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-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp98
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diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
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1/**
2 * Copyright (C) 2013 Citra Emulator
3 *
4 * @file emu_window_glfw.cpp
5 * @author ShizZy <shizzy@6bit.net>
6 * @date 2013-09-04
7 * @brief Implementation implementation of EmuWindow class for GLFW
8 *
9 * @section LICENSE
10 * This program is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU General Public License as
12 * published by the Free Software Foundation; either version 2 of
13 * the License, or (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful, but
16 * WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * General Public License for more details at
19 * http://www.gnu.org/copyleft/gpl.html
20 *
21 * Official project repository can be found at:
22 * http://code.google.com/p/gekko-gc-emu/
23 */
24
25#include "common.h"
26#include "video_core.h"
27#include "emu_window_glfw.h"
28
29static void OnKeyEvent(GLFWwindow* win, int key, int action) {
30 // EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
31 //input_common::GCController::GCButtonState state;
32
33 //if (action == GLFW_PRESS) {
34 // state = input_common::GCController::PRESSED;
35 //} else {
36 // state = input_common::GCController::RELEASED;
37 //}
38 // for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) {
39 // emuwin->controller_interface()->SetControllerStatus(channel, key, state);
40 // }
41}
42
43static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
44 EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
45 emuwin->set_client_area_width(width);
46 emuwin->set_client_area_height(height);
47}
48
49/// EmuWindow_GLFW constructor
50EmuWindow_GLFW::EmuWindow_GLFW() {
51 // Initialize the window
52 if(glfwInit() != GL_TRUE) {
53 printf("Failed to initialize GLFW! Exiting...");
54 exit(1);
55 }
56 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
57 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
58 render_window_ = glfwCreateWindow(VideoCore::kScreenTopWidth,
59 (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), "citra", NULL, NULL);
60
61 // Setup callbacks
62 glfwSetWindowUserPointer(render_window_, this);
63 //glfwSetKeyCallback(render_window_, OnKeyEvent);
64 //glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent);
65
66 DoneCurrent();
67}
68
69/// EmuWindow_GLFW destructor
70EmuWindow_GLFW::~EmuWindow_GLFW() {
71 glfwTerminate();
72}
73
74/// Swap buffers to display the next frame
75void EmuWindow_GLFW::SwapBuffers() {
76 glfwSwapBuffers(render_window_);
77}
78
79/// Polls window events
80void EmuWindow_GLFW::PollEvents() {
81 // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
82 // from the main thread, but this should probably be in an event handler...
83 static char title[128];
84 sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), 0.0f);
85 glfwSetWindowTitle(render_window_, title);
86
87 glfwPollEvents();
88}
89
90/// Makes the GLFW OpenGL context current for the caller thread
91void EmuWindow_GLFW::MakeCurrent() {
92 glfwMakeContextCurrent(render_window_);
93}
94
95/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
96void EmuWindow_GLFW::DoneCurrent() {
97 glfwMakeContextCurrent(NULL);
98}