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-rw-r--r--src/video_core/engines/const_buffer_engine_interface.h35
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp19
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h7
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp183
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h12
-rw-r--r--src/video_core/shader/const_buffer_locker.cpp4
6 files changed, 210 insertions, 50 deletions
diff --git a/src/video_core/engines/const_buffer_engine_interface.h b/src/video_core/engines/const_buffer_engine_interface.h
index c0e3a3a17..80f470777 100644
--- a/src/video_core/engines/const_buffer_engine_interface.h
+++ b/src/video_core/engines/const_buffer_engine_interface.h
@@ -4,6 +4,7 @@
4 4
5#pragma once 5#pragma once
6 6
7#include <type_traits>
7#include "common/bit_field.h" 8#include "common/bit_field.h"
8#include "common/common_types.h" 9#include "common/common_types.h"
9#include "video_core/engines/shader_bytecode.h" 10#include "video_core/engines/shader_bytecode.h"
@@ -29,51 +30,49 @@ struct SamplerDescriptor {
29 u32 raw{}; 30 u32 raw{};
30 }; 31 };
31 32
33 bool operator==(const SamplerDescriptor& rhs) const noexcept {
34 return raw == rhs.raw;
35 }
36
32 static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) { 37 static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) {
33 SamplerDescriptor result{}; 38 SamplerDescriptor result;
34 switch (tic_texture_type) { 39 switch (tic_texture_type) {
35 case Tegra::Texture::TextureType::Texture1D: { 40 case Tegra::Texture::TextureType::Texture1D:
36 result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); 41 result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
37 result.is_array.Assign(0); 42 result.is_array.Assign(0);
38 result.is_buffer.Assign(0); 43 result.is_buffer.Assign(0);
39 result.is_shadow.Assign(0); 44 result.is_shadow.Assign(0);
40 return result; 45 return result;
41 } 46 case Tegra::Texture::TextureType::Texture2D:
42 case Tegra::Texture::TextureType::Texture2D: {
43 result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); 47 result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
44 result.is_array.Assign(0); 48 result.is_array.Assign(0);
45 result.is_buffer.Assign(0); 49 result.is_buffer.Assign(0);
46 result.is_shadow.Assign(0); 50 result.is_shadow.Assign(0);
47 return result; 51 return result;
48 } 52 case Tegra::Texture::TextureType::Texture3D:
49 case Tegra::Texture::TextureType::Texture3D: {
50 result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D); 53 result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D);
51 result.is_array.Assign(0); 54 result.is_array.Assign(0);
52 result.is_buffer.Assign(0); 55 result.is_buffer.Assign(0);
53 result.is_shadow.Assign(0); 56 result.is_shadow.Assign(0);
54 return result; 57 return result;
55 } 58 case Tegra::Texture::TextureType::TextureCubemap:
56 case Tegra::Texture::TextureType::TextureCubemap: {
57 result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube); 59 result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
58 result.is_array.Assign(0); 60 result.is_array.Assign(0);
59 result.is_buffer.Assign(0); 61 result.is_buffer.Assign(0);
60 result.is_shadow.Assign(0); 62 result.is_shadow.Assign(0);
61 return result; 63 return result;
62 } 64 case Tegra::Texture::TextureType::Texture1DArray:
63 case Tegra::Texture::TextureType::Texture1DArray: {
64 result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); 65 result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
65 result.is_array.Assign(1); 66 result.is_array.Assign(1);
66 result.is_buffer.Assign(0); 67 result.is_buffer.Assign(0);
67 result.is_shadow.Assign(0); 68 result.is_shadow.Assign(0);
68 return result; 69 return result;
69 } 70 case Tegra::Texture::TextureType::Texture2DArray:
70 case Tegra::Texture::TextureType::Texture2DArray: {
71 result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); 71 result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
72 result.is_array.Assign(1); 72 result.is_array.Assign(1);
73 result.is_buffer.Assign(0); 73 result.is_buffer.Assign(0);
74 result.is_shadow.Assign(0); 74 result.is_shadow.Assign(0);
75 return result; 75 return result;
76 }
77 case Tegra::Texture::TextureType::Texture1DBuffer: { 76 case Tegra::Texture::TextureType::Texture1DBuffer: {
78 result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); 77 result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
79 result.is_array.Assign(0); 78 result.is_array.Assign(0);
@@ -81,30 +80,28 @@ struct SamplerDescriptor {
81 result.is_shadow.Assign(0); 80 result.is_shadow.Assign(0);
82 return result; 81 return result;
83 } 82 }
84 case Tegra::Texture::TextureType::Texture2DNoMipmap: { 83 case Tegra::Texture::TextureType::Texture2DNoMipmap:
85 result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); 84 result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
86 result.is_array.Assign(0); 85 result.is_array.Assign(0);
87 result.is_buffer.Assign(0); 86 result.is_buffer.Assign(0);
88 result.is_shadow.Assign(0); 87 result.is_shadow.Assign(0);
89 return result; 88 return result;
90 } 89 case Tegra::Texture::TextureType::TextureCubeArray:
91 case Tegra::Texture::TextureType::TextureCubeArray: {
92 result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube); 90 result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
93 result.is_array.Assign(1); 91 result.is_array.Assign(1);
94 result.is_buffer.Assign(0); 92 result.is_buffer.Assign(0);
95 result.is_shadow.Assign(0); 93 result.is_shadow.Assign(0);
96 return result; 94 return result;
97 } 95 default:
98 default: {
99 result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); 96 result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
100 result.is_array.Assign(0); 97 result.is_array.Assign(0);
101 result.is_buffer.Assign(0); 98 result.is_buffer.Assign(0);
102 result.is_shadow.Assign(0); 99 result.is_shadow.Assign(0);
103 return result; 100 return result;
104 } 101 }
105 }
106 } 102 }
107}; 103};
104static_assert(std::is_trivially_copyable_v<SamplerDescriptor>);
108 105
109class ConstBufferEngineInterface { 106class ConstBufferEngineInterface {
110public: 107public:
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 6402d6763..7e7aea15f 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -392,7 +392,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
392 ConstBufferLocker locker(GetEnginesShaderType(program_type), *engine); 392 ConstBufferLocker locker(GetEnginesShaderType(program_type), *engine);
393 program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b, 393 program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
394 variant, locker); 394 variant, locker);
395 disk_cache.SaveUsage(GetUsage(variant)); 395 disk_cache.SaveUsage(GetUsage(variant, locker));
396 396
397 LabelGLObject(GL_PROGRAM, program->handle, cpu_addr); 397 LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
398 } 398 }
@@ -408,10 +408,14 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
408 return {program->handle, base_bindings}; 408 return {program->handle, base_bindings};
409} 409}
410 410
411ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const { 411ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
412 const ConstBufferLocker& locker) const {
412 ShaderDiskCacheUsage usage; 413 ShaderDiskCacheUsage usage;
413 usage.unique_identifier = unique_identifier; 414 usage.unique_identifier = unique_identifier;
414 usage.variant = variant; 415 usage.variant = variant;
416 usage.keys = locker.GetKeys();
417 usage.bound_samplers = locker.GetBoundSamplers();
418 usage.bindless_samplers = locker.GetBindlessSamplers();
415 return usage; 419 return usage;
416} 420}
417 421
@@ -472,6 +476,17 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
472 } 476 }
473 if (!shader) { 477 if (!shader) {
474 ConstBufferLocker locker(GetEnginesShaderType(unspecialized.program_type)); 478 ConstBufferLocker locker(GetEnginesShaderType(unspecialized.program_type));
479 for (const auto& key : usage.keys) {
480 const auto [buffer, offset] = key.first;
481 locker.InsertKey(buffer, offset, key.second);
482 }
483 for (const auto& [offset, sampler] : usage.bound_samplers) {
484 locker.InsertBoundSampler(offset, sampler);
485 }
486 for (const auto& [key, sampler] : usage.bindless_samplers) {
487 const auto [buffer, offset] = key;
488 locker.InsertBindlessSampler(buffer, offset, sampler);
489 }
475 shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type, 490 shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
476 unspecialized.code, unspecialized.code_b, usage.variant, 491 unspecialized.code, unspecialized.code_b, usage.variant,
477 locker, true); 492 locker, true);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 700a83853..2935e6831 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -31,6 +31,10 @@ namespace Core::Frontend {
31class EmuWindow; 31class EmuWindow;
32} 32}
33 33
34namespace VideoCommon::Shader {
35class ConstBufferLocker;
36}
37
34namespace OpenGL { 38namespace OpenGL {
35 39
36class CachedShader; 40class CachedShader;
@@ -92,7 +96,8 @@ private:
92 GLShader::ShaderEntries entries, ProgramCode program_code, 96 GLShader::ShaderEntries entries, ProgramCode program_code,
93 ProgramCode program_code_b); 97 ProgramCode program_code_b);
94 98
95 ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const; 99 ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
100 const VideoCommon::Shader::ConstBufferLocker& locker) const;
96 101
97 Core::System& system; 102 Core::System& system;
98 ShaderDiskCacheOpenGL& disk_cache; 103 ShaderDiskCacheOpenGL& disk_cache;
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index ddc19dccd..184a565e6 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -22,6 +22,29 @@
22 22
23namespace OpenGL { 23namespace OpenGL {
24 24
25using VideoCommon::Shader::BindlessSamplerMap;
26using VideoCommon::Shader::BoundSamplerMap;
27using VideoCommon::Shader::KeyMap;
28
29namespace {
30
31struct ConstBufferKey {
32 u32 cbuf;
33 u32 offset;
34 u32 value;
35};
36
37struct BoundSamplerKey {
38 u32 offset;
39 Tegra::Engines::SamplerDescriptor sampler;
40};
41
42struct BindlessSamplerKey {
43 u32 cbuf;
44 u32 offset;
45 Tegra::Engines::SamplerDescriptor sampler;
46};
47
25using ShaderCacheVersionHash = std::array<u8, 64>; 48using ShaderCacheVersionHash = std::array<u8, 64>;
26 49
27enum class TransferableEntryKind : u32 { 50enum class TransferableEntryKind : u32 {
@@ -33,9 +56,6 @@ constexpr u32 NativeVersion = 5;
33 56
34// Making sure sizes doesn't change by accident 57// Making sure sizes doesn't change by accident
35static_assert(sizeof(BaseBindings) == 16); 58static_assert(sizeof(BaseBindings) == 16);
36static_assert(sizeof(ShaderDiskCacheUsage) == 40);
37
38namespace {
39 59
40ShaderCacheVersionHash GetShaderCacheVersionHash() { 60ShaderCacheVersionHash GetShaderCacheVersionHash() {
41 ShaderCacheVersionHash hash{}; 61 ShaderCacheVersionHash hash{};
@@ -121,13 +141,13 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
121 u32 version{}; 141 u32 version{};
122 if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) { 142 if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
123 LOG_ERROR(Render_OpenGL, 143 LOG_ERROR(Render_OpenGL,
124 "Failed to get transferable cache version for title id={} - skipping", 144 "Failed to get transferable cache version for title id={}, skipping",
125 GetTitleID()); 145 GetTitleID());
126 return {}; 146 return {};
127 } 147 }
128 148
129 if (version < NativeVersion) { 149 if (version < NativeVersion) {
130 LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); 150 LOG_INFO(Render_OpenGL, "Transferable shader cache is old, removing");
131 file.Close(); 151 file.Close();
132 InvalidateTransferable(); 152 InvalidateTransferable();
133 is_usable = true; 153 is_usable = true;
@@ -135,17 +155,18 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
135 } 155 }
136 if (version > NativeVersion) { 156 if (version > NativeVersion) {
137 LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " 157 LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
138 "of the emulator - skipping"); 158 "of the emulator, skipping");
139 return {}; 159 return {};
140 } 160 }
141 161
142 // Version is valid, load the shaders 162 // Version is valid, load the shaders
163 constexpr const char error_loading[] = "Failed to load transferable raw entry, skipping";
143 std::vector<ShaderDiskCacheRaw> raws; 164 std::vector<ShaderDiskCacheRaw> raws;
144 std::vector<ShaderDiskCacheUsage> usages; 165 std::vector<ShaderDiskCacheUsage> usages;
145 while (file.Tell() < file.GetSize()) { 166 while (file.Tell() < file.GetSize()) {
146 TransferableEntryKind kind{}; 167 TransferableEntryKind kind{};
147 if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { 168 if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
148 LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping"); 169 LOG_ERROR(Render_OpenGL, "Failed to read transferable file, skipping");
149 return {}; 170 return {};
150 } 171 }
151 172
@@ -153,7 +174,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
153 case TransferableEntryKind::Raw: { 174 case TransferableEntryKind::Raw: {
154 ShaderDiskCacheRaw entry; 175 ShaderDiskCacheRaw entry;
155 if (!entry.Load(file)) { 176 if (!entry.Load(file)) {
156 LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping"); 177 LOG_ERROR(Render_OpenGL, error_loading);
157 return {}; 178 return {};
158 } 179 }
159 transferable.insert({entry.GetUniqueIdentifier(), {}}); 180 transferable.insert({entry.GetUniqueIdentifier(), {}});
@@ -161,16 +182,45 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
161 break; 182 break;
162 } 183 }
163 case TransferableEntryKind::Usage: { 184 case TransferableEntryKind::Usage: {
164 ShaderDiskCacheUsage usage{}; 185 ShaderDiskCacheUsage usage;
165 if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) { 186
166 LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping"); 187 u32 num_keys{};
188 u32 num_bound_samplers{};
189 u32 num_bindless_samplers{};
190 if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
191 file.ReadArray(&usage.variant, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
192 file.ReadArray(&num_bound_samplers, 1) != 1 ||
193 file.ReadArray(&num_bindless_samplers, 1) != 1) {
194 LOG_ERROR(Render_OpenGL, error_loading);
195 return {};
196 }
197
198 std::vector<ConstBufferKey> keys(num_keys);
199 std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
200 std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
201 if (file.ReadArray(keys.data(), keys.size()) != keys.size() ||
202 file.ReadArray(bound_samplers.data(), bound_samplers.size()) !=
203 bound_samplers.size() ||
204 file.ReadArray(bindless_samplers.data(), bindless_samplers.size()) !=
205 bindless_samplers.size()) {
206 LOG_ERROR(Render_OpenGL, error_loading);
167 return {}; 207 return {};
168 } 208 }
209 for (const auto& key : keys) {
210 usage.keys.insert({{key.cbuf, key.offset}, key.value});
211 }
212 for (const auto& key : bound_samplers) {
213 usage.bound_samplers.emplace(key.offset, key.sampler);
214 }
215 for (const auto& key : bindless_samplers) {
216 usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
217 }
218
169 usages.push_back(std::move(usage)); 219 usages.push_back(std::move(usage));
170 break; 220 break;
171 } 221 }
172 default: 222 default:
173 LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping", 223 LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={}, skipping",
174 static_cast<u32>(kind)); 224 static_cast<u32>(kind));
175 return {}; 225 return {};
176 } 226 }
@@ -197,7 +247,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
197 const auto result = LoadPrecompiledFile(file); 247 const auto result = LoadPrecompiledFile(file);
198 if (!result) { 248 if (!result) {
199 LOG_INFO(Render_OpenGL, 249 LOG_INFO(Render_OpenGL,
200 "Failed to load precompiled cache for game with title id={} - removing", 250 "Failed to load precompiled cache for game with title id={}, removing",
201 GetTitleID()); 251 GetTitleID());
202 file.Close(); 252 file.Close();
203 InvalidatePrecompiled(); 253 InvalidatePrecompiled();
@@ -228,10 +278,35 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
228 278
229 ShaderDumpsMap dumps; 279 ShaderDumpsMap dumps;
230 while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { 280 while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
281 u32 num_keys{};
282 u32 num_bound_samplers{};
283 u32 num_bindless_samplers{};
231 ShaderDiskCacheUsage usage; 284 ShaderDiskCacheUsage usage;
232 if (!LoadObjectFromPrecompiled(usage)) { 285 if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
286 !LoadObjectFromPrecompiled(usage.variant) || !LoadObjectFromPrecompiled(num_keys) ||
287 !LoadObjectFromPrecompiled(num_bound_samplers) ||
288 !LoadObjectFromPrecompiled(num_bindless_samplers)) {
233 return {}; 289 return {};
234 } 290 }
291 std::vector<ConstBufferKey> keys(num_keys);
292 std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
293 std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
294 if (!LoadArrayFromPrecompiled(keys.data(), keys.size()) ||
295 !LoadArrayFromPrecompiled(bound_samplers.data(), bound_samplers.size()) !=
296 bound_samplers.size() ||
297 !LoadArrayFromPrecompiled(bindless_samplers.data(), bindless_samplers.size()) !=
298 bindless_samplers.size()) {
299 return {};
300 }
301 for (const auto& key : keys) {
302 usage.keys.insert({{key.cbuf, key.offset}, key.value});
303 }
304 for (const auto& key : bound_samplers) {
305 usage.bound_samplers.emplace(key.offset, key.sampler);
306 }
307 for (const auto& key : bindless_samplers) {
308 usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
309 }
235 310
236 ShaderDiskCacheDump dump; 311 ShaderDiskCacheDump dump;
237 if (!LoadObjectFromPrecompiled(dump.binary_format)) { 312 if (!LoadObjectFromPrecompiled(dump.binary_format)) {
@@ -248,7 +323,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
248 return {}; 323 return {};
249 } 324 }
250 325
251 dumps.emplace(usage, dump); 326 dumps.emplace(std::move(usage), dump);
252 } 327 }
253 return dumps; 328 return dumps;
254} 329}
@@ -282,10 +357,11 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
282 } 357 }
283 358
284 FileUtil::IOFile file = AppendTransferableFile(); 359 FileUtil::IOFile file = AppendTransferableFile();
285 if (!file.IsOpen()) 360 if (!file.IsOpen()) {
286 return; 361 return;
362 }
287 if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) { 363 if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
288 LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing"); 364 LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing");
289 file.Close(); 365 file.Close();
290 InvalidateTransferable(); 366 InvalidateTransferable();
291 return; 367 return;
@@ -311,13 +387,40 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
311 FileUtil::IOFile file = AppendTransferableFile(); 387 FileUtil::IOFile file = AppendTransferableFile();
312 if (!file.IsOpen()) 388 if (!file.IsOpen())
313 return; 389 return;
314 390 const auto Close = [&] {
315 if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) { 391 LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry, removing");
316 LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
317 file.Close(); 392 file.Close();
318 InvalidateTransferable(); 393 InvalidateTransferable();
394 };
395
396 if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
397 file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
398 file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
399 file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
400 file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
401 Close();
319 return; 402 return;
320 } 403 }
404 for (const auto& [pair, value] : usage.keys) {
405 const auto [cbuf, offset] = pair;
406 if (file.WriteObject(ConstBufferKey{cbuf, offset, value}) != 1) {
407 Close();
408 return;
409 }
410 }
411 for (const auto& [offset, sampler] : usage.bound_samplers) {
412 if (file.WriteObject(BoundSamplerKey{offset, sampler}) != 1) {
413 Close();
414 return;
415 }
416 }
417 for (const auto& [pair, sampler] : usage.bindless_samplers) {
418 const auto [cbuf, offset] = pair;
419 if (file.WriteObject(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
420 Close();
421 return;
422 }
423 }
321} 424}
322 425
323void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) { 426void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
@@ -339,15 +442,45 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
339 std::vector<u8> binary(binary_length); 442 std::vector<u8> binary(binary_length);
340 glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); 443 glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
341 444
342 if (!SaveObjectToPrecompiled(usage) || 445 const auto Close = [&] {
343 !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) || 446 LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016X}, removing",
344 !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
345 !SaveArrayToPrecompiled(binary.data(), binary.size())) {
346 LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
347 usage.unique_identifier); 447 usage.unique_identifier);
348 InvalidatePrecompiled(); 448 InvalidatePrecompiled();
449 };
450
451 if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
452 !SaveObjectToPrecompiled(usage.variant) ||
453 !SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
454 !SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
455 !SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {
456 Close();
349 return; 457 return;
350 } 458 }
459 for (const auto& [pair, value] : usage.keys) {
460 const auto [cbuf, offset] = pair;
461 if (SaveObjectToPrecompiled(ConstBufferKey{cbuf, offset, value}) != 1) {
462 Close();
463 return;
464 }
465 }
466 for (const auto& [offset, sampler] : usage.bound_samplers) {
467 if (SaveObjectToPrecompiled(BoundSamplerKey{offset, sampler}) != 1) {
468 Close();
469 return;
470 }
471 }
472 for (const auto& [pair, sampler] : usage.bindless_samplers) {
473 const auto [cbuf, offset] = pair;
474 if (SaveObjectToPrecompiled(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
475 Close();
476 return;
477 }
478 }
479 if (!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
480 !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
481 !SaveArrayToPrecompiled(binary.data(), binary.size())) {
482 Close();
483 }
351} 484}
352 485
353FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { 486FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index 61b46d728..db23ada93 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -8,6 +8,7 @@
8#include <optional> 8#include <optional>
9#include <string> 9#include <string>
10#include <tuple> 10#include <tuple>
11#include <type_traits>
11#include <unordered_map> 12#include <unordered_map>
12#include <unordered_set> 13#include <unordered_set>
13#include <utility> 14#include <utility>
@@ -19,6 +20,7 @@
19#include "common/common_types.h" 20#include "common/common_types.h"
20#include "core/file_sys/vfs_vector.h" 21#include "core/file_sys/vfs_vector.h"
21#include "video_core/renderer_opengl/gl_shader_gen.h" 22#include "video_core/renderer_opengl/gl_shader_gen.h"
23#include "video_core/shader/const_buffer_locker.h"
22 24
23namespace Core { 25namespace Core {
24class System; 26class System;
@@ -53,6 +55,7 @@ struct BaseBindings {
53 return !operator==(rhs); 55 return !operator==(rhs);
54 } 56 }
55}; 57};
58static_assert(std::is_trivially_copyable_v<BaseBindings>);
56 59
57/// Describes the different variants a single program can be compiled. 60/// Describes the different variants a single program can be compiled.
58struct ProgramVariant { 61struct ProgramVariant {
@@ -70,13 +73,20 @@ struct ProgramVariant {
70 } 73 }
71}; 74};
72 75
76static_assert(std::is_trivially_copyable_v<ProgramVariant>);
77
73/// Describes how a shader is used. 78/// Describes how a shader is used.
74struct ShaderDiskCacheUsage { 79struct ShaderDiskCacheUsage {
75 u64 unique_identifier{}; 80 u64 unique_identifier{};
76 ProgramVariant variant; 81 ProgramVariant variant;
82 VideoCommon::Shader::KeyMap keys;
83 VideoCommon::Shader::BoundSamplerMap bound_samplers;
84 VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
77 85
78 bool operator==(const ShaderDiskCacheUsage& rhs) const { 86 bool operator==(const ShaderDiskCacheUsage& rhs) const {
79 return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant); 87 return std::tie(unique_identifier, variant, keys, bound_samplers, bindless_samplers) ==
88 std::tie(rhs.unique_identifier, rhs.variant, rhs.keys, rhs.bound_samplers,
89 rhs.bindless_samplers);
80 } 90 }
81 91
82 bool operator!=(const ShaderDiskCacheUsage& rhs) const { 92 bool operator!=(const ShaderDiskCacheUsage& rhs) const {
diff --git a/src/video_core/shader/const_buffer_locker.cpp b/src/video_core/shader/const_buffer_locker.cpp
index ebeba102d..fda9e3c38 100644
--- a/src/video_core/shader/const_buffer_locker.cpp
+++ b/src/video_core/shader/const_buffer_locker.cpp
@@ -90,14 +90,14 @@ bool ConstBufferLocker::IsConsistent() const {
90 [this](const auto& sampler) { 90 [this](const auto& sampler) {
91 const auto [key, value] = sampler; 91 const auto [key, value] = sampler;
92 const auto other_value = engine->AccessBoundSampler(stage, key); 92 const auto other_value = engine->AccessBoundSampler(stage, key);
93 return value.raw == other_value.raw; 93 return value == other_value;
94 }) && 94 }) &&
95 std::all_of( 95 std::all_of(
96 bindless_samplers.begin(), bindless_samplers.end(), [this](const auto& sampler) { 96 bindless_samplers.begin(), bindless_samplers.end(), [this](const auto& sampler) {
97 const auto [cbuf, offset] = sampler.first; 97 const auto [cbuf, offset] = sampler.first;
98 const auto value = sampler.second; 98 const auto value = sampler.second;
99 const auto other_value = engine->AccessBindlessSampler(stage, cbuf, offset); 99 const auto other_value = engine->AccessBindlessSampler(stage, cbuf, offset);
100 return value.raw == other_value.raw; 100 return value == other_value;
101 }); 101 });
102} 102}
103 103