summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp74
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h2
3 files changed, 43 insertions, 39 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 0c2bbf284..8718cc7ec 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -271,8 +271,7 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
271 "OPTION NV_shader_storage_buffer;" 271 "OPTION NV_shader_storage_buffer;"
272 "OPTION NV_gpu_program_fp64;" 272 "OPTION NV_gpu_program_fp64;"
273 "OPTION NV_bindless_texture;" 273 "OPTION NV_bindless_texture;"
274 "OPTION ARB_derivative_control;" 274 "OPTION ARB_derivative_control;";
275 "OPTION EXT_shader_image_load_formatted;";
276 if (info.uses_int64_bit_atomics) { 275 if (info.uses_int64_bit_atomics) {
277 header += "OPTION NV_shader_atomic_int64;"; 276 header += "OPTION NV_shader_atomic_int64;";
278 } 277 }
@@ -297,6 +296,9 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
297 header += "OPTION NV_viewport_array2;"; 296 header += "OPTION NV_viewport_array2;";
298 } 297 }
299 } 298 }
299 if (info.uses_typeless_image_reads && profile.support_typeless_image_loads) {
300 header += "OPTION EXT_shader_image_load_formatted;";
301 }
300 if (stage == Stage::Fragment && runtime_info.force_early_z != 0) { 302 if (stage == Stage::Fragment && runtime_info.force_early_z != 0) {
301 header += "OPTION NV_early_fragment_tests;"; 303 header += "OPTION NV_early_fragment_tests;";
302 } 304 }
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 747a133fb..2c0510f11 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -36,42 +36,6 @@
36 36
37namespace OpenGL { 37namespace OpenGL {
38namespace { 38namespace {
39// FIXME: Move this somewhere else
40const Shader::Profile profile{
41 .supported_spirv = 0x00010000,
42
43 .unified_descriptor_binding = false,
44 .support_descriptor_aliasing = false,
45 .support_int8 = false,
46 .support_int16 = false,
47 .support_vertex_instance_id = true,
48 .support_float_controls = false,
49 .support_separate_denorm_behavior = false,
50 .support_separate_rounding_mode = false,
51 .support_fp16_denorm_preserve = false,
52 .support_fp32_denorm_preserve = false,
53 .support_fp16_denorm_flush = false,
54 .support_fp32_denorm_flush = false,
55 .support_fp16_signed_zero_nan_preserve = false,
56 .support_fp32_signed_zero_nan_preserve = false,
57 .support_fp64_signed_zero_nan_preserve = false,
58 .support_explicit_workgroup_layout = false,
59 .support_vote = true,
60 .support_viewport_index_layer_non_geometry = true,
61 .support_viewport_mask = true,
62 .support_typeless_image_loads = true,
63 .support_demote_to_helper_invocation = false,
64 .support_int64_atomics = false,
65
66 .warp_size_potentially_larger_than_guest = true,
67 .lower_left_origin_mode = true,
68
69 .has_broken_spirv_clamp = true,
70 .has_broken_unsigned_image_offsets = true,
71 .has_broken_signed_operations = true,
72 .ignore_nan_fp_comparisons = true,
73};
74
75using Shader::Backend::GLASM::EmitGLASM; 39using Shader::Backend::GLASM::EmitGLASM;
76using Shader::Backend::SPIRV::EmitSPIRV; 40using Shader::Backend::SPIRV::EmitSPIRV;
77using Shader::Maxwell::TranslateProgram; 41using Shader::Maxwell::TranslateProgram;
@@ -279,7 +243,43 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
279 : VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_}, 243 : VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
280 emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_}, 244 emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_},
281 buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{ 245 buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{
282 state_tracker_} {} 246 state_tracker_} {
247 profile = Shader::Profile{
248 .supported_spirv = 0x00010000,
249
250 .unified_descriptor_binding = false,
251 .support_descriptor_aliasing = false,
252 .support_int8 = false,
253 .support_int16 = false,
254 .support_vertex_instance_id = true,
255 .support_float_controls = false,
256 .support_separate_denorm_behavior = false,
257 .support_separate_rounding_mode = false,
258 .support_fp16_denorm_preserve = false,
259 .support_fp32_denorm_preserve = false,
260 .support_fp16_denorm_flush = false,
261 .support_fp32_denorm_flush = false,
262 .support_fp16_signed_zero_nan_preserve = false,
263 .support_fp32_signed_zero_nan_preserve = false,
264 .support_fp64_signed_zero_nan_preserve = false,
265 .support_explicit_workgroup_layout = false,
266 .support_vote = true,
267 .support_viewport_index_layer_non_geometry =
268 device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
269 .support_viewport_mask = true,
270 .support_typeless_image_loads = device.HasImageLoadFormatted(),
271 .support_demote_to_helper_invocation = false,
272 .support_int64_atomics = false,
273
274 .warp_size_potentially_larger_than_guest = true,
275 .lower_left_origin_mode = true,
276
277 .has_broken_spirv_clamp = true,
278 .has_broken_unsigned_image_offsets = true,
279 .has_broken_signed_operations = true,
280 .ignore_nan_fp_comparisons = true,
281 };
282}
283 283
284ShaderCache::~ShaderCache() = default; 284ShaderCache::~ShaderCache() = default;
285 285
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index b479d073a..b49cd0ac7 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -86,6 +86,8 @@ private:
86 ShaderPools main_pools; 86 ShaderPools main_pools;
87 std::unordered_map<GraphicsProgramKey, std::unique_ptr<GraphicsProgram>> graphics_cache; 87 std::unordered_map<GraphicsProgramKey, std::unique_ptr<GraphicsProgram>> graphics_cache;
88 std::unordered_map<ComputeProgramKey, std::unique_ptr<ComputeProgram>> compute_cache; 88 std::unordered_map<ComputeProgramKey, std::unique_ptr<ComputeProgram>> compute_cache;
89
90 Shader::Profile profile;
89}; 91};
90 92
91} // namespace OpenGL 93} // namespace OpenGL