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-rw-r--r--src/citra_qt/config.cpp2
-rw-r--r--src/citra_qt/game_list.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp
index 8e247ff5c..d1a19ade9 100644
--- a/src/citra_qt/config.cpp
+++ b/src/citra_qt/config.cpp
@@ -16,7 +16,7 @@ Config::Config() {
16 // TODO: Don't hardcode the path; let the frontend decide where to put the config files. 16 // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
17 qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini"; 17 qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
18 FileUtil::CreateFullPath(qt_config_loc); 18 FileUtil::CreateFullPath(qt_config_loc);
19 qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat); 19 qt_config = new QSettings(QString::fromLocal8Bit(qt_config_loc.c_str()), QSettings::IniFormat);
20 20
21 Reload(); 21 Reload();
22} 22}
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp
index 1f8d69a03..f1f1c0be4 100644
--- a/src/citra_qt/game_list.cpp
+++ b/src/citra_qt/game_list.cpp
@@ -66,7 +66,7 @@ void GameList::ValidateEntry(const QModelIndex& item)
66 66
67 if (file_path.isEmpty()) 67 if (file_path.isEmpty())
68 return; 68 return;
69 std::string std_file_path = file_path.toStdString(); 69 std::string std_file_path = file_path.toLocal8Bit();
70 if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) 70 if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
71 return; 71 return;
72 emit GameChosen(file_path); 72 emit GameChosen(file_path);
@@ -148,7 +148,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
148 148
149 emit EntryReady({ 149 emit EntryReady({
150 new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), 150 new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
151 new GameListItemPath(QString::fromStdString(physical_name)), 151 new GameListItemPath(QString::fromLocal8Bit(physical_name.c_str())),
152 new GameListItemSize(FileUtil::GetSize(physical_name)), 152 new GameListItemSize(FileUtil::GetSize(physical_name)),
153 }); 153 });
154 } 154 }