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-rw-r--r--src/yuzu/discord_impl.cpp84
-rw-r--r--src/yuzu/discord_impl.h7
2 files changed, 55 insertions, 36 deletions
diff --git a/src/yuzu/discord_impl.cpp b/src/yuzu/discord_impl.cpp
index ac2fc1bcb..913c7bb99 100644
--- a/src/yuzu/discord_impl.cpp
+++ b/src/yuzu/discord_impl.cpp
@@ -3,9 +3,12 @@
3 3
4#include <chrono> 4#include <chrono>
5#include <string> 5#include <string>
6
7#include <QNetworkAccessManager>
8#include <QNetworkReply>
6#include <discord_rpc.h> 9#include <discord_rpc.h>
7#include <fmt/format.h> 10#include <fmt/format.h>
8#include <httplib.h> 11
9#include "common/common_types.h" 12#include "common/common_types.h"
10#include "common/string_util.h" 13#include "common/string_util.h"
11#include "core/core.h" 14#include "core/core.h"
@@ -31,7 +34,7 @@ void DiscordImpl::Pause() {
31 Discord_ClearPresence(); 34 Discord_ClearPresence();
32} 35}
33 36
34static std::string GetGameString(const std::string& title) { 37std::string DiscordImpl::GetGameString(const std::string& title) {
35 // Convert to lowercase 38 // Convert to lowercase
36 std::string icon_name = Common::ToLower(title); 39 std::string icon_name = Common::ToLower(title);
37 40
@@ -56,51 +59,60 @@ static std::string GetGameString(const std::string& title) {
56 return icon_name; 59 return icon_name;
57} 60}
58 61
59void DiscordImpl::Update() { 62void DiscordImpl::UpdateGameStatus(bool use_default) {
63 const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
64 const std::string default_image = "yuzu_logo";
65 const std::string url = use_default ? default_image : game_url;
60 s64 start_time = std::chrono::duration_cast<std::chrono::seconds>( 66 s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
61 std::chrono::system_clock::now().time_since_epoch()) 67 std::chrono::system_clock::now().time_since_epoch())
62 .count(); 68 .count();
69 DiscordRichPresence presence{};
70
71 presence.largeImageKey = url.c_str();
72 presence.largeImageText = game_title.c_str();
73 presence.smallImageKey = default_image.c_str();
74 presence.smallImageText = default_text.c_str();
75 presence.state = game_title.c_str();
76 presence.details = "Currently in game";
77 presence.startTimestamp = start_time;
78 Discord_UpdatePresence(&presence);
79}
80
81void DiscordImpl::Update() {
63 const std::string default_text = "yuzu is an emulator for the Nintendo Switch"; 82 const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
64 const std::string default_image = "yuzu_logo"; 83 const std::string default_image = "yuzu_logo";
65 std::string game_cover_url = "https://yuzu-emu.org";
66 std::string title;
67
68 DiscordRichPresence presence{};
69 84
70 if (system.IsPoweredOn()) { 85 if (system.IsPoweredOn()) {
71 system.GetAppLoader().ReadTitle(title); 86 system.GetAppLoader().ReadTitle(game_title);
72 87
73 // Used to format Icon URL for yuzu website game compatibility page 88 // Used to format Icon URL for yuzu website game compatibility page
74 std::string icon_name = GetGameString(title); 89 std::string icon_name = GetGameString(game_title);
75 90 game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
76 // New Check for game cover 91
77 httplib::Client cli(game_cover_url); 92 QNetworkAccessManager* manager = new QNetworkAccessManager();
78 cli.set_connection_timeout(std::chrono::seconds(3)); 93
79 cli.set_read_timeout(std::chrono::seconds(3)); 94 QNetworkRequest request;
80 95 request.setUrl(QUrl(QString::fromStdString(game_url)));
81 if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) { 96 request.setTransferTimeout(3000);
82 if (res->status == 200) { 97 QNetworkReply* rep = manager->get(request);
83 game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name); 98
84 } else { 99 QObject::connect(manager, &QNetworkAccessManager::finished,
85 game_cover_url = "yuzu_logo"; 100 [this](QNetworkReply* reply) { UpdateGameStatus(reply->error()); });
86 } 101 QObject::connect(manager, &QNetworkAccessManager::finished, manager,
87 } else { 102 &QNetworkAccessManager::deleteLater);
88 game_cover_url = "yuzu_logo"; 103 QObject::connect(manager, &QNetworkAccessManager::finished, rep,
89 } 104 &QNetworkReply::deleteLater);
90 105 return;
91 presence.largeImageKey = game_cover_url.c_str();
92 presence.largeImageText = title.c_str();
93
94 presence.smallImageKey = default_image.c_str();
95 presence.smallImageText = default_text.c_str();
96 presence.state = title.c_str();
97 presence.details = "Currently in game";
98 } else {
99 presence.largeImageKey = default_image.c_str();
100 presence.largeImageText = default_text.c_str();
101 presence.details = "Currently not in game";
102 } 106 }
103 107
108 s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
109 std::chrono::system_clock::now().time_since_epoch())
110 .count();
111
112 DiscordRichPresence presence{};
113 presence.largeImageKey = default_image.c_str();
114 presence.largeImageText = default_text.c_str();
115 presence.details = "Currently not in game";
104 presence.startTimestamp = start_time; 116 presence.startTimestamp = start_time;
105 Discord_UpdatePresence(&presence); 117 Discord_UpdatePresence(&presence);
106} 118}
diff --git a/src/yuzu/discord_impl.h b/src/yuzu/discord_impl.h
index 84710b9c6..eb6cf9ae0 100644
--- a/src/yuzu/discord_impl.h
+++ b/src/yuzu/discord_impl.h
@@ -19,6 +19,13 @@ public:
19 void Pause() override; 19 void Pause() override;
20 void Update() override; 20 void Update() override;
21 21
22private:
23 std::string GetGameString(const std::string& title);
24 void UpdateGameStatus(bool use_default);
25
26 std::string game_url{};
27 std::string game_title{};
28
22 Core::System& system; 29 Core::System& system;
23}; 30};
24 31