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-rw-r--r--src/citra/config.cpp41
1 files changed, 19 insertions, 22 deletions
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 1a09f0e55..05eabfa3d 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -3,19 +3,13 @@
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <memory> 5#include <memory>
6
7#include <inih/cpp/INIReader.h>
8
9#include <SDL.h> 6#include <SDL.h>
10 7#include <inih/cpp/INIReader.h>
11#include "citra/default_ini.h" 8#include "citra/default_ini.h"
12
13#include "common/file_util.h" 9#include "common/file_util.h"
14#include "common/logging/log.h" 10#include "common/logging/log.h"
15
16#include "core/settings.h"
17
18#include "config.h" 11#include "config.h"
12#include "core/settings.h"
19 13
20Config::Config() { 14Config::Config() {
21 // TODO: Don't hardcode the path; let the frontend decide where to put the config files. 15 // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
@@ -45,15 +39,13 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
45 39
46static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = { 40static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
47 // directly mapped keys 41 // directly mapped keys
48 SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, 42 SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_Q, SDL_SCANCODE_W,
49 SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2, 43 SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, SDL_SCANCODE_T,
50 SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, 44 SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J,
51 SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, 45 SDL_SCANCODE_L,
52 SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L,
53 46
54 // indirectly mapped keys 47 // indirectly mapped keys
55 SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, 48 SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D,
56 SDL_SCANCODE_D,
57}; 49};
58 50
59void Config::ReadValues() { 51void Config::ReadValues() {
@@ -62,7 +54,8 @@ void Config::ReadValues() {
62 Settings::values.input_mappings[Settings::NativeInput::All[i]] = 54 Settings::values.input_mappings[Settings::NativeInput::All[i]] =
63 sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]); 55 sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
64 } 56 }
65 Settings::values.pad_circle_modifier_scale = (float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5); 57 Settings::values.pad_circle_modifier_scale =
58 (float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5);
66 59
67 // Core 60 // Core
68 Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); 61 Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
@@ -71,19 +64,22 @@ void Config::ReadValues() {
71 // Renderer 64 // Renderer
72 Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); 65 Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
73 Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); 66 Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
74 Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false); 67 Settings::values.use_scaled_resolution =
68 sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
75 Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false); 69 Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
76 70
77 Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0); 71 Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
78 Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); 72 Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
79 Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0); 73 Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
80 74
81 // Audio 75 // Audio
82 Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); 76 Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
83 Settings::values.enable_audio_stretching = sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); 77 Settings::values.enable_audio_stretching =
78 sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
84 79
85 // Data Storage 80 // Data Storage
86 Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); 81 Settings::values.use_virtual_sd =
82 sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
87 83
88 // System 84 // System
89 Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", false); 85 Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", false);
@@ -94,7 +90,8 @@ void Config::ReadValues() {
94 90
95 // Debugging 91 // Debugging
96 Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false); 92 Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
97 Settings::values.gdbstub_port = static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689)); 93 Settings::values.gdbstub_port =
94 static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
98} 95}
99 96
100void Config::Reload() { 97void Config::Reload() {