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-rw-r--r--src/common/vector_math.h3
-rw-r--r--src/video_core/shader/shader.cpp4
-rw-r--r--src/video_core/shader/shader_interpreter.cpp74
3 files changed, 43 insertions, 38 deletions
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 2d56f168c..a57d86d88 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -60,7 +60,6 @@ public:
60 } 60 }
61 61
62 Vec2() = default; 62 Vec2() = default;
63 Vec2(const T a[2]) : x(a[0]), y(a[1]) {}
64 Vec2(const T& _x, const T& _y) : x(_x), y(_y) {} 63 Vec2(const T& _x, const T& _y) : x(_x), y(_y) {}
65 64
66 template <typename T2> 65 template <typename T2>
@@ -199,7 +198,6 @@ public:
199 } 198 }
200 199
201 Vec3() = default; 200 Vec3() = default;
202 Vec3(const T a[3]) : x(a[0]), y(a[1]), z(a[2]) {}
203 Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {} 201 Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {}
204 202
205 template <typename T2> 203 template <typename T2>
@@ -405,7 +403,6 @@ public:
405 } 403 }
406 404
407 Vec4() = default; 405 Vec4() = default;
408 Vec4(const T a[4]) : x(a[0]), y(a[1]), z(a[2]), w(a[3]) {}
409 Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {} 406 Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {}
410 407
411 template <typename T2> 408 template <typename T2>
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 272f3ffe1..3febe739c 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -146,10 +146,8 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
146 state.debug.max_opdesc_id = 0; 146 state.debug.max_opdesc_id = 0;
147 147
148 // Setup input register table 148 // Setup input register table
149 boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
149 const auto& attribute_register_map = config.input_register_map; 150 const auto& attribute_register_map = config.input_register_map;
150 float24 dummy_register;
151 boost::fill(state.registers.input, &dummy_register);
152
153 for (unsigned i = 0; i < num_attributes; i++) 151 for (unsigned i = 0; i < num_attributes; i++)
154 state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; 152 state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
155 153
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 501d00b6b..6abb6761f 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -116,32 +116,36 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
116 : state.address_registers[instr.common.address_register_index - 1]; 116 : state.address_registers[instr.common.address_register_index - 1];
117 117
118 const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + 118 const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) +
119 (!is_inverted * address_offset)); 119 (is_inverted ? 0 : address_offset));
120 const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) + 120 const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) +
121 (is_inverted * address_offset)); 121 (is_inverted ? address_offset : 0));
122 122
123 const bool negate_src1 = ((bool)swizzle.negate_src1 != false); 123 const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
124 const bool negate_src2 = ((bool)swizzle.negate_src2 != false); 124 const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
125 125
126 float24 src1[4] = { 126 float24 src1[4] = {
127 src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)], 127 src1_[(int)swizzle.src1_selector_0.Value()],
128 src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)], 128 src1_[(int)swizzle.src1_selector_1.Value()],
129 src1_[(int)swizzle.src1_selector_2.Value()],
130 src1_[(int)swizzle.src1_selector_3.Value()],
129 }; 131 };
130 if (negate_src1) { 132 if (negate_src1) {
131 src1[0] = src1[0] * float24::FromFloat32(-1); 133 src1[0] = -src1[0];
132 src1[1] = src1[1] * float24::FromFloat32(-1); 134 src1[1] = -src1[1];
133 src1[2] = src1[2] * float24::FromFloat32(-1); 135 src1[2] = -src1[2];
134 src1[3] = src1[3] * float24::FromFloat32(-1); 136 src1[3] = -src1[3];
135 } 137 }
136 float24 src2[4] = { 138 float24 src2[4] = {
137 src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)], 139 src2_[(int)swizzle.src2_selector_0.Value()],
138 src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)], 140 src2_[(int)swizzle.src2_selector_1.Value()],
141 src2_[(int)swizzle.src2_selector_2.Value()],
142 src2_[(int)swizzle.src2_selector_3.Value()],
139 }; 143 };
140 if (negate_src2) { 144 if (negate_src2) {
141 src2[0] = src2[0] * float24::FromFloat32(-1); 145 src2[0] = -src2[0];
142 src2[1] = src2[1] * float24::FromFloat32(-1); 146 src2[1] = -src2[1];
143 src2[2] = src2[2] * float24::FromFloat32(-1); 147 src2[2] = -src2[2];
144 src2[3] = src2[3] * float24::FromFloat32(-1); 148 src2[3] = -src2[3];
145 } 149 }
146 150
147 float24* dest = 151 float24* dest =
@@ -451,34 +455,40 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
451 const bool negate_src3 = ((bool)swizzle.negate_src3 != false); 455 const bool negate_src3 = ((bool)swizzle.negate_src3 != false);
452 456
453 float24 src1[4] = { 457 float24 src1[4] = {
454 src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)], 458 src1_[(int)swizzle.src1_selector_0.Value()],
455 src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)], 459 src1_[(int)swizzle.src1_selector_1.Value()],
460 src1_[(int)swizzle.src1_selector_2.Value()],
461 src1_[(int)swizzle.src1_selector_3.Value()],
456 }; 462 };
457 if (negate_src1) { 463 if (negate_src1) {
458 src1[0] = src1[0] * float24::FromFloat32(-1); 464 src1[0] = -src1[0];
459 src1[1] = src1[1] * float24::FromFloat32(-1); 465 src1[1] = -src1[1];
460 src1[2] = src1[2] * float24::FromFloat32(-1); 466 src1[2] = -src1[2];
461 src1[3] = src1[3] * float24::FromFloat32(-1); 467 src1[3] = -src1[3];
462 } 468 }
463 float24 src2[4] = { 469 float24 src2[4] = {
464 src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)], 470 src2_[(int)swizzle.src2_selector_0.Value()],
465 src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)], 471 src2_[(int)swizzle.src2_selector_1.Value()],
472 src2_[(int)swizzle.src2_selector_2.Value()],
473 src2_[(int)swizzle.src2_selector_3.Value()],
466 }; 474 };
467 if (negate_src2) { 475 if (negate_src2) {
468 src2[0] = src2[0] * float24::FromFloat32(-1); 476 src2[0] = -src2[0];
469 src2[1] = src2[1] * float24::FromFloat32(-1); 477 src2[1] = -src2[1];
470 src2[2] = src2[2] * float24::FromFloat32(-1); 478 src2[2] = -src2[2];
471 src2[3] = src2[3] * float24::FromFloat32(-1); 479 src2[3] = -src2[3];
472 } 480 }
473 float24 src3[4] = { 481 float24 src3[4] = {
474 src3_[(int)swizzle.GetSelectorSrc3(0)], src3_[(int)swizzle.GetSelectorSrc3(1)], 482 src3_[(int)swizzle.src3_selector_0.Value()],
475 src3_[(int)swizzle.GetSelectorSrc3(2)], src3_[(int)swizzle.GetSelectorSrc3(3)], 483 src3_[(int)swizzle.src3_selector_1.Value()],
484 src3_[(int)swizzle.src3_selector_2.Value()],
485 src3_[(int)swizzle.src3_selector_3.Value()],
476 }; 486 };
477 if (negate_src3) { 487 if (negate_src3) {
478 src3[0] = src3[0] * float24::FromFloat32(-1); 488 src3[0] = -src3[0];
479 src3[1] = src3[1] * float24::FromFloat32(-1); 489 src3[1] = -src3[1];
480 src3[2] = src3[2] * float24::FromFloat32(-1); 490 src3[2] = -src3[2];
481 src3[3] = src3[3] * float24::FromFloat32(-1); 491 src3[3] = -src3[3];
482 } 492 }
483 493
484 float24* dest = 494 float24* dest =