diff options
| -rw-r--r-- | src/core/hle/config_mem.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/config_mem.cpp b/src/core/hle/config_mem.cpp index b10c19d1d..40bae9346 100644 --- a/src/core/hle/config_mem.cpp +++ b/src/core/hle/config_mem.cpp | |||
| @@ -65,9 +65,9 @@ void Init() { | |||
| 65 | config_mem.sys_core_ver = 0x2; | 65 | config_mem.sys_core_ver = 0x2; |
| 66 | config_mem.unit_info = 0x1; // Bit 0 set for Retail | 66 | config_mem.unit_info = 0x1; // Bit 0 set for Retail |
| 67 | config_mem.prev_firm = 0; | 67 | config_mem.prev_firm = 0; |
| 68 | config_mem.app_mem_type = 0; // Defualt app mem type | 68 | config_mem.app_mem_type = 0x2; // Default app mem type is 0 |
| 69 | config_mem.unit_info = 0x1; // Bit 0 set for Retail | 69 | config_mem.unit_info = 0x1; // Bit 0 set for Retail |
| 70 | config_mem.app_mem_alloc = 0x04000000; // Default app memory size is 64MB | 70 | config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB) |
| 71 | config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB | 71 | config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB |
| 72 | config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc); | 72 | config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc); |
| 73 | config_mem.firm_unk = 0; | 73 | config_mem.firm_unk = 0; |