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-rw-r--r--src/core/hle/service/filesystem/filesystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp
index e17d637e4..9b87e3484 100644
--- a/src/core/hle/service/filesystem/filesystem.cpp
+++ b/src/core/hle/service/filesystem/filesystem.cpp
@@ -59,7 +59,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
59ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const { 59ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
60 std::string path(FileUtil::SanitizePath(path_)); 60 std::string path(FileUtil::SanitizePath(path_));
61 auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path)); 61 auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
62 if (path == "/" || path == "\\") { 62 if (path.empty()) {
63 // TODO(DarkLordZach): Why do games call this and what should it do? Works as is but... 63 // TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
64 return RESULT_SUCCESS; 64 return RESULT_SUCCESS;
65 } 65 }