diff options
| -rw-r--r-- | src/core/hid/emulated_controller.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index f238d6ccd..5587ee097 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp | |||
| @@ -210,6 +210,13 @@ void EmulatedController::LoadTASParams() { | |||
| 210 | tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); | 210 | tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); |
| 211 | tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); | 211 | tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); |
| 212 | tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); | 212 | tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); |
| 213 | |||
| 214 | // set to optimal stick to avoid sanitizing the stick and tweaking the coordinates | ||
| 215 | // making sure they play back in the game as originally written down in the script file | ||
| 216 | tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f); | ||
| 217 | tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f); | ||
| 218 | tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f); | ||
| 219 | tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f); | ||
| 213 | } | 220 | } |
| 214 | 221 | ||
| 215 | void EmulatedController::LoadVirtualGamepadParams() { | 222 | void EmulatedController::LoadVirtualGamepadParams() { |