
69 microprofileui.h 99 microprofileui.h
70 misc.cpp 100 misc.cpp
101 page_table.cpp
102 page_table.h
71 param_package.cpp 103 param_package.cpp
72 param_package.h 104 param_package.h
73 quaternion.h 105 quaternion.h
@@ -86,6 +118,8 @@ add_library(common STATIC
86 threadsafe_queue.h 118 threadsafe_queue.h
87 timer.cpp 119 timer.cpp
88 timer.h 120 timer.h
121 uint128.cpp
122 uint128.h
89 vector_math.h 123 vector_math.h
90 web_result.h 124 web_result.h
91) 125)