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Diffstat (limited to 'src/audio_core/audio_manager.h')
| -rw-r--r-- | src/audio_core/audio_manager.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/audio_core/audio_manager.h b/src/audio_core/audio_manager.h new file mode 100644 index 000000000..70316e9cb --- /dev/null +++ b/src/audio_core/audio_manager.h | |||
| @@ -0,0 +1,101 @@ | |||
| 1 | // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project | ||
| 2 | // SPDX-License-Identifier: GPL-2.0-or-later | ||
| 3 | |||
| 4 | #pragma once | ||
| 5 | |||
| 6 | #include <array> | ||
| 7 | #include <atomic> | ||
| 8 | #include <functional> | ||
| 9 | #include <mutex> | ||
| 10 | #include <thread> | ||
| 11 | |||
| 12 | #include "audio_core/audio_event.h" | ||
| 13 | #include "core/hle/service/audio/errors.h" | ||
| 14 | |||
| 15 | namespace Core { | ||
| 16 | class System; | ||
| 17 | } | ||
| 18 | |||
| 19 | namespace AudioCore { | ||
| 20 | |||
| 21 | namespace AudioOut { | ||
| 22 | class Manager; | ||
| 23 | } | ||
| 24 | |||
| 25 | namespace AudioIn { | ||
| 26 | class Manager; | ||
| 27 | } | ||
| 28 | |||
| 29 | /** | ||
| 30 | * The AudioManager's main purpose is to wait for buffer events for the audio in and out managers, | ||
| 31 | * and call an associated callback to release buffers. | ||
| 32 | * | ||
| 33 | * Execution pattern is: | ||
| 34 | * Buffers appended -> | ||
| 35 | * Buffers queued and played by the backend stream -> | ||
| 36 | * When consumed, set the corresponding manager event and signal the audio manager -> | ||
| 37 | * Consumed buffers are released, game is signalled -> | ||
| 38 | * Game appends more buffers. | ||
| 39 | * | ||
| 40 | * This is only used by audio in and audio out. | ||
| 41 | */ | ||
| 42 | class AudioManager { | ||
| 43 | using BufferEventFunc = std::function<void()>; | ||
| 44 | |||
| 45 | public: | ||
| 46 | explicit AudioManager(Core::System& system); | ||
| 47 | |||
| 48 | /** | ||
| 49 | * Shutdown the audio manager. | ||
| 50 | */ | ||
| 51 | void Shutdown(); | ||
| 52 | |||
| 53 | /** | ||
| 54 | * Register the out manager, keeping a function to be called when the out event is signalled. | ||
| 55 | * | ||
| 56 | * @param buffer_func - Function to be called on signal. | ||
| 57 | * @return Result code. | ||
| 58 | */ | ||
| 59 | Result SetOutManager(BufferEventFunc buffer_func); | ||
| 60 | |||
| 61 | /** | ||
| 62 | * Register the in manager, keeping a function to be called when the in event is signalled. | ||
| 63 | * | ||
| 64 | * @param buffer_func - Function to be called on signal. | ||
| 65 | * @return Result code. | ||
| 66 | */ | ||
| 67 | Result SetInManager(BufferEventFunc buffer_func); | ||
| 68 | |||
| 69 | /** | ||
| 70 | * Set an event to signalled, and signal the thread. | ||
| 71 | * | ||
| 72 | * @param type - Manager type to set. | ||
| 73 | * @param signalled - Set the event to true or false? | ||
| 74 | */ | ||
| 75 | void SetEvent(Event::Type type, bool signalled); | ||
| 76 | |||
| 77 | private: | ||
| 78 | /** | ||
| 79 | * Main thread, waiting on a manager signal and calling the registered fucntion. | ||
| 80 | */ | ||
| 81 | void ThreadFunc(); | ||
| 82 | |||
| 83 | /// Core system | ||
| 84 | Core::System& system; | ||
| 85 | /// Have sessions started palying? | ||
| 86 | bool sessions_started{}; | ||
| 87 | /// Is the main thread running? | ||
| 88 | std::atomic<bool> running{}; | ||
| 89 | /// Unused | ||
| 90 | bool needs_update{}; | ||
| 91 | /// Events to be set and signalled | ||
| 92 | Event events{}; | ||
| 93 | /// Callbacks for each manager | ||
| 94 | std::array<BufferEventFunc, 3> buffer_events{}; | ||
| 95 | /// General lock | ||
| 96 | std::mutex lock{}; | ||
| 97 | /// Main thread for waiting and callbacks | ||
| 98 | std::jthread thread; | ||
| 99 | }; | ||
| 100 | |||
| 101 | } // namespace AudioCore | ||