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-rw-r--r--src/audio_core/hle/pipe.cpp150
1 files changed, 127 insertions, 23 deletions
diff --git a/src/audio_core/hle/pipe.cpp b/src/audio_core/hle/pipe.cpp
index 6542c760c..9381883b4 100644
--- a/src/audio_core/hle/pipe.cpp
+++ b/src/audio_core/hle/pipe.cpp
@@ -5,50 +5,154 @@
5#include <array> 5#include <array>
6#include <vector> 6#include <vector>
7 7
8#include "audio_core/hle/dsp.h"
8#include "audio_core/hle/pipe.h" 9#include "audio_core/hle/pipe.h"
9 10
11#include "common/assert.h"
10#include "common/common_types.h" 12#include "common/common_types.h"
11#include "common/logging/log.h" 13#include "common/logging/log.h"
12 14
13namespace DSP { 15namespace DSP {
14namespace HLE { 16namespace HLE {
15 17
16static size_t pipe2position = 0; 18static DspState dsp_state = DspState::Off;
19
20static std::array<std::vector<u8>, static_cast<size_t>(DspPipe::DspPipe_MAX)> pipe_data;
17 21
18void ResetPipes() { 22void ResetPipes() {
19 pipe2position = 0; 23 for (auto& data : pipe_data) {
24 data.clear();
25 }
26 dsp_state = DspState::Off;
20} 27}
21 28
22std::vector<u8> PipeRead(u32 pipe_number, u32 length) { 29std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
23 if (pipe_number != 2) { 30 if (pipe_number >= DspPipe::DspPipe_MAX) {
24 LOG_WARNING(Audio_DSP, "pipe_number = %u (!= 2), unimplemented", pipe_number); 31 LOG_ERROR(Audio_DSP, "pipe_number = %u invalid", pipe_number);
25 return {}; // We currently don't handle anything other than the audio pipe. 32 return {};
33 }
34
35 std::vector<u8>& data = pipe_data[static_cast<size_t>(pipe_number)];
36
37 if (length > data.size()) {
38 LOG_WARNING(Audio_DSP, "pipe_number = %u is out of data, application requested read of %u but %zu remain",
39 pipe_number, length, data.size());
40 length = data.size();
26 } 41 }
27 42
28 // Canned DSP responses that games expect. These were taken from HW by 3dmoo team. 43 if (length == 0)
29 // TODO: Our implementation will actually use a slightly different response than this one.
30 // TODO: Use offsetof on DSP structures instead for a proper response.
31 static const std::array<u8, 32> canned_response {{
32 0x0F, 0x00, 0xFF, 0xBF, 0x8E, 0x9E, 0x80, 0x86, 0x8E, 0xA7, 0x30, 0x94, 0x00, 0x84, 0x40, 0x85,
33 0x8E, 0x94, 0x10, 0x87, 0x10, 0x84, 0x0E, 0xA9, 0x0E, 0xAA, 0xCE, 0xAA, 0x4E, 0xAC, 0x58, 0xAC
34 }};
35
36 // TODO: Move this into dsp::DSP service since it happens on the service side.
37 // Hardware observation: No data is returned if requested length reads beyond the end of the data in-pipe.
38 if (pipe2position + length > canned_response.size()) {
39 return {}; 44 return {};
45
46 std::vector<u8> ret(data.begin(), data.begin() + length);
47 data.erase(data.begin(), data.begin() + length);
48 return ret;
49}
50
51size_t GetPipeReadableSize(DspPipe pipe_number) {
52 if (pipe_number >= DspPipe::DspPipe_MAX) {
53 LOG_ERROR(Audio_DSP, "pipe_number = %u invalid", pipe_number);
54 return 0;
40 } 55 }
41 56
42 std::vector<u8> ret; 57 return pipe_data[static_cast<size_t>(pipe_number)].size();
43 for (size_t i = 0; i < length; i++, pipe2position++) { 58}
44 ret.emplace_back(canned_response[pipe2position]); 59
60static void WriteU16(DspPipe pipe_number, u16 value) {
61 std::vector<u8>& data = pipe_data[static_cast<size_t>(pipe_number)];
62 // Little endian
63 data.emplace_back(value & 0xFF);
64 data.emplace_back(value >> 8);
65}
66
67static void AudioPipeWriteStructAddresses() {
68 // These struct addresses are DSP dram addresses.
69 // See also: DSP_DSP::ConvertProcessAddressFromDspDram
70 static const std::array<u16, 15> struct_addresses = {
71 0x8000 + offsetof(SharedMemory, frame_counter) / 2,
72 0x8000 + offsetof(SharedMemory, source_configurations) / 2,
73 0x8000 + offsetof(SharedMemory, source_statuses) / 2,
74 0x8000 + offsetof(SharedMemory, adpcm_coefficients) / 2,
75 0x8000 + offsetof(SharedMemory, dsp_configuration) / 2,
76 0x8000 + offsetof(SharedMemory, dsp_status) / 2,
77 0x8000 + offsetof(SharedMemory, final_samples) / 2,
78 0x8000 + offsetof(SharedMemory, intermediate_mix_samples) / 2,
79 0x8000 + offsetof(SharedMemory, compressor) / 2,
80 0x8000 + offsetof(SharedMemory, dsp_debug) / 2,
81 0x8000 + offsetof(SharedMemory, unknown10) / 2,
82 0x8000 + offsetof(SharedMemory, unknown11) / 2,
83 0x8000 + offsetof(SharedMemory, unknown12) / 2,
84 0x8000 + offsetof(SharedMemory, unknown13) / 2,
85 0x8000 + offsetof(SharedMemory, unknown14) / 2
86 };
87
88 // Begin with a u16 denoting the number of structs.
89 WriteU16(DspPipe::Audio, struct_addresses.size());
90 // Then write the struct addresses.
91 for (u16 addr : struct_addresses) {
92 WriteU16(DspPipe::Audio, addr);
45 } 93 }
94}
46 95
47 return ret; 96void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
97 switch (pipe_number) {
98 case DspPipe::Audio: {
99 if (buffer.size() != 4) {
100 LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written", buffer.size());
101 return;
102 }
103
104 enum class StateChange {
105 Initalize = 0,
106 Shutdown = 1,
107 Wakeup = 2,
108 Sleep = 3
109 };
110
111 // The difference between Initialize and Wakeup is that Input state is maintained
112 // when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
113 // Waking up from sleep garbles some of the structs in the memory region. (TODO:
114 // Implement this.) Applications store away the state of these structs before
115 // sleeping and reset it back after wakeup on behalf of the DSP.
116
117 switch (static_cast<StateChange>(buffer[0])) {
118 case StateChange::Initalize:
119 LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
120 ResetPipes();
121 AudioPipeWriteStructAddresses();
122 dsp_state = DspState::On;
123 break;
124 case StateChange::Shutdown:
125 LOG_INFO(Audio_DSP, "Application has requested shutdown of DSP hardware");
126 dsp_state = DspState::Off;
127 break;
128 case StateChange::Wakeup:
129 LOG_INFO(Audio_DSP, "Application has requested wakeup of DSP hardware");
130 ResetPipes();
131 AudioPipeWriteStructAddresses();
132 dsp_state = DspState::On;
133 break;
134 case StateChange::Sleep:
135 LOG_INFO(Audio_DSP, "Application has requested sleep of DSP hardware");
136 UNIMPLEMENTED();
137 dsp_state = DspState::Sleeping;
138 break;
139 default:
140 LOG_ERROR(Audio_DSP, "Application has requested unknown state transition of DSP hardware %hhu", buffer[0]);
141 dsp_state = DspState::Off;
142 break;
143 }
144
145 return;
146 }
147 default:
148 LOG_CRITICAL(Audio_DSP, "pipe_number = %u unimplemented", pipe_number);
149 UNIMPLEMENTED();
150 return;
151 }
48} 152}
49 153
50void PipeWrite(u32 pipe_number, const std::vector<u8>& buffer) { 154DspState GetDspState() {
51 // TODO: proper pipe behaviour 155 return dsp_state;
52} 156}
53 157
54} // namespace HLE 158} // namespace HLE