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-rw-r--r--src/citra_qt/debugger/graphics_vertex_shader.cpp251
-rw-r--r--src/citra_qt/debugger/graphics_vertex_shader.h52
2 files changed, 261 insertions, 42 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp
index b1657620e..359193226 100644
--- a/src/citra_qt/debugger/graphics_vertex_shader.cpp
+++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp
@@ -6,11 +6,16 @@
6#include <sstream> 6#include <sstream>
7 7
8#include <QBoxLayout> 8#include <QBoxLayout>
9#include <QFileDialog>
10#include <QGroupBox>
9#include <QLabel> 11#include <QLabel>
12#include <QLineEdit>
10#include <QPushButton> 13#include <QPushButton>
14#include <QSignalMapper>
15#include <QSpinBox>
11#include <QTreeView> 16#include <QTreeView>
12 17
13#include "video_core/shader/shader_interpreter.h" 18#include "video_core/shader/shader.h"
14 19
15#include "graphics_vertex_shader.h" 20#include "graphics_vertex_shader.h"
16 21
@@ -19,7 +24,7 @@ using nihstro::Instruction;
19using nihstro::SourceRegister; 24using nihstro::SourceRegister;
20using nihstro::SwizzlePattern; 25using nihstro::SwizzlePattern;
21 26
22GraphicsVertexShaderModel::GraphicsVertexShaderModel(QObject* parent): QAbstractItemModel(parent) { 27GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractItemModel(parent), par(parent) {
23 28
24} 29}
25 30
@@ -36,7 +41,7 @@ int GraphicsVertexShaderModel::columnCount(const QModelIndex& parent) const {
36} 41}
37 42
38int GraphicsVertexShaderModel::rowCount(const QModelIndex& parent) const { 43int GraphicsVertexShaderModel::rowCount(const QModelIndex& parent) const {
39 return static_cast<int>(info.code.size()); 44 return static_cast<int>(par->info.code.size());
40} 45}
41 46
42QVariant GraphicsVertexShaderModel::headerData(int section, Qt::Orientation orientation, int role) const { 47QVariant GraphicsVertexShaderModel::headerData(int section, Qt::Orientation orientation, int role) const {
@@ -64,21 +69,21 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
64 { 69 {
65 switch (index.column()) { 70 switch (index.column()) {
66 case 0: 71 case 0:
67 if (info.HasLabel(index.row())) 72 if (par->info.HasLabel(index.row()))
68 return QString::fromStdString(info.GetLabel(index.row())); 73 return QString::fromStdString(par->info.GetLabel(index.row()));
69 74
70 return QString("%1").arg(4*index.row(), 4, 16, QLatin1Char('0')); 75 return QString("%1").arg(4*index.row(), 4, 16, QLatin1Char('0'));
71 76
72 case 1: 77 case 1:
73 return QString("%1").arg(info.code[index.row()].hex, 8, 16, QLatin1Char('0')); 78 return QString("%1").arg(par->info.code[index.row()].hex, 8, 16, QLatin1Char('0'));
74 79
75 case 2: 80 case 2:
76 { 81 {
77 std::stringstream output; 82 std::stringstream output;
78 output.flags(std::ios::hex); 83 output.flags(std::ios::hex);
79 84
80 Instruction instr = info.code[index.row()]; 85 Instruction instr = par->info.code[index.row()];
81 const SwizzlePattern& swizzle = info.swizzle_info[instr.common.operand_desc_id].pattern; 86 const SwizzlePattern& swizzle = par->info.swizzle_info[instr.common.operand_desc_id].pattern;
82 87
83 // longest known instruction name: "setemit " 88 // longest known instruction name: "setemit "
84 output << std::setw(8) << std::left << instr.opcode.Value().GetInfo().name; 89 output << std::setw(8) << std::left << instr.opcode.Value().GetInfo().name;
@@ -242,6 +247,18 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
242 case Qt::FontRole: 247 case Qt::FontRole:
243 return QFont("monospace"); 248 return QFont("monospace");
244 249
250 case Qt::BackgroundRole:
251 // Highlight instructions which have no debug data associated to them
252 for (const auto& record : par->debug_data.records)
253 if (index.row() == record.instruction_offset)
254 return QVariant();
255
256 return QBrush(QColor(255, 255, 127));
257
258
259 // TODO: Draw arrows for each "reachable" instruction to visualize control flow
260
261
245 default: 262 default:
246 break; 263 break;
247 } 264 }
@@ -249,30 +266,19 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
249 return QVariant(); 266 return QVariant();
250} 267}
251 268
252void GraphicsVertexShaderModel::OnUpdate() 269void GraphicsVertexShaderWidget::DumpShader() {
253{ 270 QString filename = QFileDialog::getSaveFileName(this, tr("Save Shader Dump"), "shader_dump.shbin",
254 beginResetModel(); 271 tr("Shader Binary (*.shbin)"));
255
256 info.Clear();
257
258 auto& shader_setup = Pica::g_state.vs;
259 for (auto instr : shader_setup.program_code)
260 info.code.push_back({instr});
261
262 for (auto pattern : shader_setup.swizzle_data)
263 info.swizzle_info.push_back({pattern});
264
265 u32 entry_point = Pica::g_state.regs.vs.main_offset;
266 info.labels.insert({ entry_point, "main" });
267 272
268 endResetModel(); 273 if (filename.isEmpty()) {
269} 274 // If the user canceled the dialog, don't dump anything.
275 return;
276 }
270 277
271void GraphicsVertexShaderModel::DumpShader() {
272 auto& setup = Pica::g_state.vs; 278 auto& setup = Pica::g_state.vs;
273 auto& config = Pica::g_state.regs.vs; 279 auto& config = Pica::g_state.regs.vs;
274 280
275 Pica::DebugUtils::DumpShader(config, setup, Pica::g_state.regs.vs_output_attributes); 281 Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup, Pica::g_state.regs.vs_output_attributes);
276} 282}
277 283
278GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context, 284GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
@@ -280,34 +286,211 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
280 : BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) { 286 : BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
281 setObjectName("PicaVertexShader"); 287 setObjectName("PicaVertexShader");
282 288
283 auto binary_model = new GraphicsVertexShaderModel(this); 289 auto input_data_mapper = new QSignalMapper(this);
284 auto binary_list = new QTreeView; 290
285 binary_list->setModel(binary_model); 291 // TODO: Support inputting data in hexadecimal raw format
292 for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) {
293 input_data[i] = new QLineEdit;
294 input_data[i]->setValidator(new QDoubleValidator(input_data[i]));
295 }
296
297 breakpoint_warning = new QLabel(tr("(data only available at VertexLoaded breakpoints)"));
298
299 // TODO: Add some button for jumping to the shader entry point
300
301 model = new GraphicsVertexShaderModel(this);
302 binary_list = new QTreeView;
303 binary_list->setModel(model);
286 binary_list->setRootIsDecorated(false); 304 binary_list->setRootIsDecorated(false);
287 binary_list->setAlternatingRowColors(true); 305 binary_list->setAlternatingRowColors(true);
288 306
289 auto dump_shader = new QPushButton(tr("Dump")); 307 auto dump_shader = new QPushButton(QIcon::fromTheme("document-save"), tr("Dump"));
308
309 instruction_description = new QLabel;
290 310
291 connect(dump_shader, SIGNAL(clicked()), binary_model, SLOT(DumpShader())); 311 iteration_index = new QSpinBox;
292 connect(this, SIGNAL(Update()), binary_model, SLOT(OnUpdate())); 312
313 connect(this, SIGNAL(SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags)),
314 binary_list->selectionModel(), SLOT(select(const QModelIndex&, QItemSelectionModel::SelectionFlags)));
315
316 connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader()));
317
318 connect(iteration_index, SIGNAL(valueChanged(int)), this, SLOT(OnIterationIndexChanged(int)));
319
320 for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) {
321 connect(input_data[i], SIGNAL(textEdited(const QString&)), input_data_mapper, SLOT(map()));
322 input_data_mapper->setMapping(input_data[i], i);
323 }
324 connect(input_data_mapper, SIGNAL(mapped(int)), this, SLOT(OnInputAttributeChanged(int)));
293 325
294 auto main_widget = new QWidget; 326 auto main_widget = new QWidget;
295 auto main_layout = new QVBoxLayout; 327 auto main_layout = new QVBoxLayout;
296 { 328 {
329 auto input_data_group = new QGroupBox(tr("Input Data"));
330
331 // For each vertex attribute, add a QHBoxLayout consisting of:
332 // - A QLabel denoting the source attribute index
333 // - Four QLineEdits for showing and manipulating attribute data
334 // - A QLabel denoting the shader input attribute index
335 auto sub_layout = new QVBoxLayout;
336 for (unsigned i = 0; i < 16; ++i) {
337 // Create an HBoxLayout to store the widgets used to specify a particular attribute
338 // and store it in a QWidget to allow for easy hiding and unhiding.
339 auto row_layout = new QHBoxLayout;
340 row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2)));
341 for (unsigned comp = 0; comp < 4; ++comp)
342 row_layout->addWidget(input_data[4 * i + comp]);
343
344 row_layout->addWidget(input_data_mapping[i] = new QLabel);
345
346 input_data_container[i] = new QWidget;
347 input_data_container[i]->setLayout(row_layout);
348 input_data_container[i]->hide();
349
350 sub_layout->addWidget(input_data_container[i]);
351 }
352
353 sub_layout->addWidget(breakpoint_warning);
354 breakpoint_warning->hide();
355
356 input_data_group->setLayout(sub_layout);
357 main_layout->addWidget(input_data_group);
358 }
359 {
297 auto sub_layout = new QHBoxLayout; 360 auto sub_layout = new QHBoxLayout;
298 sub_layout->addWidget(binary_list); 361 sub_layout->addWidget(binary_list);
299 main_layout->addLayout(sub_layout); 362 main_layout->addLayout(sub_layout);
300 } 363 }
301 main_layout->addWidget(dump_shader); 364 main_layout->addWidget(dump_shader);
365 {
366 auto sub_layout = new QHBoxLayout;
367 sub_layout->addWidget(new QLabel(tr("Iteration Index:")));
368 sub_layout->addWidget(iteration_index);
369 main_layout->addLayout(sub_layout);
370 }
371 main_layout->addWidget(instruction_description);
302 main_widget->setLayout(main_layout); 372 main_widget->setLayout(main_layout);
303 setWidget(main_widget); 373 setWidget(main_widget);
374
375 widget()->setEnabled(false);
304} 376}
305 377
306void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) { 378void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
307 emit Update(); 379 auto input = static_cast<Pica::Shader::InputVertex*>(data);
380 if (event == Pica::DebugContext::Event::VertexLoaded) {
381 Reload(true, data);
382 } else {
383 // No vertex data is retrievable => invalidate currently stored vertex data
384 Reload(true, nullptr);
385 }
308 widget()->setEnabled(true); 386 widget()->setEnabled(true);
309} 387}
310 388
389void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_data) {
390 model->beginResetModel();
391
392 if (replace_vertex_data) {
393 if (vertex_data) {
394 memcpy(&input_vertex, vertex_data, sizeof(input_vertex));
395 for (unsigned attr = 0; attr < 16; ++attr) {
396 for (unsigned comp = 0; comp < 4; ++comp) {
397 input_data[4 * attr + comp]->setText(QString("%1").arg(input_vertex.attr[attr][comp].ToFloat32()));
398 }
399 }
400 breakpoint_warning->hide();
401 } else {
402 for (unsigned attr = 0; attr < 16; ++attr) {
403 for (unsigned comp = 0; comp < 4; ++comp) {
404 input_data[4 * attr + comp]->setText(QString("???"));
405 }
406 }
407 breakpoint_warning->show();
408 }
409 }
410
411 // Reload shader code
412 info.Clear();
413
414 auto& shader_setup = Pica::g_state.vs;
415 auto& shader_config = Pica::g_state.regs.vs;
416 for (auto instr : shader_setup.program_code)
417 info.code.push_back({instr});
418
419 for (auto pattern : shader_setup.swizzle_data)
420 info.swizzle_info.push_back({pattern});
421
422 u32 entry_point = Pica::g_state.regs.vs.main_offset;
423 info.labels.insert({ entry_point, "main" });
424
425 // Generate debug information
426 debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, 1, shader_config, shader_setup);
427
428 // Reload widget state
429
430 // Only show input attributes which are used as input to the shader
431 for (unsigned int attr = 0; attr < 16; ++attr) {
432 input_data_container[attr]->setVisible(false);
433 }
434 for (unsigned int attr = 0; attr < Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes(); ++attr) {
435 unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
436 input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
437 input_data_container[source_attr]->setVisible(true);
438 }
439
440 // Initialize debug info text for current iteration count
441 iteration_index->setMaximum(debug_data.records.size() - 1);
442 OnIterationIndexChanged(iteration_index->value());
443
444 model->endResetModel();
445}
446
311void GraphicsVertexShaderWidget::OnResumed() { 447void GraphicsVertexShaderWidget::OnResumed() {
312 widget()->setEnabled(false); 448 widget()->setEnabled(false);
313} 449}
450
451void GraphicsVertexShaderWidget::OnInputAttributeChanged(int index) {
452 float value = input_data[index]->text().toFloat();
453 Reload();
454}
455
456void GraphicsVertexShaderWidget::OnIterationIndexChanged(int index) {
457 QString text;
458
459 auto& record = debug_data.records[index];
460 if (record.mask & Pica::Shader::DebugDataRecord::SRC1)
461 text += tr("SRC1: %1, %2, %3, %4\n").arg(record.src1.x.ToFloat32()).arg(record.src1.y.ToFloat32()).arg(record.src1.z.ToFloat32()).arg(record.src1.w.ToFloat32());
462 if (record.mask & Pica::Shader::DebugDataRecord::SRC2)
463 text += tr("SRC2: %1, %2, %3, %4\n").arg(record.src2.x.ToFloat32()).arg(record.src2.y.ToFloat32()).arg(record.src2.z.ToFloat32()).arg(record.src2.w.ToFloat32());
464 if (record.mask & Pica::Shader::DebugDataRecord::SRC3)
465 text += tr("SRC3: %1, %2, %3, %4\n").arg(record.src3.x.ToFloat32()).arg(record.src3.y.ToFloat32()).arg(record.src3.z.ToFloat32()).arg(record.src3.w.ToFloat32());
466 if (record.mask & Pica::Shader::DebugDataRecord::DEST_IN)
467 text += tr("DEST_IN: %1, %2, %3, %4\n").arg(record.dest_in.x.ToFloat32()).arg(record.dest_in.y.ToFloat32()).arg(record.dest_in.z.ToFloat32()).arg(record.dest_in.w.ToFloat32());
468 if (record.mask & Pica::Shader::DebugDataRecord::DEST_OUT)
469 text += tr("DEST_OUT: %1, %2, %3, %4\n").arg(record.dest_out.x.ToFloat32()).arg(record.dest_out.y.ToFloat32()).arg(record.dest_out.z.ToFloat32()).arg(record.dest_out.w.ToFloat32());
470
471 if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT)
472 text += tr("Addres Registers: %1, %2\n").arg(record.address_registers[0]).arg(record.address_registers[1]);
473 if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT)
474 text += tr("Compare Result: %1, %2\n").arg(record.conditional_code[0] ? "true" : "false").arg(record.conditional_code[1] ? "true" : "false");
475
476 if (record.mask & Pica::Shader::DebugDataRecord::COND_BOOL_IN)
477 text += tr("Static Condition: %1\n").arg(record.cond_bool ? "true" : "false");
478 if (record.mask & Pica::Shader::DebugDataRecord::COND_CMP_IN)
479 text += tr("Dynamic Conditions: %1, %2\n").arg(record.cond_cmp[0] ? "true" : "false").arg(record.cond_cmp[1] ? "true" : "false");
480 if (record.mask & Pica::Shader::DebugDataRecord::LOOP_INT_IN)
481 text += tr("Loop Parameters: %1 (repeats), %2 (initializer), %3 (increment), %4\n").arg(record.loop_int.x).arg(record.loop_int.y).arg(record.loop_int.z).arg(record.loop_int.w);
482
483 text += tr("Instruction offset: 0x%1").arg(4 * record.instruction_offset, 4, 16, QLatin1Char('0'));
484 if (record.mask & Pica::Shader::DebugDataRecord::NEXT_INSTR) {
485 text += tr(" -> 0x%2").arg(4 * record.next_instruction, 4, 16, QLatin1Char('0'));
486 } else {
487 text += tr(" (last instruction)");
488 }
489
490 instruction_description->setText(text);
491
492 // Scroll to current instruction
493 const QModelIndex& instr_index = model->index(record.instruction_offset, 0);
494 emit SelectCommand(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
495 binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible);
496}
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.h b/src/citra_qt/debugger/graphics_vertex_shader.h
index 5dc9e3703..1b46aa0d9 100644
--- a/src/citra_qt/debugger/graphics_vertex_shader.h
+++ b/src/citra_qt/debugger/graphics_vertex_shader.h
@@ -10,11 +10,18 @@
10 10
11#include "nihstro/parser_shbin.h" 11#include "nihstro/parser_shbin.h"
12 12
13#include "video_core/shader/shader.h"
14
15class QLabel;
16class QSpinBox;
17
18class GraphicsVertexShaderWidget;
19
13class GraphicsVertexShaderModel : public QAbstractItemModel { 20class GraphicsVertexShaderModel : public QAbstractItemModel {
14 Q_OBJECT 21 Q_OBJECT
15 22
16public: 23public:
17 GraphicsVertexShaderModel(QObject* parent); 24 GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent);
18 25
19 QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override; 26 QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
20 QModelIndex parent(const QModelIndex& child) const override; 27 QModelIndex parent(const QModelIndex& child) const override;
@@ -23,13 +30,10 @@ public:
23 QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; 30 QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
24 QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override; 31 QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
25 32
26public slots:
27 void OnUpdate();
28
29 void DumpShader();
30
31private: 33private:
32 nihstro::ShaderInfo info; 34 GraphicsVertexShaderWidget* par;
35
36 friend class GraphicsVertexShaderWidget;
33}; 37};
34 38
35class GraphicsVertexShaderWidget : public BreakPointObserverDock { 39class GraphicsVertexShaderWidget : public BreakPointObserverDock {
@@ -45,9 +49,41 @@ private slots:
45 void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override; 49 void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
46 void OnResumed() override; 50 void OnResumed() override;
47 51
52 void OnInputAttributeChanged(int index);
53
54 void OnIterationIndexChanged(int index);
55
56 void DumpShader();
57
58 /** Reload widget based on the current PICA200 state
59 * @param replace_vertex_data If true, invalidate all current vertex data
60 * @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true.
61 */
62 void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
63
64
48signals: 65signals:
49 void Update(); 66 // Call this to change the current command selection in the disassembly view
67 void SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags);
50 68
51private: 69private:
70 QLabel* instruction_description;
71 QTreeView* binary_list;
72 GraphicsVertexShaderModel* model;
73
74 // TODO: Move these into a single struct
75 std::array<QLineEdit*, 4*16> input_data; // A text box for each of the 4 components of up to 16 vertex attributes
76 std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute
77 std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to
78
79 // Text to be shown when input vertex data is not retrievable
80 QLabel* breakpoint_warning;
81
82 QSpinBox* iteration_index;
83
84 nihstro::ShaderInfo info;
85 Pica::Shader::DebugData<true> debug_data;
86 Pica::Shader::InputVertex input_vertex;
52 87
88 friend class GraphicsVertexShaderModel;
53}; 89};