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m---------externals/dynarmic0
-rw-r--r--src/video_core/gpu.cpp32
-rw-r--r--src/video_core/gpu.h7
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp11
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp72
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h140
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h3
-rw-r--r--src/video_core/textures/decoders.cpp85
-rw-r--r--src/video_core/textures/decoders.h4
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp6
-rw-r--r--src/yuzu/game_list_p.h25
11 files changed, 154 insertions, 231 deletions
diff --git a/externals/dynarmic b/externals/dynarmic
Subproject 4f96c63025af34c1490c59f6729497b9866ffa3 Subproject 0118ee04f90faaff951989f3c2494bc6ffb70cf
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 4ff4d71c5..b90937d17 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -34,19 +34,51 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
34 34
35 switch (format) { 35 switch (format) {
36 case RenderTargetFormat::RGBA32_FLOAT: 36 case RenderTargetFormat::RGBA32_FLOAT:
37 case RenderTargetFormat::RGBA32_UINT:
37 return 16; 38 return 16;
38 case RenderTargetFormat::RGBA16_FLOAT: 39 case RenderTargetFormat::RGBA16_FLOAT:
39 case RenderTargetFormat::RG32_FLOAT: 40 case RenderTargetFormat::RG32_FLOAT:
40 return 8; 41 return 8;
41 case RenderTargetFormat::RGBA8_UNORM: 42 case RenderTargetFormat::RGBA8_UNORM:
43 case RenderTargetFormat::RGBA8_SRGB:
42 case RenderTargetFormat::RGB10_A2_UNORM: 44 case RenderTargetFormat::RGB10_A2_UNORM:
43 case RenderTargetFormat::BGRA8_UNORM: 45 case RenderTargetFormat::BGRA8_UNORM:
46 case RenderTargetFormat::RG16_UNORM:
47 case RenderTargetFormat::RG16_SNORM:
48 case RenderTargetFormat::RG16_UINT:
49 case RenderTargetFormat::RG16_SINT:
50 case RenderTargetFormat::RG16_FLOAT:
44 case RenderTargetFormat::R32_FLOAT: 51 case RenderTargetFormat::R32_FLOAT:
45 case RenderTargetFormat::R11G11B10_FLOAT: 52 case RenderTargetFormat::R11G11B10_FLOAT:
46 return 4; 53 return 4;
54 case RenderTargetFormat::R16_UNORM:
55 case RenderTargetFormat::R16_SNORM:
56 case RenderTargetFormat::R16_UINT:
57 case RenderTargetFormat::R16_SINT:
58 case RenderTargetFormat::R16_FLOAT:
59 return 2;
60 case RenderTargetFormat::R8_UNORM:
61 return 1;
47 default: 62 default:
48 UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format)); 63 UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
49 } 64 }
50} 65}
51 66
67u32 DepthFormatBytesPerPixel(DepthFormat format) {
68 switch (format) {
69 case DepthFormat::Z32_S8_X24_FLOAT:
70 return 8;
71 case DepthFormat::Z32_FLOAT:
72 case DepthFormat::S8_Z24_UNORM:
73 case DepthFormat::Z24_X8_UNORM:
74 case DepthFormat::Z24_S8_UNORM:
75 case DepthFormat::Z24_C8_UNORM:
76 return 4;
77 case DepthFormat::Z16_UNORM:
78 return 2;
79 default:
80 UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
81 }
82}
83
52} // namespace Tegra 84} // namespace Tegra
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 874eddd78..0164c747a 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -35,6 +35,10 @@ enum class RenderTargetFormat : u32 {
35 R11G11B10_FLOAT = 0xE0, 35 R11G11B10_FLOAT = 0xE0,
36 R32_FLOAT = 0xE5, 36 R32_FLOAT = 0xE5,
37 B5G6R5_UNORM = 0xE8, 37 B5G6R5_UNORM = 0xE8,
38 R16_UNORM = 0xEE,
39 R16_SNORM = 0xEF,
40 R16_SINT = 0xF0,
41 R16_UINT = 0xF1,
38 R16_FLOAT = 0xF2, 42 R16_FLOAT = 0xF2,
39 R8_UNORM = 0xF3, 43 R8_UNORM = 0xF3,
40}; 44};
@@ -52,6 +56,9 @@ enum class DepthFormat : u32 {
52/// Returns the number of bytes per pixel of each rendertarget format. 56/// Returns the number of bytes per pixel of each rendertarget format.
53u32 RenderTargetBytesPerPixel(RenderTargetFormat format); 57u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
54 58
59/// Returns the number of bytes per pixel of each depth format.
60u32 DepthFormatBytesPerPixel(DepthFormat format);
61
55class DebugContext; 62class DebugContext;
56 63
57/** 64/**
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 546e86532..8360feb5d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -332,8 +332,6 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
332 // TODO(bunnei): Implement this 332 // TODO(bunnei): Implement this
333 const bool has_stencil = false; 333 const bool has_stencil = false;
334 334
335 const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
336
337 const bool write_color_fb = 335 const bool write_color_fb =
338 state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE || 336 state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
339 state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE; 337 state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
@@ -346,9 +344,10 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
346 Surface depth_surface; 344 Surface depth_surface;
347 MathUtil::Rectangle<u32> surfaces_rect; 345 MathUtil::Rectangle<u32> surfaces_rect;
348 std::tie(color_surface, depth_surface, surfaces_rect) = 346 std::tie(color_surface, depth_surface, surfaces_rect) =
349 res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect); 347 res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
350 348
351 MathUtil::Rectangle<u32> draw_rect{ 349 const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
350 const MathUtil::Rectangle<u32> draw_rect{
352 static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left, 351 static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left,
353 surfaces_rect.left, surfaces_rect.right)), // Left 352 surfaces_rect.left, surfaces_rect.right)), // Left
354 static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top, 353 static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top,
@@ -812,9 +811,7 @@ void RasterizerOpenGL::SyncClipCoef() {
812void RasterizerOpenGL::SyncCullMode() { 811void RasterizerOpenGL::SyncCullMode() {
813 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; 812 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
814 813
815 // TODO(bunnei): Enable the below once more things work - until then, this may hide regressions 814 state.cull.enabled = regs.cull.enabled != 0;
816 // state.cull.enabled = regs.cull.enabled != 0;
817 state.cull.enabled = false;
818 815
819 if (state.cull.enabled) { 816 if (state.cull.enabled) {
820 state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); 817 state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index f6efce818..15a33ed9b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -122,6 +122,9 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
122 {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F 122 {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
123 {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F 123 {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
124 {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM 124 {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
125 {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
126 {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
127 {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
125 {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16 128 {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
126 {GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F 129 {GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
127 {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI 130 {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
@@ -183,36 +186,49 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
183 return {0, actual_height, width, 0}; 186 return {0, actual_height, width, 0};
184} 187}
185 188
189/// Returns true if the specified PixelFormat is a BCn format, e.g. DXT or DXN
190static bool IsFormatBCn(PixelFormat format) {
191 switch (format) {
192 case PixelFormat::DXT1:
193 case PixelFormat::DXT23:
194 case PixelFormat::DXT45:
195 case PixelFormat::DXN1:
196 case PixelFormat::DXN2SNORM:
197 case PixelFormat::DXN2UNORM:
198 case PixelFormat::BC7U:
199 return true;
200 }
201 return false;
202}
203
186template <bool morton_to_gl, PixelFormat format> 204template <bool morton_to_gl, PixelFormat format>
187void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr addr) { 205void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
206 Tegra::GPUVAddr addr) {
188 constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; 207 constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
189 constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); 208 constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
190 const auto& gpu = Core::System::GetInstance().GPU(); 209 const auto& gpu = Core::System::GetInstance().GPU();
191 210
192 if (morton_to_gl) { 211 if (morton_to_gl) {
193 if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) { 212 // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
194 auto data = Tegra::Texture::UnswizzleTexture( 213 // pixel values.
195 *gpu.memory_manager->GpuToCpuAddress(addr), 214 const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
196 SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height); 215 const std::vector<u8> data =
197 std::memcpy(gl_buffer, data.data(), data.size()); 216 Tegra::Texture::UnswizzleTexture(*gpu.memory_manager->GpuToCpuAddress(addr), tile_size,
198 } else { 217 bytes_per_pixel, stride, height, block_height);
199 auto data = Tegra::Texture::UnswizzleDepthTexture( 218 const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
200 *gpu.memory_manager->GpuToCpuAddress(addr), 219 gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
201 SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height);
202 std::memcpy(gl_buffer, data.data(), data.size());
203 }
204 } else { 220 } else {
205 // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should 221 // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
206 // check the configuration for this and perform more generic un/swizzle 222 // check the configuration for this and perform more generic un/swizzle
207 LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!"); 223 LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
208 VideoCore::MortonCopyPixels128( 224 VideoCore::MortonCopyPixels128(
209 stride, height, bytes_per_pixel, gl_bytes_per_pixel, 225 stride, height, bytes_per_pixel, gl_bytes_per_pixel,
210 Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer, 226 Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer.data(),
211 morton_to_gl); 227 morton_to_gl);
212 } 228 }
213} 229}
214 230
215static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), 231static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
216 SurfaceParams::MaxPixelFormat> 232 SurfaceParams::MaxPixelFormat>
217 morton_to_gl_fns = { 233 morton_to_gl_fns = {
218 MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>, 234 MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
@@ -226,16 +242,17 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
226 MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>, 242 MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
227 MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>, 243 MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
228 MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>, 244 MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
229 MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::RG16>, 245 MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::R16S>,
230 MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>, 246 MortonCopy<true, PixelFormat::R16UI>, MortonCopy<true, PixelFormat::R16I>,
231 MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>, 247 MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>,
232 MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>, 248 MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>,
233 MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>, 249 MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::RGB32F>,
234 MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, 250 MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>,
235 MortonCopy<true, PixelFormat::Z32FS8>, 251 MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
252 MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
236}; 253};
237 254
238static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), 255static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
239 SurfaceParams::MaxPixelFormat> 256 SurfaceParams::MaxPixelFormat>
240 gl_to_morton_fns = { 257 gl_to_morton_fns = {
241 MortonCopy<false, PixelFormat::ABGR8>, 258 MortonCopy<false, PixelFormat::ABGR8>,
@@ -263,6 +280,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
263 MortonCopy<false, PixelFormat::R32F>, 280 MortonCopy<false, PixelFormat::R32F>,
264 MortonCopy<false, PixelFormat::R16F>, 281 MortonCopy<false, PixelFormat::R16F>,
265 MortonCopy<false, PixelFormat::R16UNORM>, 282 MortonCopy<false, PixelFormat::R16UNORM>,
283 MortonCopy<false, PixelFormat::R16S>,
284 MortonCopy<false, PixelFormat::R16UI>,
285 MortonCopy<false, PixelFormat::R16I>,
266 MortonCopy<false, PixelFormat::RG16>, 286 MortonCopy<false, PixelFormat::RG16>,
267 MortonCopy<false, PixelFormat::RG16F>, 287 MortonCopy<false, PixelFormat::RG16F>,
268 MortonCopy<false, PixelFormat::RG16UI>, 288 MortonCopy<false, PixelFormat::RG16UI>,
@@ -467,7 +487,7 @@ void CachedSurface::LoadGLBuffer() {
467 gl_buffer.resize(copy_size); 487 gl_buffer.resize(copy_size);
468 488
469 morton_to_gl_fns[static_cast<size_t>(params.pixel_format)]( 489 morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
470 params.width, params.block_height, params.height, gl_buffer.data(), params.addr); 490 params.width, params.block_height, params.height, gl_buffer, params.addr);
471 } else { 491 } else {
472 const u8* const texture_src_data_end = texture_src_data + copy_size; 492 const u8* const texture_src_data_end = texture_src_data + copy_size;
473 493
@@ -494,7 +514,7 @@ void CachedSurface::FlushGLBuffer() {
494 std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes); 514 std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);
495 } else { 515 } else {
496 gl_to_morton_fns[static_cast<size_t>(params.pixel_format)]( 516 gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
497 params.width, params.block_height, params.height, gl_buffer.data(), params.addr); 517 params.width, params.block_height, params.height, gl_buffer, params.addr);
498 } 518 }
499} 519}
500 520
@@ -609,8 +629,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
609 return GetSurface(SurfaceParams::CreateForTexture(config)); 629 return GetSurface(SurfaceParams::CreateForTexture(config));
610} 630}
611 631
612SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( 632SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
613 bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) { 633 bool using_depth_fb) {
614 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; 634 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
615 635
616 // TODO(bunnei): This is hard corded to use just the first render buffer 636 // TODO(bunnei): This is hard corded to use just the first render buffer
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 26e2ee203..e24ba8cfe 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -46,22 +46,25 @@ struct SurfaceParams {
46 R32F = 20, 46 R32F = 20,
47 R16F = 21, 47 R16F = 21,
48 R16UNORM = 22, 48 R16UNORM = 22,
49 RG16 = 23, 49 R16S = 23,
50 RG16F = 24, 50 R16UI = 24,
51 RG16UI = 25, 51 R16I = 25,
52 RG16I = 26, 52 RG16 = 26,
53 RG16S = 27, 53 RG16F = 27,
54 RGB32F = 28, 54 RG16UI = 28,
55 SRGBA8 = 29, 55 RG16I = 29,
56 RG16S = 30,
57 RGB32F = 31,
58 SRGBA8 = 32,
56 59
57 MaxColorFormat, 60 MaxColorFormat,
58 61
59 // DepthStencil formats 62 // DepthStencil formats
60 Z24S8 = 30, 63 Z24S8 = 33,
61 S8Z24 = 31, 64 S8Z24 = 34,
62 Z32F = 32, 65 Z32F = 35,
63 Z16 = 33, 66 Z16 = 36,
64 Z32FS8 = 34, 67 Z32FS8 = 37,
65 68
66 MaxDepthStencilFormat, 69 MaxDepthStencilFormat,
67 70
@@ -122,6 +125,9 @@ struct SurfaceParams {
122 1, // R32F 125 1, // R32F
123 1, // R16F 126 1, // R16F
124 1, // R16UNORM 127 1, // R16UNORM
128 1, // R16S
129 1, // R16UI
130 1, // R16I
125 1, // RG16 131 1, // RG16
126 1, // RG16F 132 1, // RG16F
127 1, // RG16UI 133 1, // RG16UI
@@ -168,6 +174,9 @@ struct SurfaceParams {
168 32, // R32F 174 32, // R32F
169 16, // R16F 175 16, // R16F
170 16, // R16UNORM 176 16, // R16UNORM
177 16, // R16S
178 16, // R16UI
179 16, // R16I
171 32, // RG16 180 32, // RG16
172 32, // RG16F 181 32, // RG16F
173 32, // RG16UI 182 32, // RG16UI
@@ -245,6 +254,14 @@ struct SurfaceParams {
245 return PixelFormat::RG16S; 254 return PixelFormat::RG16S;
246 case Tegra::RenderTargetFormat::R16_FLOAT: 255 case Tegra::RenderTargetFormat::R16_FLOAT:
247 return PixelFormat::R16F; 256 return PixelFormat::R16F;
257 case Tegra::RenderTargetFormat::R16_UNORM:
258 return PixelFormat::R16UNORM;
259 case Tegra::RenderTargetFormat::R16_SNORM:
260 return PixelFormat::R16S;
261 case Tegra::RenderTargetFormat::R16_UINT:
262 return PixelFormat::R16UI;
263 case Tegra::RenderTargetFormat::R16_SINT:
264 return PixelFormat::R16I;
248 case Tegra::RenderTargetFormat::R32_FLOAT: 265 case Tegra::RenderTargetFormat::R32_FLOAT:
249 return PixelFormat::R32F; 266 return PixelFormat::R32F;
250 default: 267 default:
@@ -293,6 +310,12 @@ struct SurfaceParams {
293 return PixelFormat::R16F; 310 return PixelFormat::R16F;
294 case Tegra::Texture::ComponentType::UNORM: 311 case Tegra::Texture::ComponentType::UNORM:
295 return PixelFormat::R16UNORM; 312 return PixelFormat::R16UNORM;
313 case Tegra::Texture::ComponentType::SNORM:
314 return PixelFormat::R16S;
315 case Tegra::Texture::ComponentType::UINT:
316 return PixelFormat::R16UI;
317 case Tegra::Texture::ComponentType::SINT:
318 return PixelFormat::R16I;
296 } 319 }
297 LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", 320 LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
298 static_cast<u32>(component_type)); 321 static_cast<u32>(component_type));
@@ -348,92 +371,6 @@ struct SurfaceParams {
348 } 371 }
349 } 372 }
350 373
351 static Tegra::Texture::TextureFormat TextureFormatFromPixelFormat(PixelFormat format) {
352 // TODO(Subv): Properly implement this
353 switch (format) {
354 case PixelFormat::ABGR8:
355 case PixelFormat::SRGBA8:
356 return Tegra::Texture::TextureFormat::A8R8G8B8;
357 case PixelFormat::B5G6R5:
358 return Tegra::Texture::TextureFormat::B5G6R5;
359 case PixelFormat::A2B10G10R10:
360 return Tegra::Texture::TextureFormat::A2B10G10R10;
361 case PixelFormat::A1B5G5R5:
362 return Tegra::Texture::TextureFormat::A1B5G5R5;
363 case PixelFormat::R8:
364 return Tegra::Texture::TextureFormat::R8;
365 case PixelFormat::G8R8:
366 return Tegra::Texture::TextureFormat::G8R8;
367 case PixelFormat::RGBA16F:
368 return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
369 case PixelFormat::R11FG11FB10F:
370 return Tegra::Texture::TextureFormat::BF10GF11RF11;
371 case PixelFormat::RGBA32UI:
372 return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
373 case PixelFormat::DXT1:
374 return Tegra::Texture::TextureFormat::DXT1;
375 case PixelFormat::DXT23:
376 return Tegra::Texture::TextureFormat::DXT23;
377 case PixelFormat::DXT45:
378 return Tegra::Texture::TextureFormat::DXT45;
379 case PixelFormat::DXN1:
380 return Tegra::Texture::TextureFormat::DXN1;
381 case PixelFormat::DXN2UNORM:
382 case PixelFormat::DXN2SNORM:
383 return Tegra::Texture::TextureFormat::DXN2;
384 case PixelFormat::BC7U:
385 return Tegra::Texture::TextureFormat::BC7U;
386 case PixelFormat::ASTC_2D_4X4:
387 return Tegra::Texture::TextureFormat::ASTC_2D_4X4;
388 case PixelFormat::BGRA8:
389 // TODO(bunnei): This is fine for unswizzling (since we just need the right component
390 // sizes), but could be a bug if we used this function in different ways.
391 return Tegra::Texture::TextureFormat::A8R8G8B8;
392 case PixelFormat::RGBA32F:
393 return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
394 case PixelFormat::RGB32F:
395 return Tegra::Texture::TextureFormat::R32_G32_B32;
396 case PixelFormat::RG32F:
397 return Tegra::Texture::TextureFormat::R32_G32;
398 case PixelFormat::R32F:
399 return Tegra::Texture::TextureFormat::R32;
400 case PixelFormat::R16F:
401 case PixelFormat::R16UNORM:
402 return Tegra::Texture::TextureFormat::R16;
403 case PixelFormat::Z32F:
404 return Tegra::Texture::TextureFormat::ZF32;
405 case PixelFormat::Z24S8:
406 return Tegra::Texture::TextureFormat::Z24S8;
407 case PixelFormat::RG16F:
408 case PixelFormat::RG16:
409 case PixelFormat::RG16UI:
410 case PixelFormat::RG16I:
411 case PixelFormat::RG16S:
412 return Tegra::Texture::TextureFormat::R16_G16;
413 default:
414 LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
415 UNREACHABLE();
416 }
417 }
418
419 static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) {
420 switch (format) {
421 case PixelFormat::S8Z24:
422 return Tegra::DepthFormat::S8_Z24_UNORM;
423 case PixelFormat::Z24S8:
424 return Tegra::DepthFormat::Z24_S8_UNORM;
425 case PixelFormat::Z32F:
426 return Tegra::DepthFormat::Z32_FLOAT;
427 case PixelFormat::Z16:
428 return Tegra::DepthFormat::Z16_UNORM;
429 case PixelFormat::Z32FS8:
430 return Tegra::DepthFormat::Z32_S8_X24_FLOAT;
431 default:
432 LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
433 UNREACHABLE();
434 }
435 }
436
437 static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) { 374 static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
438 // TODO(Subv): Implement more component types 375 // TODO(Subv): Implement more component types
439 switch (type) { 376 switch (type) {
@@ -462,9 +399,11 @@ struct SurfaceParams {
462 case Tegra::RenderTargetFormat::RGB10_A2_UNORM: 399 case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
463 case Tegra::RenderTargetFormat::R8_UNORM: 400 case Tegra::RenderTargetFormat::R8_UNORM:
464 case Tegra::RenderTargetFormat::RG16_UNORM: 401 case Tegra::RenderTargetFormat::RG16_UNORM:
402 case Tegra::RenderTargetFormat::R16_UNORM:
465 case Tegra::RenderTargetFormat::B5G6R5_UNORM: 403 case Tegra::RenderTargetFormat::B5G6R5_UNORM:
466 return ComponentType::UNorm; 404 return ComponentType::UNorm;
467 case Tegra::RenderTargetFormat::RG16_SNORM: 405 case Tegra::RenderTargetFormat::RG16_SNORM:
406 case Tegra::RenderTargetFormat::R16_SNORM:
468 return ComponentType::SNorm; 407 return ComponentType::SNorm;
469 case Tegra::RenderTargetFormat::RGBA16_FLOAT: 408 case Tegra::RenderTargetFormat::RGBA16_FLOAT:
470 case Tegra::RenderTargetFormat::R11G11B10_FLOAT: 409 case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
@@ -476,8 +415,10 @@ struct SurfaceParams {
476 return ComponentType::Float; 415 return ComponentType::Float;
477 case Tegra::RenderTargetFormat::RGBA32_UINT: 416 case Tegra::RenderTargetFormat::RGBA32_UINT:
478 case Tegra::RenderTargetFormat::RG16_UINT: 417 case Tegra::RenderTargetFormat::RG16_UINT:
418 case Tegra::RenderTargetFormat::R16_UINT:
479 return ComponentType::UInt; 419 return ComponentType::UInt;
480 case Tegra::RenderTargetFormat::RG16_SINT: 420 case Tegra::RenderTargetFormat::RG16_SINT:
421 case Tegra::RenderTargetFormat::R16_SINT:
481 return ComponentType::SInt; 422 return ComponentType::SInt;
482 default: 423 default:
483 LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); 424 LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
@@ -634,8 +575,7 @@ public:
634 Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config); 575 Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
635 576
636 /// Get the color and depth surfaces based on the framebuffer configuration 577 /// Get the color and depth surfaces based on the framebuffer configuration
637 SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb, 578 SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb);
638 const MathUtil::Rectangle<s32>& viewport);
639 579
640 /// Flushes the surface to Switch memory 580 /// Flushes the surface to Switch memory
641 void FlushSurface(const Surface& surface); 581 void FlushSurface(const Surface& surface);
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 43be69dd1..c439446b1 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -45,6 +45,9 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
45 case Maxwell::VertexAttribute::Type::SignedNorm: { 45 case Maxwell::VertexAttribute::Type::SignedNorm: {
46 46
47 switch (attrib.size) { 47 switch (attrib.size) {
48 case Maxwell::VertexAttribute::Size::Size_32_32_32:
49 return GL_INT;
50 case Maxwell::VertexAttribute::Size::Size_8_8:
48 case Maxwell::VertexAttribute::Size::Size_8_8_8_8: 51 case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
49 return GL_BYTE; 52 return GL_BYTE;
50 case Maxwell::VertexAttribute::Size::Size_16_16: 53 case Maxwell::VertexAttribute::Size::Size_16_16:
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 7ea66584c..70746a34e 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -86,88 +86,11 @@ u32 BytesPerPixel(TextureFormat format) {
86 } 86 }
87} 87}
88 88
89static u32 DepthBytesPerPixel(DepthFormat format) { 89std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
90 switch (format) { 90 u32 height, u32 block_height) {
91 case DepthFormat::Z16_UNORM:
92 return 2;
93 case DepthFormat::S8_Z24_UNORM:
94 case DepthFormat::Z24_S8_UNORM:
95 case DepthFormat::Z32_FLOAT:
96 return 4;
97 case DepthFormat::Z32_S8_X24_FLOAT:
98 return 8;
99 default:
100 UNIMPLEMENTED_MSG("Format not implemented");
101 break;
102 }
103}
104
105std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
106 u32 block_height) {
107 u8* data = Memory::GetPointer(address);
108 u32 bytes_per_pixel = BytesPerPixel(format);
109
110 std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
111
112 switch (format) {
113 case TextureFormat::DXT1:
114 case TextureFormat::DXT23:
115 case TextureFormat::DXT45:
116 case TextureFormat::DXN1:
117 case TextureFormat::DXN2:
118 case TextureFormat::BC7U:
119 // In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
120 // values.
121 CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
122 unswizzled_data.data(), true, block_height);
123 break;
124 case TextureFormat::A8R8G8B8:
125 case TextureFormat::A2B10G10R10:
126 case TextureFormat::A1B5G5R5:
127 case TextureFormat::B5G6R5:
128 case TextureFormat::R8:
129 case TextureFormat::G8R8:
130 case TextureFormat::R16_G16_B16_A16:
131 case TextureFormat::R32_G32_B32_A32:
132 case TextureFormat::R32_G32:
133 case TextureFormat::R32:
134 case TextureFormat::R16:
135 case TextureFormat::R16_G16:
136 case TextureFormat::BF10GF11RF11:
137 case TextureFormat::ASTC_2D_4X4:
138 case TextureFormat::R32_G32_B32:
139 CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
140 unswizzled_data.data(), true, block_height);
141 break;
142 default:
143 UNIMPLEMENTED_MSG("Format not implemented");
144 break;
145 }
146
147 return unswizzled_data;
148}
149
150std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
151 u32 block_height) {
152 u8* data = Memory::GetPointer(address);
153 u32 bytes_per_pixel = DepthBytesPerPixel(format);
154
155 std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); 91 std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
156 92 CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel,
157 switch (format) { 93 Memory::GetPointer(address), unswizzled_data.data(), true, block_height);
158 case DepthFormat::Z16_UNORM:
159 case DepthFormat::S8_Z24_UNORM:
160 case DepthFormat::Z24_S8_UNORM:
161 case DepthFormat::Z32_FLOAT:
162 case DepthFormat::Z32_S8_X24_FLOAT:
163 CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
164 unswizzled_data.data(), true, block_height);
165 break;
166 default:
167 UNIMPLEMENTED_MSG("Format not implemented");
168 break;
169 }
170
171 return unswizzled_data; 94 return unswizzled_data;
172} 95}
173 96
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index 73a4924d1..1f7b731be 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -13,8 +13,8 @@ namespace Tegra::Texture {
13/** 13/**
14 * Unswizzles a swizzled texture without changing its format. 14 * Unswizzles a swizzled texture without changing its format.
15 */ 15 */
16std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height, 16std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
17 u32 block_height = TICEntry::DefaultBlockHeight); 17 u32 height, u32 block_height = TICEntry::DefaultBlockHeight);
18 18
19/** 19/**
20 * Unswizzles a swizzled depth texture without changing its format. 20 * Unswizzles a swizzled depth texture without changing its format.
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index 3f7103ab9..e037223c2 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -383,8 +383,10 @@ void GraphicsSurfaceWidget::OnUpdate() {
383 QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32); 383 QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
384 boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address); 384 boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address);
385 385
386 auto unswizzled_data = 386 // TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
387 Tegra::Texture::UnswizzleTexture(*address, surface_format, surface_width, surface_height); 387 // Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
388 auto unswizzled_data = Tegra::Texture::UnswizzleTexture(
389 *address, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height);
388 390
389 auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format, 391 auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
390 surface_width, surface_height); 392 surface_width, surface_height);
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 114a0fc7f..8fe5e8b80 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -4,6 +4,7 @@
4 4
5#pragma once 5#pragma once
6 6
7#include <array>
7#include <atomic> 8#include <atomic>
8#include <utility> 9#include <utility>
9#include <QImage> 10#include <QImage>
@@ -39,7 +40,6 @@ public:
39 * If this class receives valid SMDH data, it will also display game icons and titles. 40 * If this class receives valid SMDH data, it will also display game icons and titles.
40 */ 41 */
41class GameListItemPath : public GameListItem { 42class GameListItemPath : public GameListItem {
42
43public: 43public:
44 static const int FullPathRole = Qt::UserRole + 1; 44 static const int FullPathRole = Qt::UserRole + 1;
45 static const int TitleRole = Qt::UserRole + 2; 45 static const int TitleRole = Qt::UserRole + 2;
@@ -48,18 +48,18 @@ public:
48 48
49 GameListItemPath() = default; 49 GameListItemPath() = default;
50 GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, 50 GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
51 const QString& game_name, const QString& game_type, u64 program_id) 51 const QString& game_name, const QString& game_type, u64 program_id) {
52 : GameListItem() {
53 setData(game_path, FullPathRole); 52 setData(game_path, FullPathRole);
54 setData(game_name, TitleRole); 53 setData(game_name, TitleRole);
55 setData(qulonglong(program_id), ProgramIdRole); 54 setData(qulonglong(program_id), ProgramIdRole);
56 setData(game_type, FileTypeRole); 55 setData(game_type, FileTypeRole);
57 56
57 const u32 size = UISettings::values.icon_size;
58
58 QPixmap picture; 59 QPixmap picture;
59 u32 size = UISettings::values.icon_size; 60 if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
60 if (!picture.loadFromData(picture_data.data(), picture_data.size()))
61 picture = GetDefaultIcon(size); 61 picture = GetDefaultIcon(size);
62 62 }
63 picture = picture.scaled(size, size); 63 picture = picture.scaled(size, size);
64 64
65 setData(picture, Qt::DecorationRole); 65 setData(picture, Qt::DecorationRole);
@@ -70,17 +70,16 @@ public:
70 std::string filename; 70 std::string filename;
71 Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, 71 Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
72 nullptr); 72 nullptr);
73 QString title = data(TitleRole).toString();
74 73
75 std::vector<QString> row_data{ 74 const std::array<QString, 4> row_data{{
76 QString::fromStdString(filename), 75 QString::fromStdString(filename),
77 data(FileTypeRole).toString(), 76 data(FileTypeRole).toString(),
78 QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())), 77 QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
79 data(TitleRole).toString(), 78 data(TitleRole).toString(),
80 }; 79 }};
81 80
82 auto row1 = row_data.at(UISettings::values.row_1_text_id); 81 const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
83 auto row2 = row_data.at(UISettings::values.row_2_text_id); 82 const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
84 83
85 if (row1.isEmpty() || row1 == row2) 84 if (row1.isEmpty() || row1 == row2)
86 return row2; 85 return row2;
@@ -88,9 +87,9 @@ public:
88 return row1; 87 return row1;
89 88
90 return row1 + "\n " + row2; 89 return row1 + "\n " + row2;
91 } else {
92 return GameListItem::data(role);
93 } 90 }
91
92 return GameListItem::data(role);
94 } 93 }
95}; 94};
96 95