diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 246 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 13 |
3 files changed, 158 insertions, 105 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index bf381271e..8976c77c6 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -104,7 +104,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo | |||
| 104 | } | 104 | } |
| 105 | 105 | ||
| 106 | ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported"); | 106 | ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported"); |
| 107 | 107 | OpenGLState::ApplyDefaultState(); | |
| 108 | // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0 | 108 | // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0 |
| 109 | state.clip_distance[0] = true; | 109 | state.clip_distance[0] = true; |
| 110 | 110 | ||
| @@ -115,8 +115,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo | |||
| 115 | state.draw.shader_program = 0; | 115 | state.draw.shader_program = 0; |
| 116 | state.Apply(); | 116 | state.Apply(); |
| 117 | 117 | ||
| 118 | glEnable(GL_BLEND); | ||
| 119 | |||
| 120 | glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment); | 118 | glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment); |
| 121 | 119 | ||
| 122 | LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!"); | 120 | LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!"); |
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index d8a43cc94..b6b426f34 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp | |||
| @@ -89,7 +89,18 @@ OpenGLState::OpenGLState() { | |||
| 89 | point.size = 1; | 89 | point.size = 1; |
| 90 | } | 90 | } |
| 91 | 91 | ||
| 92 | void OpenGLState::Apply() const { | 92 | void OpenGLState::ApplyDefaultState() { |
| 93 | glDisable(GL_FRAMEBUFFER_SRGB); | ||
| 94 | glDisable(GL_CULL_FACE); | ||
| 95 | glDisable(GL_DEPTH_TEST); | ||
| 96 | glDisable(GL_PRIMITIVE_RESTART); | ||
| 97 | glDisable(GL_STENCIL_TEST); | ||
| 98 | glEnable(GL_BLEND); | ||
| 99 | glDisable(GL_COLOR_LOGIC_OP); | ||
| 100 | glDisable(GL_SCISSOR_TEST); | ||
| 101 | } | ||
| 102 | |||
| 103 | void OpenGLState::ApplySRgb() const { | ||
| 93 | // sRGB | 104 | // sRGB |
| 94 | if (framebuffer_srgb.enabled != cur_state.framebuffer_srgb.enabled) { | 105 | if (framebuffer_srgb.enabled != cur_state.framebuffer_srgb.enabled) { |
| 95 | if (framebuffer_srgb.enabled) { | 106 | if (framebuffer_srgb.enabled) { |
| @@ -100,96 +111,122 @@ void OpenGLState::Apply() const { | |||
| 100 | glDisable(GL_FRAMEBUFFER_SRGB); | 111 | glDisable(GL_FRAMEBUFFER_SRGB); |
| 101 | } | 112 | } |
| 102 | } | 113 | } |
| 114 | } | ||
| 115 | |||
| 116 | void OpenGLState::ApplyCulling() const { | ||
| 103 | // Culling | 117 | // Culling |
| 104 | if (cull.enabled != cur_state.cull.enabled) { | 118 | const bool cull_changed = cull.enabled != cur_state.cull.enabled; |
| 119 | if (cull_changed) { | ||
| 105 | if (cull.enabled) { | 120 | if (cull.enabled) { |
| 106 | glEnable(GL_CULL_FACE); | 121 | glEnable(GL_CULL_FACE); |
| 107 | } else { | 122 | } else { |
| 108 | glDisable(GL_CULL_FACE); | 123 | glDisable(GL_CULL_FACE); |
| 109 | } | 124 | } |
| 110 | } | 125 | } |
| 126 | if (cull.enabled) { | ||
| 127 | if (cull_changed || cull.mode != cur_state.cull.mode) { | ||
| 128 | glCullFace(cull.mode); | ||
| 129 | } | ||
| 111 | 130 | ||
| 112 | if (cull.mode != cur_state.cull.mode) { | 131 | if (cull_changed || cull.front_face != cur_state.cull.front_face) { |
| 113 | glCullFace(cull.mode); | 132 | glFrontFace(cull.front_face); |
| 114 | } | 133 | } |
| 115 | |||
| 116 | if (cull.front_face != cur_state.cull.front_face) { | ||
| 117 | glFrontFace(cull.front_face); | ||
| 118 | } | 134 | } |
| 135 | } | ||
| 119 | 136 | ||
| 137 | void OpenGLState::ApplyDepth() const { | ||
| 120 | // Depth test | 138 | // Depth test |
| 121 | if (depth.test_enabled != cur_state.depth.test_enabled) { | 139 | const bool depth_test_changed = depth.test_enabled != cur_state.depth.test_enabled; |
| 140 | if (depth_test_changed) { | ||
| 122 | if (depth.test_enabled) { | 141 | if (depth.test_enabled) { |
| 123 | glEnable(GL_DEPTH_TEST); | 142 | glEnable(GL_DEPTH_TEST); |
| 124 | } else { | 143 | } else { |
| 125 | glDisable(GL_DEPTH_TEST); | 144 | glDisable(GL_DEPTH_TEST); |
| 126 | } | 145 | } |
| 127 | } | 146 | } |
| 128 | 147 | if (depth.test_enabled && | |
| 129 | if (depth.test_func != cur_state.depth.test_func) { | 148 | (depth_test_changed || depth.test_func != cur_state.depth.test_func)) { |
| 130 | glDepthFunc(depth.test_func); | 149 | glDepthFunc(depth.test_func); |
| 131 | } | 150 | } |
| 132 | |||
| 133 | // Depth mask | 151 | // Depth mask |
| 134 | if (depth.write_mask != cur_state.depth.write_mask) { | 152 | if (depth.write_mask != cur_state.depth.write_mask) { |
| 135 | glDepthMask(depth.write_mask); | 153 | glDepthMask(depth.write_mask); |
| 136 | } | 154 | } |
| 137 | |||
| 138 | // Depth range | 155 | // Depth range |
| 139 | if (depth.depth_range_near != cur_state.depth.depth_range_near || | 156 | if (depth.depth_range_near != cur_state.depth.depth_range_near || |
| 140 | depth.depth_range_far != cur_state.depth.depth_range_far) { | 157 | depth.depth_range_far != cur_state.depth.depth_range_far) { |
| 141 | glDepthRange(depth.depth_range_near, depth.depth_range_far); | 158 | glDepthRange(depth.depth_range_near, depth.depth_range_far); |
| 142 | } | 159 | } |
| 160 | } | ||
| 143 | 161 | ||
| 144 | // Primitive restart | 162 | void OpenGLState::ApplyPrimitiveRestart() const { |
| 145 | if (primitive_restart.enabled != cur_state.primitive_restart.enabled) { | 163 | const bool primitive_restart_changed = |
| 164 | primitive_restart.enabled != cur_state.primitive_restart.enabled; | ||
| 165 | if (primitive_restart_changed) { | ||
| 146 | if (primitive_restart.enabled) { | 166 | if (primitive_restart.enabled) { |
| 147 | glEnable(GL_PRIMITIVE_RESTART); | 167 | glEnable(GL_PRIMITIVE_RESTART); |
| 148 | } else { | 168 | } else { |
| 149 | glDisable(GL_PRIMITIVE_RESTART); | 169 | glDisable(GL_PRIMITIVE_RESTART); |
| 150 | } | 170 | } |
| 151 | } | 171 | } |
| 152 | if (primitive_restart.index != cur_state.primitive_restart.index) { | 172 | if (primitive_restart_changed || |
| 173 | (primitive_restart.enabled && | ||
| 174 | primitive_restart.index != cur_state.primitive_restart.index)) { | ||
| 153 | glPrimitiveRestartIndex(primitive_restart.index); | 175 | glPrimitiveRestartIndex(primitive_restart.index); |
| 154 | } | 176 | } |
| 177 | } | ||
| 155 | 178 | ||
| 156 | // Color mask | 179 | void OpenGLState::ApplyStencilTest() const { |
| 157 | if (color_mask.red_enabled != cur_state.color_mask.red_enabled || | 180 | const bool stencil_test_changed = stencil.test_enabled != cur_state.stencil.test_enabled; |
| 158 | color_mask.green_enabled != cur_state.color_mask.green_enabled || | 181 | if (stencil_test_changed) { |
| 159 | color_mask.blue_enabled != cur_state.color_mask.blue_enabled || | ||
| 160 | color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) { | ||
| 161 | glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled, | ||
| 162 | color_mask.alpha_enabled); | ||
| 163 | } | ||
| 164 | |||
| 165 | // Stencil test | ||
| 166 | if (stencil.test_enabled != cur_state.stencil.test_enabled) { | ||
| 167 | if (stencil.test_enabled) { | 182 | if (stencil.test_enabled) { |
| 168 | glEnable(GL_STENCIL_TEST); | 183 | glEnable(GL_STENCIL_TEST); |
| 169 | } else { | 184 | } else { |
| 170 | glDisable(GL_STENCIL_TEST); | 185 | glDisable(GL_STENCIL_TEST); |
| 171 | } | 186 | } |
| 172 | } | 187 | } |
| 173 | auto config_stencil = [](GLenum face, const auto& config, const auto& prev_config) { | 188 | if (stencil.test_enabled) { |
| 174 | if (config.test_func != prev_config.test_func || config.test_ref != prev_config.test_ref || | 189 | auto config_stencil = [stencil_test_changed](GLenum face, const auto& config, |
| 175 | config.test_mask != prev_config.test_mask) { | 190 | const auto& prev_config) { |
| 176 | glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask); | 191 | if (stencil_test_changed || config.test_func != prev_config.test_func || |
| 177 | } | 192 | config.test_ref != prev_config.test_ref || |
| 178 | if (config.action_depth_fail != prev_config.action_depth_fail || | 193 | config.test_mask != prev_config.test_mask) { |
| 179 | config.action_depth_pass != prev_config.action_depth_pass || | 194 | glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask); |
| 180 | config.action_stencil_fail != prev_config.action_stencil_fail) { | 195 | } |
| 181 | glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail, | 196 | if (stencil_test_changed || config.action_depth_fail != prev_config.action_depth_fail || |
| 182 | config.action_depth_pass); | 197 | config.action_depth_pass != prev_config.action_depth_pass || |
| 183 | } | 198 | config.action_stencil_fail != prev_config.action_stencil_fail) { |
| 184 | if (config.write_mask != prev_config.write_mask) { | 199 | glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail, |
| 185 | glStencilMaskSeparate(face, config.write_mask); | 200 | config.action_depth_pass); |
| 201 | } | ||
| 202 | if (config.write_mask != prev_config.write_mask) { | ||
| 203 | glStencilMaskSeparate(face, config.write_mask); | ||
| 204 | } | ||
| 205 | }; | ||
| 206 | config_stencil(GL_FRONT, stencil.front, cur_state.stencil.front); | ||
| 207 | config_stencil(GL_BACK, stencil.back, cur_state.stencil.back); | ||
| 208 | } | ||
| 209 | } | ||
| 210 | |||
| 211 | void OpenGLState::ApplyScissorTest() const { | ||
| 212 | const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled; | ||
| 213 | if (scissor_changed) { | ||
| 214 | if (scissor.enabled) { | ||
| 215 | glEnable(GL_SCISSOR_TEST); | ||
| 216 | } else { | ||
| 217 | glDisable(GL_SCISSOR_TEST); | ||
| 186 | } | 218 | } |
| 187 | }; | 219 | } |
| 188 | config_stencil(GL_FRONT, stencil.front, cur_state.stencil.front); | 220 | if (scissor_changed || scissor_changed || scissor.x != cur_state.scissor.x || |
| 189 | config_stencil(GL_BACK, stencil.back, cur_state.stencil.back); | 221 | scissor.y != cur_state.scissor.y || scissor.width != cur_state.scissor.width || |
| 222 | scissor.height != cur_state.scissor.height) { | ||
| 223 | glScissor(scissor.x, scissor.y, scissor.width, scissor.height); | ||
| 224 | } | ||
| 225 | } | ||
| 190 | 226 | ||
| 191 | // Blending | 227 | void OpenGLState::ApplyBlending() const { |
| 192 | if (blend.enabled != cur_state.blend.enabled) { | 228 | const bool blend_changed = blend.enabled != cur_state.blend.enabled; |
| 229 | if (blend_changed) { | ||
| 193 | if (blend.enabled) { | 230 | if (blend.enabled) { |
| 194 | ASSERT(!logic_op.enabled); | 231 | ASSERT(!logic_op.enabled); |
| 195 | glEnable(GL_BLEND); | 232 | glEnable(GL_BLEND); |
| @@ -197,29 +234,32 @@ void OpenGLState::Apply() const { | |||
| 197 | glDisable(GL_BLEND); | 234 | glDisable(GL_BLEND); |
| 198 | } | 235 | } |
| 199 | } | 236 | } |
| 237 | if (blend.enabled) { | ||
| 238 | if (blend_changed || blend.color.red != cur_state.blend.color.red || | ||
| 239 | blend.color.green != cur_state.blend.color.green || | ||
| 240 | blend.color.blue != cur_state.blend.color.blue || | ||
| 241 | blend.color.alpha != cur_state.blend.color.alpha) { | ||
| 242 | glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha); | ||
| 243 | } | ||
| 200 | 244 | ||
| 201 | if (blend.color.red != cur_state.blend.color.red || | 245 | if (blend_changed || blend.src_rgb_func != cur_state.blend.src_rgb_func || |
| 202 | blend.color.green != cur_state.blend.color.green || | 246 | blend.dst_rgb_func != cur_state.blend.dst_rgb_func || |
| 203 | blend.color.blue != cur_state.blend.color.blue || | 247 | blend.src_a_func != cur_state.blend.src_a_func || |
| 204 | blend.color.alpha != cur_state.blend.color.alpha) { | 248 | blend.dst_a_func != cur_state.blend.dst_a_func) { |
| 205 | glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha); | 249 | glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func, |
| 206 | } | 250 | blend.dst_a_func); |
| 207 | 251 | } | |
| 208 | if (blend.src_rgb_func != cur_state.blend.src_rgb_func || | ||
| 209 | blend.dst_rgb_func != cur_state.blend.dst_rgb_func || | ||
| 210 | blend.src_a_func != cur_state.blend.src_a_func || | ||
| 211 | blend.dst_a_func != cur_state.blend.dst_a_func) { | ||
| 212 | glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func, | ||
| 213 | blend.dst_a_func); | ||
| 214 | } | ||
| 215 | 252 | ||
| 216 | if (blend.rgb_equation != cur_state.blend.rgb_equation || | 253 | if (blend_changed || blend.rgb_equation != cur_state.blend.rgb_equation || |
| 217 | blend.a_equation != cur_state.blend.a_equation) { | 254 | blend.a_equation != cur_state.blend.a_equation) { |
| 218 | glBlendEquationSeparate(blend.rgb_equation, blend.a_equation); | 255 | glBlendEquationSeparate(blend.rgb_equation, blend.a_equation); |
| 256 | } | ||
| 219 | } | 257 | } |
| 258 | } | ||
| 220 | 259 | ||
| 221 | // Logic Operation | 260 | void OpenGLState::ApplyLogicOp() const { |
| 222 | if (logic_op.enabled != cur_state.logic_op.enabled) { | 261 | const bool logic_op_changed = logic_op.enabled != cur_state.logic_op.enabled; |
| 262 | if (logic_op_changed) { | ||
| 223 | if (logic_op.enabled) { | 263 | if (logic_op.enabled) { |
| 224 | ASSERT(!blend.enabled); | 264 | ASSERT(!blend.enabled); |
| 225 | glEnable(GL_COLOR_LOGIC_OP); | 265 | glEnable(GL_COLOR_LOGIC_OP); |
| @@ -228,11 +268,13 @@ void OpenGLState::Apply() const { | |||
| 228 | } | 268 | } |
| 229 | } | 269 | } |
| 230 | 270 | ||
| 231 | if (logic_op.operation != cur_state.logic_op.operation) { | 271 | if (logic_op.enabled && |
| 272 | (logic_op_changed || logic_op.operation != cur_state.logic_op.operation)) { | ||
| 232 | glLogicOp(logic_op.operation); | 273 | glLogicOp(logic_op.operation); |
| 233 | } | 274 | } |
| 275 | } | ||
| 234 | 276 | ||
| 235 | // Textures | 277 | void OpenGLState::ApplyTextures() const { |
| 236 | for (std::size_t i = 0; i < std::size(texture_units); ++i) { | 278 | for (std::size_t i = 0; i < std::size(texture_units); ++i) { |
| 237 | const auto& texture_unit = texture_units[i]; | 279 | const auto& texture_unit = texture_units[i]; |
| 238 | const auto& cur_state_texture_unit = cur_state.texture_units[i]; | 280 | const auto& cur_state_texture_unit = cur_state.texture_units[i]; |
| @@ -251,28 +293,29 @@ void OpenGLState::Apply() const { | |||
| 251 | glTexParameteriv(texture_unit.target, GL_TEXTURE_SWIZZLE_RGBA, mask.data()); | 293 | glTexParameteriv(texture_unit.target, GL_TEXTURE_SWIZZLE_RGBA, mask.data()); |
| 252 | } | 294 | } |
| 253 | } | 295 | } |
| 296 | } | ||
| 254 | 297 | ||
| 255 | // Samplers | 298 | void OpenGLState::ApplySamplers() const { |
| 256 | { | 299 | bool has_delta{}; |
| 257 | bool has_delta{}; | 300 | std::size_t first{}, last{}; |
| 258 | std::size_t first{}, last{}; | 301 | std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers; |
| 259 | std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers; | 302 | for (std::size_t i = 0; i < std::size(samplers); ++i) { |
| 260 | for (std::size_t i = 0; i < std::size(samplers); ++i) { | 303 | samplers[i] = texture_units[i].sampler; |
| 261 | samplers[i] = texture_units[i].sampler; | 304 | if (samplers[i] != cur_state.texture_units[i].sampler) { |
| 262 | if (samplers[i] != cur_state.texture_units[i].sampler) { | 305 | if (!has_delta) { |
| 263 | if (!has_delta) { | 306 | first = i; |
| 264 | first = i; | 307 | has_delta = true; |
| 265 | has_delta = true; | ||
| 266 | } | ||
| 267 | last = i; | ||
| 268 | } | 308 | } |
| 269 | } | 309 | last = i; |
| 270 | if (has_delta) { | ||
| 271 | glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), | ||
| 272 | samplers.data()); | ||
| 273 | } | 310 | } |
| 274 | } | 311 | } |
| 312 | if (has_delta) { | ||
| 313 | glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), | ||
| 314 | samplers.data()); | ||
| 315 | } | ||
| 316 | } | ||
| 275 | 317 | ||
| 318 | void OpenGLState::Apply() const { | ||
| 276 | // Framebuffer | 319 | // Framebuffer |
| 277 | if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { | 320 | if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { |
| 278 | glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); | 321 | glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); |
| @@ -305,27 +348,12 @@ void OpenGLState::Apply() const { | |||
| 305 | if (draw.program_pipeline != cur_state.draw.program_pipeline) { | 348 | if (draw.program_pipeline != cur_state.draw.program_pipeline) { |
| 306 | glBindProgramPipeline(draw.program_pipeline); | 349 | glBindProgramPipeline(draw.program_pipeline); |
| 307 | } | 350 | } |
| 308 | 351 | // Viewport | |
| 309 | // Scissor test | ||
| 310 | if (scissor.enabled != cur_state.scissor.enabled) { | ||
| 311 | if (scissor.enabled) { | ||
| 312 | glEnable(GL_SCISSOR_TEST); | ||
| 313 | } else { | ||
| 314 | glDisable(GL_SCISSOR_TEST); | ||
| 315 | } | ||
| 316 | } | ||
| 317 | |||
| 318 | if (scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y || | ||
| 319 | scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height) { | ||
| 320 | glScissor(scissor.x, scissor.y, scissor.width, scissor.height); | ||
| 321 | } | ||
| 322 | |||
| 323 | if (viewport.x != cur_state.viewport.x || viewport.y != cur_state.viewport.y || | 352 | if (viewport.x != cur_state.viewport.x || viewport.y != cur_state.viewport.y || |
| 324 | viewport.width != cur_state.viewport.width || | 353 | viewport.width != cur_state.viewport.width || |
| 325 | viewport.height != cur_state.viewport.height) { | 354 | viewport.height != cur_state.viewport.height) { |
| 326 | glViewport(viewport.x, viewport.y, viewport.width, viewport.height); | 355 | glViewport(viewport.x, viewport.y, viewport.width, viewport.height); |
| 327 | } | 356 | } |
| 328 | |||
| 329 | // Clip distance | 357 | // Clip distance |
| 330 | for (std::size_t i = 0; i < clip_distance.size(); ++i) { | 358 | for (std::size_t i = 0; i < clip_distance.size(); ++i) { |
| 331 | if (clip_distance[i] != cur_state.clip_distance[i]) { | 359 | if (clip_distance[i] != cur_state.clip_distance[i]) { |
| @@ -336,12 +364,28 @@ void OpenGLState::Apply() const { | |||
| 336 | } | 364 | } |
| 337 | } | 365 | } |
| 338 | } | 366 | } |
| 339 | 367 | // Color mask | |
| 368 | if (color_mask.red_enabled != cur_state.color_mask.red_enabled || | ||
| 369 | color_mask.green_enabled != cur_state.color_mask.green_enabled || | ||
| 370 | color_mask.blue_enabled != cur_state.color_mask.blue_enabled || | ||
| 371 | color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) { | ||
| 372 | glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled, | ||
| 373 | color_mask.alpha_enabled); | ||
| 374 | } | ||
| 340 | // Point | 375 | // Point |
| 341 | if (point.size != cur_state.point.size) { | 376 | if (point.size != cur_state.point.size) { |
| 342 | glPointSize(point.size); | 377 | glPointSize(point.size); |
| 343 | } | 378 | } |
| 344 | 379 | ApplyScissorTest(); | |
| 380 | ApplyStencilTest(); | ||
| 381 | ApplySRgb(); | ||
| 382 | ApplyCulling(); | ||
| 383 | ApplyDepth(); | ||
| 384 | ApplyPrimitiveRestart(); | ||
| 385 | ApplyBlending(); | ||
| 386 | ApplyLogicOp(); | ||
| 387 | ApplyTextures(); | ||
| 388 | ApplySamplers(); | ||
| 345 | cur_state = *this; | 389 | cur_state = *this; |
| 346 | } | 390 | } |
| 347 | 391 | ||
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 9e2c573b5..fe648aff6 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h | |||
| @@ -173,7 +173,8 @@ public: | |||
| 173 | } | 173 | } |
| 174 | /// Apply this state as the current OpenGL state | 174 | /// Apply this state as the current OpenGL state |
| 175 | void Apply() const; | 175 | void Apply() const; |
| 176 | 176 | /// Set the initial OpenGL state | |
| 177 | static void ApplyDefaultState(); | ||
| 177 | /// Resets any references to the given resource | 178 | /// Resets any references to the given resource |
| 178 | OpenGLState& UnbindTexture(GLuint handle); | 179 | OpenGLState& UnbindTexture(GLuint handle); |
| 179 | OpenGLState& ResetSampler(GLuint handle); | 180 | OpenGLState& ResetSampler(GLuint handle); |
| @@ -188,6 +189,16 @@ private: | |||
| 188 | // Workaround for sRGB problems caused by | 189 | // Workaround for sRGB problems caused by |
| 189 | // QT not supporting srgb output | 190 | // QT not supporting srgb output |
| 190 | static bool s_rgb_used; | 191 | static bool s_rgb_used; |
| 192 | void ApplySRgb() const; | ||
| 193 | void ApplyCulling() const; | ||
| 194 | void ApplyDepth() const; | ||
| 195 | void ApplyPrimitiveRestart() const; | ||
| 196 | void ApplyStencilTest() const; | ||
| 197 | void ApplyScissorTest() const; | ||
| 198 | void ApplyBlending() const; | ||
| 199 | void ApplyLogicOp() const; | ||
| 200 | void ApplyTextures() const; | ||
| 201 | void ApplySamplers() const; | ||
| 191 | }; | 202 | }; |
| 192 | 203 | ||
| 193 | } // namespace OpenGL | 204 | } // namespace OpenGL |