diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index bf67e3a70..d238c1257 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h | |||
| @@ -98,17 +98,19 @@ private: | |||
| 98 | 98 | ||
| 99 | /** | 99 | /** |
| 100 | * Configures the color and depth framebuffer states. | 100 | * Configures the color and depth framebuffer states. |
| 101 | * @param must_reconfigure If true, tells the framebuffer to skip the cache and reconfigure | 101 | * |
| 102 | * again. Used by the texture cache to solve texception conflicts | 102 | * @param current_state The current OpenGL state. |
| 103 | * @param use_color_fb If true, configure color framebuffers. | 103 | * @param using_color_fb If true, configure color framebuffers. |
| 104 | * @param using_depth_fb If true, configure the depth/stencil framebuffer. | 104 | * @param using_depth_fb If true, configure the depth/stencil framebuffer. |
| 105 | * @param preserve_contents If true, tries to preserve data from a previously used framebuffer. | 105 | * @param preserve_contents If true, tries to preserve data from a previously used |
| 106 | * framebuffer. | ||
| 106 | * @param single_color_target Specifies if a single color buffer target should be used. | 107 | * @param single_color_target Specifies if a single color buffer target should be used. |
| 108 | * | ||
| 107 | * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture | 109 | * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture |
| 108 | * (requires using_depth_fb to be true) | 110 | * (requires using_depth_fb to be true) |
| 109 | */ | 111 | */ |
| 110 | std::pair<bool, bool> ConfigureFramebuffers( | 112 | std::pair<bool, bool> ConfigureFramebuffers( |
| 111 | OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true, | 113 | OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true, |
| 112 | bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); | 114 | bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); |
| 113 | 115 | ||
| 114 | /// Configures the current constbuffers to use for the draw command. | 116 | /// Configures the current constbuffers to use for the draw command. |