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-rw-r--r--src/audio_core/cubeb_sink.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/audio_core/cubeb_sink.cpp b/src/audio_core/cubeb_sink.cpp
index 7047ed9cf..c4e0e30fe 100644
--- a/src/audio_core/cubeb_sink.cpp
+++ b/src/audio_core/cubeb_sink.cpp
@@ -8,6 +8,7 @@
8#include "audio_core/cubeb_sink.h" 8#include "audio_core/cubeb_sink.h"
9#include "audio_core/stream.h" 9#include "audio_core/stream.h"
10#include "audio_core/time_stretch.h" 10#include "audio_core/time_stretch.h"
11#include "common/assert.h"
11#include "common/logging/log.h" 12#include "common/logging/log.h"
12#include "common/ring_buffer.h" 13#include "common/ring_buffer.h"
13#include "core/settings.h" 14#include "core/settings.h"
@@ -65,12 +66,25 @@ public:
65 void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override { 66 void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
66 if (source_num_channels > num_channels) { 67 if (source_num_channels > num_channels) {
67 // Downsample 6 channels to 2 68 // Downsample 6 channels to 2
69 ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
70
68 std::vector<s16> buf; 71 std::vector<s16> buf;
69 buf.reserve(samples.size() * num_channels / source_num_channels); 72 buf.reserve(samples.size() * num_channels / source_num_channels);
70 for (std::size_t i = 0; i < samples.size(); i += source_num_channels) { 73 for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
71 for (std::size_t ch = 0; ch < num_channels; ch++) { 74 // Downmixing implementation taken from the ATSC standard
72 buf.push_back(samples[i + ch]); 75 const s16 left{samples[i + 0]};
73 } 76 const s16 right{samples[i + 1]};
77 const s16 center{samples[i + 2]};
78 const s16 surround_left{samples[i + 4]};
79 const s16 surround_right{samples[i + 5]};
80 // Not used in the ATSC reference implementation
81 [[maybe_unused]] const s16 low_frequency_effects { samples[i + 3] };
82
83 constexpr s32 clev{707}; // center mixing level coefficient
84 constexpr s32 slev{707}; // surround mixing level coefficient
85
86 buf.push_back(left + (clev * center / 1000) + (slev * surround_left / 1000));
87 buf.push_back(right + (clev * center / 1000) + (slev * surround_right / 1000));
74 } 88 }
75 queue.Push(buf); 89 queue.Push(buf);
76 return; 90 return;