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-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp21
-rw-r--r--src/citra/emu_window/emu_window_sdl2.h6
2 files changed, 6 insertions, 21 deletions
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
index 00d00905a..6bc0b0d00 100644
--- a/src/citra/emu_window/emu_window_sdl2.cpp
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -12,9 +12,9 @@
12#include "common/logging/log.h" 12#include "common/logging/log.h"
13#include "common/scm_rev.h" 13#include "common/scm_rev.h"
14#include "common/string_util.h" 14#include "common/string_util.h"
15#include "core/frontend/key_map.h"
16#include "core/hle/service/hid/hid.h"
17#include "core/settings.h" 15#include "core/settings.h"
16#include "input_common/keyboard.h"
17#include "input_common/main.h"
18#include "video_core/video_core.h" 18#include "video_core/video_core.h"
19 19
20void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { 20void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
@@ -40,9 +40,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
40 40
41void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { 41void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
42 if (state == SDL_PRESSED) { 42 if (state == SDL_PRESSED) {
43 KeyMap::PressKey(*this, {key, keyboard_id}); 43 InputCommon::GetKeyboard()->PressKey(key);
44 } else if (state == SDL_RELEASED) { 44 } else if (state == SDL_RELEASED) {
45 KeyMap::ReleaseKey(*this, {key, keyboard_id}); 45 InputCommon::GetKeyboard()->ReleaseKey(key);
46 } 46 }
47} 47}
48 48
@@ -57,9 +57,8 @@ void EmuWindow_SDL2::OnResize() {
57} 57}
58 58
59EmuWindow_SDL2::EmuWindow_SDL2() { 59EmuWindow_SDL2::EmuWindow_SDL2() {
60 keyboard_id = KeyMap::NewDeviceId(); 60 InputCommon::Init();
61 61
62 ReloadSetKeymaps();
63 motion_emu = std::make_unique<Motion::MotionEmu>(*this); 62 motion_emu = std::make_unique<Motion::MotionEmu>(*this);
64 63
65 SDL_SetMainReady(); 64 SDL_SetMainReady();
@@ -117,6 +116,7 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
117 SDL_GL_DeleteContext(gl_context); 116 SDL_GL_DeleteContext(gl_context);
118 SDL_Quit(); 117 SDL_Quit();
119 motion_emu = nullptr; 118 motion_emu = nullptr;
119 InputCommon::Shutdown();
120} 120}
121 121
122void EmuWindow_SDL2::SwapBuffers() { 122void EmuWindow_SDL2::SwapBuffers() {
@@ -169,15 +169,6 @@ void EmuWindow_SDL2::DoneCurrent() {
169 SDL_GL_MakeCurrent(render_window, nullptr); 169 SDL_GL_MakeCurrent(render_window, nullptr);
170} 170}
171 171
172void EmuWindow_SDL2::ReloadSetKeymaps() {
173 KeyMap::ClearKeyMapping(keyboard_id);
174 for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
175 KeyMap::SetKeyMapping(
176 {Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id},
177 KeyMap::mapping_targets[i]);
178 }
179}
180
181void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest( 172void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
182 const std::pair<unsigned, unsigned>& minimal_size) { 173 const std::pair<unsigned, unsigned>& minimal_size) {
183 174
diff --git a/src/citra/emu_window/emu_window_sdl2.h b/src/citra/emu_window/emu_window_sdl2.h
index b1cbf16d7..1ce2991f7 100644
--- a/src/citra/emu_window/emu_window_sdl2.h
+++ b/src/citra/emu_window/emu_window_sdl2.h
@@ -31,9 +31,6 @@ public:
31 /// Whether the window is still open, and a close request hasn't yet been sent 31 /// Whether the window is still open, and a close request hasn't yet been sent
32 bool IsOpen() const; 32 bool IsOpen() const;
33 33
34 /// Load keymap from configuration
35 void ReloadSetKeymaps() override;
36
37private: 34private:
38 /// Called by PollEvents when a key is pressed or released. 35 /// Called by PollEvents when a key is pressed or released.
39 void OnKeyEvent(int key, u8 state); 36 void OnKeyEvent(int key, u8 state);
@@ -61,9 +58,6 @@ private:
61 /// The OpenGL context associated with the window 58 /// The OpenGL context associated with the window
62 SDL_GLContext gl_context; 59 SDL_GLContext gl_context;
63 60
64 /// Device id of keyboard for use with KeyMap
65 int keyboard_id;
66
67 /// Motion sensors emulation 61 /// Motion sensors emulation
68 std::unique_ptr<Motion::MotionEmu> motion_emu; 62 std::unique_ptr<Motion::MotionEmu> motion_emu;
69}; 63};