summaryrefslogtreecommitdiff
path: root/src/citra_qt/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 89aae7ce6..76e0c68c3 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -23,6 +23,7 @@
23#include "core/system.h" 23#include "core/system.h"
24#include "core/loader.h" 24#include "core/loader.h"
25#include "core/core.h" 25#include "core/core.h"
26#include "core/arm/disassembler/load_symbol_map.h"
26#include "version.h" 27#include "version.h"
27 28
28 29
@@ -74,6 +75,7 @@ GMainWindow::GMainWindow()
74 75
75 // Setup connections 76 // Setup connections
76 connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); 77 connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
78 connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
77 connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); 79 connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
78 connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); 80 connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
79 connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); 81 connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
@@ -140,11 +142,17 @@ void GMainWindow::BootGame(const char* filename)
140 142
141void GMainWindow::OnMenuLoadFile() 143void GMainWindow::OnMenuLoadFile()
142{ 144{
143 QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)")); 145 QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)"));
144 if (filename.size()) 146 if (filename.size())
145 BootGame(filename.toLatin1().data()); 147 BootGame(filename.toLatin1().data());
146} 148}
147 149
150void GMainWindow::OnMenuLoadSymbolMap() {
151 QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
152 if (filename.size())
153 LoadSymbolMap(filename.toLatin1().data());
154}
155
148void GMainWindow::OnStartGame() 156void GMainWindow::OnStartGame()
149{ 157{
150 render_window->GetEmuThread().SetCpuRunning(true); 158 render_window->GetEmuThread().SetCpuRunning(true);