diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 41ca005a1..370bdf052 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp | |||
| @@ -279,8 +279,9 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp | |||
| 279 | variant.block_x, variant.block_y, variant.block_z); | 279 | variant.block_x, variant.block_y, variant.block_z); |
| 280 | 280 | ||
| 281 | if (variant.shared_memory_size > 0) { | 281 | if (variant.shared_memory_size > 0) { |
| 282 | source += fmt::format("shared uint smem[{}];", | 282 | // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool |
| 283 | Common::AlignUp(variant.shared_memory_size, 4) / 4); | 283 | // avoids out of bound stores. Find out why shared memory size is being invalid. |
| 284 | source += fmt::format("shared uint smem[{}];", variant.shared_memory_size); | ||
| 284 | } | 285 | } |
| 285 | 286 | ||
| 286 | if (variant.local_memory_size > 0) { | 287 | if (variant.local_memory_size > 0) { |