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-rw-r--r--src/citra_qt/main.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 6b030c178..4c3edf87a 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -131,6 +131,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
131 ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer); 131 ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
132 SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked()); 132 SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
133 133
134 ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
135 SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());
136
134 ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool()); 137 ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
135 ToggleWindowMode(); 138 ToggleWindowMode();
136 139
@@ -144,6 +147,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
144 connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); 147 connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
145 connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); 148 connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
146 connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool))); 149 connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
150 connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
147 connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); 151 connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
148 connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); 152 connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
149 153
@@ -331,6 +335,10 @@ void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
331 VideoCore::g_hw_renderer_enabled = enabled; 335 VideoCore::g_hw_renderer_enabled = enabled;
332} 336}
333 337
338void GMainWindow::SetShaderJITEnabled(bool enabled) {
339 VideoCore::g_shader_jit_enabled = enabled;
340}
341
334void GMainWindow::ToggleWindowMode() { 342void GMainWindow::ToggleWindowMode() {
335 if (ui.action_Single_Window_Mode->isChecked()) { 343 if (ui.action_Single_Window_Mode->isChecked()) {
336 // Render in the main window... 344 // Render in the main window...