diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6e89fa6e3..19399fab8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -152,13 +152,13 @@ void RasterizerOpenGL::SetupVertexArrays() { | |||
| 152 | const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress(); | 152 | const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress(); |
| 153 | 153 | ||
| 154 | if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) { | 154 | if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) { |
| 155 | start += vertex_array.stride * (gpu.state.current_instance / vertex_array.divisor); | 155 | start += static_cast<Tegra::GPUVAddr>(vertex_array.stride) * |
| 156 | (gpu.state.current_instance / vertex_array.divisor); | ||
| 156 | } | 157 | } |
| 157 | 158 | ||
| 158 | ASSERT(end > start); | 159 | ASSERT(end > start); |
| 159 | u64 size = end - start + 1; | 160 | const u64 size = end - start + 1; |
| 160 | 161 | const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size); | |
| 161 | GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size); | ||
| 162 | 162 | ||
| 163 | // Bind the vertex array to the buffer at the current offset. | 163 | // Bind the vertex array to the buffer at the current offset. |
| 164 | glBindVertexBuffer(index, buffer_cache.GetHandle(), vertex_buffer_offset, | 164 | glBindVertexBuffer(index, buffer_cache.GetHandle(), vertex_buffer_offset, |
| @@ -178,7 +178,7 @@ void RasterizerOpenGL::SetupVertexArrays() { | |||
| 178 | 178 | ||
| 179 | void RasterizerOpenGL::SetupShaders() { | 179 | void RasterizerOpenGL::SetupShaders() { |
| 180 | MICROPROFILE_SCOPE(OpenGL_Shader); | 180 | MICROPROFILE_SCOPE(OpenGL_Shader); |
| 181 | auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); | 181 | const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
| 182 | 182 | ||
| 183 | // Next available bindpoints to use when uploading the const buffers and textures to the GLSL | 183 | // Next available bindpoints to use when uploading the const buffers and textures to the GLSL |
| 184 | // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points. | 184 | // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points. |
| @@ -186,7 +186,7 @@ void RasterizerOpenGL::SetupShaders() { | |||
| 186 | u32 current_texture_bindpoint = 0; | 186 | u32 current_texture_bindpoint = 0; |
| 187 | 187 | ||
| 188 | for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { | 188 | for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { |
| 189 | auto& shader_config = gpu.regs.shader_config[index]; | 189 | const auto& shader_config = gpu.regs.shader_config[index]; |
| 190 | const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)}; | 190 | const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)}; |
| 191 | 191 | ||
| 192 | // Skip stages that are not enabled | 192 | // Skip stages that are not enabled |
| @@ -198,7 +198,7 @@ void RasterizerOpenGL::SetupShaders() { | |||
| 198 | 198 | ||
| 199 | GLShader::MaxwellUniformData ubo{}; | 199 | GLShader::MaxwellUniformData ubo{}; |
| 200 | ubo.SetFromRegs(gpu.state.shader_stages[stage]); | 200 | ubo.SetFromRegs(gpu.state.shader_stages[stage]); |
| 201 | GLintptr offset = buffer_cache.UploadHostMemory( | 201 | const GLintptr offset = buffer_cache.UploadHostMemory( |
| 202 | &ubo, sizeof(ubo), static_cast<size_t>(uniform_buffer_alignment)); | 202 | &ubo, sizeof(ubo), static_cast<size_t>(uniform_buffer_alignment)); |
| 203 | 203 | ||
| 204 | // Bind the buffer | 204 | // Bind the buffer |
| @@ -436,7 +436,7 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 436 | 436 | ||
| 437 | ScopeAcquireGLContext acquire_context{emu_window}; | 437 | ScopeAcquireGLContext acquire_context{emu_window}; |
| 438 | 438 | ||
| 439 | auto [dirty_color_surface, dirty_depth_surface] = | 439 | const auto [dirty_color_surface, dirty_depth_surface] = |
| 440 | ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true); | 440 | ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true); |
| 441 | 441 | ||
| 442 | SyncDepthTestState(); | 442 | SyncDepthTestState(); |
| @@ -450,7 +450,8 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 450 | 450 | ||
| 451 | // Draw the vertex batch | 451 | // Draw the vertex batch |
| 452 | const bool is_indexed = accelerate_draw == AccelDraw::Indexed; | 452 | const bool is_indexed = accelerate_draw == AccelDraw::Indexed; |
| 453 | const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()}; | 453 | const u64 index_buffer_size{static_cast<u64>(regs.index_array.count) * |
| 454 | static_cast<u64>(regs.index_array.FormatSizeInBytes())}; | ||
| 454 | 455 | ||
| 455 | state.draw.vertex_buffer = buffer_cache.GetHandle(); | 456 | state.draw.vertex_buffer = buffer_cache.GetHandle(); |
| 456 | state.Apply(); | 457 | state.Apply(); |
| @@ -493,7 +494,8 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 493 | const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)}; | 494 | const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)}; |
| 494 | 495 | ||
| 495 | // Adjust the index buffer offset so it points to the first desired index. | 496 | // Adjust the index buffer offset so it points to the first desired index. |
| 496 | index_buffer_offset += regs.index_array.first * regs.index_array.FormatSizeInBytes(); | 497 | index_buffer_offset += static_cast<GLintptr>(regs.index_array.first) * |
| 498 | static_cast<GLintptr>(regs.index_array.FormatSizeInBytes()); | ||
| 497 | 499 | ||
| 498 | glDrawElementsBaseVertex(primitive_mode, regs.index_array.count, | 500 | glDrawElementsBaseVertex(primitive_mode, regs.index_array.count, |
| 499 | MaxwellToGL::IndexFormat(regs.index_array.format), | 501 | MaxwellToGL::IndexFormat(regs.index_array.format), |
| @@ -588,7 +590,7 @@ void RasterizerOpenGL::SamplerInfo::Create() { | |||
| 588 | } | 590 | } |
| 589 | 591 | ||
| 590 | void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) { | 592 | void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) { |
| 591 | GLuint s = sampler.handle; | 593 | const GLuint s = sampler.handle; |
| 592 | 594 | ||
| 593 | if (mag_filter != config.mag_filter) { | 595 | if (mag_filter != config.mag_filter) { |
| 594 | mag_filter = config.mag_filter; | 596 | mag_filter = config.mag_filter; |
| @@ -682,7 +684,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, | |||
| 682 | 684 | ||
| 683 | for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { | 685 | for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { |
| 684 | const auto& entry = entries[bindpoint]; | 686 | const auto& entry = entries[bindpoint]; |
| 685 | u32 current_bindpoint = current_unit + bindpoint; | 687 | const u32 current_bindpoint = current_unit + bindpoint; |
| 686 | 688 | ||
| 687 | // Bind the uniform to the sampler. | 689 | // Bind the uniform to the sampler. |
| 688 | 690 | ||