summaryrefslogtreecommitdiff
path: root/src/audio_core/sdl2_sink.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/audio_core/sdl2_sink.cpp')
-rw-r--r--src/audio_core/sdl2_sink.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/src/audio_core/sdl2_sink.cpp b/src/audio_core/sdl2_sink.cpp
new file mode 100644
index 000000000..75c6202ef
--- /dev/null
+++ b/src/audio_core/sdl2_sink.cpp
@@ -0,0 +1,167 @@
1// Copyright 2018 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <algorithm>
6#include <atomic>
7#include <cstring>
8#include "audio_core/sdl2_sink.h"
9#include "audio_core/stream.h"
10#include "audio_core/time_stretch.h"
11#include "common/assert.h"
12#include "common/logging/log.h"
13//#include "common/settings.h"
14
15// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
16#ifdef __clang__
17#pragma clang diagnostic push
18#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
19#endif
20#include <SDL.h>
21#ifdef __clang__
22#pragma clang diagnostic pop
23#endif
24
25namespace AudioCore {
26
27class SDLSinkStream final : public SinkStream {
28public:
29 SDLSinkStream(u32 sample_rate, u32 num_channels_, const std::string& output_device)
30 : num_channels{std::min(num_channels_, 6u)}, time_stretch{sample_rate, num_channels} {
31
32 SDL_AudioSpec spec;
33 spec.freq = sample_rate;
34 spec.channels = static_cast<u8>(num_channels);
35 spec.format = AUDIO_S16SYS;
36 spec.samples = 4096;
37 spec.callback = nullptr;
38
39 SDL_AudioSpec obtained;
40 if (output_device.empty())
41 dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained, 0);
42 else
43 dev = SDL_OpenAudioDevice(output_device.c_str(), 0, &spec, &obtained, 0);
44
45 if (dev == 0) {
46 LOG_CRITICAL(Audio_Sink, "Error opening sdl audio device: {}", SDL_GetError());
47 return;
48 }
49
50 SDL_PauseAudioDevice(dev, 0);
51 }
52
53 ~SDLSinkStream() override {
54 if (dev == 0) {
55 return;
56 }
57
58 SDL_PauseAudioDevice(dev, 1);
59 SDL_CloseAudioDevice(dev);
60 }
61
62 void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
63 if (source_num_channels > num_channels) {
64 // Downsample 6 channels to 2
65 ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
66
67 std::vector<s16> buf;
68 buf.reserve(samples.size() * num_channels / source_num_channels);
69 for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
70 // Downmixing implementation taken from the ATSC standard
71 const s16 left{samples[i + 0]};
72 const s16 right{samples[i + 1]};
73 const s16 center{samples[i + 2]};
74 const s16 surround_left{samples[i + 4]};
75 const s16 surround_right{samples[i + 5]};
76 // Not used in the ATSC reference implementation
77 [[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]};
78
79 constexpr s32 clev{707}; // center mixing level coefficient
80 constexpr s32 slev{707}; // surround mixing level coefficient
81
82 buf.push_back(static_cast<s16>(left + (clev * center / 1000) +
83 (slev * surround_left / 1000)));
84 buf.push_back(static_cast<s16>(right + (clev * center / 1000) +
85 (slev * surround_right / 1000)));
86 }
87 int ret = SDL_QueueAudio(dev, static_cast<const void*>(buf.data()),
88 static_cast<u32>(buf.size() * sizeof(s16)));
89 if (ret < 0)
90 LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError());
91 return;
92 }
93
94 int ret = SDL_QueueAudio(dev, static_cast<const void*>(samples.data()),
95 static_cast<u32>(samples.size() * sizeof(s16)));
96 if (ret < 0)
97 LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError());
98 }
99
100 std::size_t SamplesInQueue(u32 channel_count) const override {
101 if (dev == 0)
102 return 0;
103
104 return SDL_GetQueuedAudioSize(dev) / (channel_count * sizeof(s16));
105 }
106
107 void Flush() override {
108 should_flush = true;
109 }
110
111 u32 GetNumChannels() const {
112 return num_channels;
113 }
114
115private:
116 SDL_AudioDeviceID dev = 0;
117 u32 num_channels{};
118 std::atomic<bool> should_flush{};
119 TimeStretcher time_stretch;
120};
121
122SDLSink::SDLSink(std::string_view target_device_name) {
123 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
124 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
125 LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
126 return;
127 }
128 }
129
130 if (target_device_name != auto_device_name && !target_device_name.empty()) {
131 output_device = target_device_name;
132 } else {
133 output_device.clear();
134 }
135}
136
137SDLSink::~SDLSink() {
138 for (auto& sink_stream : sink_streams) {
139 sink_stream.reset();
140 }
141}
142
143SinkStream& SDLSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string&) {
144 sink_streams.push_back(
145 std::make_unique<SDLSinkStream>(sample_rate, num_channels, output_device));
146 return *sink_streams.back();
147}
148
149std::vector<std::string> ListSDLSinkDevices() {
150 std::vector<std::string> device_list;
151
152 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
153 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
154 LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
155 return std::vector<std::string>();
156 }
157 }
158
159 int device_count = SDL_GetNumAudioDevices(0);
160 for (int i = 0; i < device_count; ++i) {
161 device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
162 }
163
164 return device_list;
165}
166
167} // namespace AudioCore