diff options
Diffstat (limited to 'externals/cmake-modules')
| -rw-r--r-- | externals/cmake-modules/FindSDL2.cmake | 224 | ||||
| -rw-r--r-- | externals/cmake-modules/WindowsCopyFiles.cmake | 28 |
2 files changed, 252 insertions, 0 deletions
diff --git a/externals/cmake-modules/FindSDL2.cmake b/externals/cmake-modules/FindSDL2.cmake new file mode 100644 index 000000000..0af86840a --- /dev/null +++ b/externals/cmake-modules/FindSDL2.cmake | |||
| @@ -0,0 +1,224 @@ | |||
| 1 | |||
| 2 | # This module defines | ||
| 3 | # SDL2_LIBRARY, the name of the library to link against | ||
| 4 | # SDL2_FOUND, if false, do not try to link to SDL2 | ||
| 5 | # SDL2_INCLUDE_DIR, where to find SDL.h | ||
| 6 | # | ||
| 7 | # This module responds to the the flag: | ||
| 8 | # SDL2_BUILDING_LIBRARY | ||
| 9 | # If this is defined, then no SDL2main will be linked in because | ||
| 10 | # only applications need main(). | ||
| 11 | # Otherwise, it is assumed you are building an application and this | ||
| 12 | # module will attempt to locate and set the the proper link flags | ||
| 13 | # as part of the returned SDL2_LIBRARY variable. | ||
| 14 | # | ||
| 15 | # Don't forget to include SDLmain.h and SDLmain.m your project for the | ||
| 16 | # OS X framework based version. (Other versions link to -lSDL2main which | ||
| 17 | # this module will try to find on your behalf.) Also for OS X, this | ||
| 18 | # module will automatically add the -framework Cocoa on your behalf. | ||
| 19 | # | ||
| 20 | # | ||
| 21 | # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration | ||
| 22 | # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library | ||
| 23 | # (SDL2.dll, libsdl2.so, SDL2.framework, etc). | ||
| 24 | # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. | ||
| 25 | # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value | ||
| 26 | # as appropriate. These values are used to generate the final SDL2_LIBRARY | ||
| 27 | # variable, but when these values are unset, SDL2_LIBRARY does not get created. | ||
| 28 | # | ||
| 29 | # | ||
| 30 | # $SDL2DIR is an environment variable that would | ||
| 31 | # correspond to the ./configure --prefix=$SDL2DIR | ||
| 32 | # used in building SDL2. | ||
| 33 | # l.e.galup 9-20-02 | ||
| 34 | # | ||
| 35 | # Modified by Eric Wing. | ||
| 36 | # Added code to assist with automated building by using environmental variables | ||
| 37 | # and providing a more controlled/consistent search behavior. | ||
| 38 | # Added new modifications to recognize OS X frameworks and | ||
| 39 | # additional Unix paths (FreeBSD, etc). | ||
| 40 | # Also corrected the header search path to follow "proper" SDL guidelines. | ||
| 41 | # Added a search for SDL2main which is needed by some platforms. | ||
| 42 | # Added a search for threads which is needed by some platforms. | ||
| 43 | # Added needed compile switches for MinGW. | ||
| 44 | # | ||
| 45 | # On OSX, this will prefer the Framework version (if found) over others. | ||
| 46 | # People will have to manually change the cache values of | ||
| 47 | # SDL2_LIBRARY to override this selection or set the CMake environment | ||
| 48 | # CMAKE_INCLUDE_PATH to modify the search paths. | ||
| 49 | # | ||
| 50 | # Note that the header path has changed from SDL2/SDL.h to just SDL.h | ||
| 51 | # This needed to change because "proper" SDL convention | ||
| 52 | # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability | ||
| 53 | # reasons because not all systems place things in SDL2/ (see FreeBSD). | ||
| 54 | |||
| 55 | #============================================================================= | ||
| 56 | # Copyright 2003-2009 Kitware, Inc. | ||
| 57 | # | ||
| 58 | # Distributed under the OSI-approved BSD License (the "License"). | ||
| 59 | # | ||
| 60 | # This software is distributed WITHOUT ANY WARRANTY; without even the | ||
| 61 | # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
| 62 | # See the License for more information. | ||
| 63 | #============================================================================= | ||
| 64 | # CMake - Cross Platform Makefile Generator | ||
| 65 | # Copyright 2000-2016 Kitware, Inc. | ||
| 66 | # Copyright 2000-2011 Insight Software Consortium | ||
| 67 | # All rights reserved. | ||
| 68 | # | ||
| 69 | # Redistribution and use in source and binary forms, with or without | ||
| 70 | # modification, are permitted provided that the following conditions | ||
| 71 | # are met: | ||
| 72 | # | ||
| 73 | # * Redistributions of source code must retain the above copyright | ||
| 74 | # notice, this list of conditions and the following disclaimer. | ||
| 75 | # | ||
| 76 | # * Redistributions in binary form must reproduce the above copyright | ||
| 77 | # notice, this list of conditions and the following disclaimer in the | ||
| 78 | # documentation and/or other materials provided with the distribution. | ||
| 79 | # | ||
| 80 | # * Neither the names of Kitware, Inc., the Insight Software Consortium, | ||
| 81 | # nor the names of their contributors may be used to endorse or promote | ||
| 82 | # products derived from this software without specific prior written | ||
| 83 | # permission. | ||
| 84 | # | ||
| 85 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
| 86 | # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
| 87 | # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
| 88 | # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
| 89 | # HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
| 90 | # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
| 91 | # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
| 92 | # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
| 93 | # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
| 94 | # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
| 95 | # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
| 96 | # | ||
| 97 | # ------------------------------------------------------------------------------ | ||
| 98 | # | ||
| 99 | # The above copyright and license notice applies to distributions of | ||
| 100 | # CMake in source and binary form. Some source files contain additional | ||
| 101 | # notices of original copyright by their contributors; see each source | ||
| 102 | # for details. Third-party software packages supplied with CMake under | ||
| 103 | # compatible licenses provide their own copyright notices documented in | ||
| 104 | # corresponding subdirectories. | ||
| 105 | # | ||
| 106 | # ------------------------------------------------------------------------------ | ||
| 107 | # | ||
| 108 | # CMake was initially developed by Kitware with the following sponsorship: | ||
| 109 | # | ||
| 110 | # * National Library of Medicine at the National Institutes of Health | ||
| 111 | # as part of the Insight Segmentation and Registration Toolkit (ITK). | ||
| 112 | # | ||
| 113 | # * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel | ||
| 114 | # Visualization Initiative. | ||
| 115 | # | ||
| 116 | # * National Alliance for Medical Image Computing (NAMIC) is funded by the | ||
| 117 | # National Institutes of Health through the NIH Roadmap for Medical Research, | ||
| 118 | # Grant U54 EB005149. | ||
| 119 | # | ||
| 120 | # * Kitware, Inc. | ||
| 121 | # | ||
| 122 | |||
| 123 | message("<FindSDL2.cmake>") | ||
| 124 | |||
| 125 | SET(SDL2_SEARCH_PATHS | ||
| 126 | ~/Library/Frameworks | ||
| 127 | /Library/Frameworks | ||
| 128 | /usr/local | ||
| 129 | /usr | ||
| 130 | /sw # Fink | ||
| 131 | /opt/local # DarwinPorts | ||
| 132 | /opt/csw # Blastwave | ||
| 133 | /opt | ||
| 134 | ${SDL2_PATH} | ||
| 135 | ) | ||
| 136 | |||
| 137 | FIND_LIBRARY(SDL2_LIBRARY_TEMP | ||
| 138 | NAMES SDL2 | ||
| 139 | HINTS | ||
| 140 | $ENV{SDL2DIR} | ||
| 141 | PATH_SUFFIXES lib64 lib | ||
| 142 | PATHS ${SDL2_SEARCH_PATHS} | ||
| 143 | ) | ||
| 144 | |||
| 145 | IF(SDL2_LIBRARY_TEMP) | ||
| 146 | FIND_PATH(SDL2_INCLUDE_DIR SDL.h | ||
| 147 | HINTS | ||
| 148 | $ENV{SDL2DIR} | ||
| 149 | PATH_SUFFIXES include/SDL2 include | ||
| 150 | PATHS ${SDL2_SEARCH_PATHS} | ||
| 151 | ) | ||
| 152 | |||
| 153 | IF(NOT SDL2_BUILDING_LIBRARY) | ||
| 154 | IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
| 155 | # Non-OS X framework versions expect you to also dynamically link to | ||
| 156 | # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms | ||
| 157 | # seem to provide SDL2main for compatibility even though they don't | ||
| 158 | # necessarily need it. | ||
| 159 | FIND_LIBRARY(SDL2MAIN_LIBRARY | ||
| 160 | NAMES SDL2main | ||
| 161 | HINTS | ||
| 162 | $ENV{SDL2DIR} | ||
| 163 | PATH_SUFFIXES lib64 lib | ||
| 164 | PATHS ${SDL2_SEARCH_PATHS} | ||
| 165 | ) | ||
| 166 | ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
| 167 | ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
| 168 | |||
| 169 | # SDL2 may require threads on your system. | ||
| 170 | # The Apple build may not need an explicit flag because one of the | ||
| 171 | # frameworks may already provide it. | ||
| 172 | # But for non-OSX systems, I will use the CMake Threads package. | ||
| 173 | IF(NOT APPLE) | ||
| 174 | FIND_PACKAGE(Threads) | ||
| 175 | ENDIF(NOT APPLE) | ||
| 176 | |||
| 177 | # MinGW needs an additional library, mwindows | ||
| 178 | # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows | ||
| 179 | # (Actually on second look, I think it only needs one of the m* libraries.) | ||
| 180 | IF(MINGW) | ||
| 181 | SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") | ||
| 182 | ENDIF(MINGW) | ||
| 183 | |||
| 184 | # For SDL2main | ||
| 185 | IF(NOT SDL2_BUILDING_LIBRARY) | ||
| 186 | IF(SDL2MAIN_LIBRARY) | ||
| 187 | SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
| 188 | ENDIF(SDL2MAIN_LIBRARY) | ||
| 189 | ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
| 190 | |||
| 191 | # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. | ||
| 192 | # CMake doesn't display the -framework Cocoa string in the UI even | ||
| 193 | # though it actually is there if I modify a pre-used variable. | ||
| 194 | # I think it has something to do with the CACHE STRING. | ||
| 195 | # So I use a temporary variable until the end so I can set the | ||
| 196 | # "real" variable in one-shot. | ||
| 197 | IF(APPLE) | ||
| 198 | SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") | ||
| 199 | ENDIF(APPLE) | ||
| 200 | |||
| 201 | # For threads, as mentioned Apple doesn't need this. | ||
| 202 | # In fact, there seems to be a problem if I used the Threads package | ||
| 203 | # and try using this line, so I'm just skipping it entirely for OS X. | ||
| 204 | IF(NOT APPLE) | ||
| 205 | SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) | ||
| 206 | ENDIF(NOT APPLE) | ||
| 207 | |||
| 208 | # For MinGW library | ||
| 209 | IF(MINGW) | ||
| 210 | SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
| 211 | ENDIF(MINGW) | ||
| 212 | |||
| 213 | # Set the final string here so the GUI reflects the final state. | ||
| 214 | SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") | ||
| 215 | |||
| 216 | # Unset the temp variable to INTERNAL so it is not seen in the CMake GUI | ||
| 217 | UNSET(SDL2_LIBRARY_TEMP) | ||
| 218 | ENDIF(SDL2_LIBRARY_TEMP) | ||
| 219 | |||
| 220 | message("</FindSDL2.cmake>") | ||
| 221 | |||
| 222 | INCLUDE(FindPackageHandleStandardArgs) | ||
| 223 | |||
| 224 | FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) | ||
diff --git a/externals/cmake-modules/WindowsCopyFiles.cmake b/externals/cmake-modules/WindowsCopyFiles.cmake new file mode 100644 index 000000000..cd0c2ce47 --- /dev/null +++ b/externals/cmake-modules/WindowsCopyFiles.cmake | |||
| @@ -0,0 +1,28 @@ | |||
| 1 | # Copyright 2016 Citra Emulator Project | ||
| 2 | # Licensed under GPLv2 or any later version | ||
| 3 | # Refer to the license.txt file included. | ||
| 4 | |||
| 5 | # This file provides the function windows_copy_files. | ||
| 6 | # This is only valid on Windows. | ||
| 7 | |||
| 8 | # Include guard | ||
| 9 | if(__windows_copy_files) | ||
| 10 | return() | ||
| 11 | endif() | ||
| 12 | set(__windows_copy_files YES) | ||
| 13 | |||
| 14 | # Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR. | ||
| 15 | # This copying happens post-build. | ||
| 16 | function(windows_copy_files TARGET SOURCE_DIR DEST_DIR) | ||
| 17 | # windows commandline expects the / to be \ so switch them | ||
| 18 | string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR}) | ||
| 19 | string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR}) | ||
| 20 | |||
| 21 | # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output | ||
| 22 | # cmake adds an extra check for command success which doesn't work too well with robocopy | ||
| 23 | # so trick it into thinking the command was successful with the || cmd /c "exit /b 0" | ||
| 24 | add_custom_command(TARGET ${TARGET} POST_BUILD | ||
| 25 | COMMAND if not exist ${DEST_DIR} mkdir ${DEST_DIR} 2> nul | ||
| 26 | COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0" | ||
| 27 | ) | ||
| 28 | endfunction() \ No newline at end of file | ||