summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/yuzu/bootmanager.cpp1
-rw-r--r--src/yuzu/main.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index a1e0cf575..843ac6ad7 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -40,6 +40,7 @@ void EmuThread::run() {
40 40
41 Core::System::ResultStatus result = Core::System::GetInstance().RunLoop(); 41 Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
42 if (result != Core::System::ResultStatus::Success) { 42 if (result != Core::System::ResultStatus::Success) {
43 this->SetRunning(false);
43 emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails()); 44 emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
44 } 45 }
45 46
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 51d7f9418..7c711158a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -726,6 +726,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
726 } else { 726 } else {
727 // Only show the message if the game is still running. 727 // Only show the message if the game is still running.
728 if (emu_thread) { 728 if (emu_thread) {
729 emu_thread->SetRunning(true);
729 message_label->setText(status_message); 730 message_label->setText(status_message);
730 message_label->setVisible(true); 731 message_label->setVisible(true);
731 } 732 }