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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp11
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h5
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp11
3 files changed, 23 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 5fc885961..d1d9beccb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -260,6 +260,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
260 SyncDepthModifiers(); 260 SyncDepthModifiers();
261 break; 261 break;
262 262
263 // Depth buffering
264 case PICA_REG_INDEX(depthmap_enable):
265 shader_dirty = true;
266 break;
267
263 // Blending 268 // Blending
264 case PICA_REG_INDEX(output_merger.alphablend_enable): 269 case PICA_REG_INDEX(output_merger.alphablend_enable):
265 SyncBlendEnabled(); 270 SyncBlendEnabled();
@@ -910,10 +915,10 @@ void RasterizerOpenGL::SyncCullMode() {
910} 915}
911 916
912void RasterizerOpenGL::SyncDepthModifiers() { 917void RasterizerOpenGL::SyncDepthModifiers() {
913 float depth_scale = -Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32(); 918 float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
914 float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32() / 2.0f; 919 float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
915 920
916 // TODO: Implement scale modifier 921 uniform_block_data.data.depth_scale = depth_scale;
917 uniform_block_data.data.depth_offset = depth_offset; 922 uniform_block_data.data.depth_offset = depth_offset;
918 uniform_block_data.dirty = true; 923 uniform_block_data.dirty = true;
919} 924}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 4f9a032fb..6fdb7f61b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -56,6 +56,8 @@ union PicaShaderConfig {
56 56
57 const auto& regs = Pica::g_state.regs; 57 const auto& regs = Pica::g_state.regs;
58 58
59 state.depthmap_enable = regs.depthmap_enable;
60
59 state.alpha_test_func = regs.output_merger.alpha_test.enable ? 61 state.alpha_test_func = regs.output_merger.alpha_test.enable ?
60 regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always; 62 regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
61 63
@@ -171,6 +173,8 @@ union PicaShaderConfig {
171 std::array<TevStageConfigRaw, 6> tev_stages; 173 std::array<TevStageConfigRaw, 6> tev_stages;
172 u8 combiner_buffer_input; 174 u8 combiner_buffer_input;
173 175
176 Pica::Regs::DepthBuffering depthmap_enable;
177
174 struct { 178 struct {
175 struct { 179 struct {
176 unsigned num; 180 unsigned num;
@@ -315,6 +319,7 @@ private:
315 GLvec4 const_color[6]; 319 GLvec4 const_color[6];
316 GLvec4 tev_combiner_buffer_color; 320 GLvec4 tev_combiner_buffer_color;
317 GLint alphatest_ref; 321 GLint alphatest_ref;
322 GLfloat depth_scale;
318 GLfloat depth_offset; 323 GLfloat depth_offset;
319 alignas(16) GLvec3 lighting_global_ambient; 324 alignas(16) GLvec3 lighting_global_ambient;
320 LightSrc light_src[8]; 325 LightSrc light_src[8];
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 0890adb12..0c3153e8f 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -540,6 +540,7 @@ layout (std140) uniform shader_data {
540 vec4 const_color[NUM_TEV_STAGES]; 540 vec4 const_color[NUM_TEV_STAGES];
541 vec4 tev_combiner_buffer_color; 541 vec4 tev_combiner_buffer_color;
542 int alphatest_ref; 542 int alphatest_ref;
543 float depth_scale;
543 float depth_offset; 544 float depth_offset;
544 vec3 lighting_global_ambient; 545 vec3 lighting_global_ambient;
545 LightSrc light_src[NUM_LIGHTS]; 546 LightSrc light_src[NUM_LIGHTS];
@@ -581,7 +582,15 @@ vec4 secondary_fragment_color = vec4(0.0);
581 } 582 }
582 583
583 out += "color = last_tex_env_out;\n"; 584 out += "color = last_tex_env_out;\n";
584 out += "gl_FragDepth = gl_FragCoord.z + depth_offset;\n}"; 585
586 out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
587 out += "float depth = z_over_w * depth_scale + depth_offset;\n";
588 if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
589 out += "depth /= gl_FragCoord.w;\n";
590 }
591 out += "gl_FragDepth = depth;\n";
592
593 out += "}";
585 594
586 return out; 595 return out;
587} 596}