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-rw-r--r--src/yuzu/main.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f45a74c6d..6f1d10e17 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1087,7 +1087,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
1087void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { 1087void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
1088 ASSERT(program_id != 0); 1088 ASSERT(program_id != 0);
1089 1089
1090 constexpr char open_target[] = "Transferable Shader Cache"; 1090 const QString open_target = QStringLiteral("Transferable Shader Cache");
1091 const QString tranferable_shader_cache_folder_path = 1091 const QString tranferable_shader_cache_folder_path =
1092 QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + 1092 QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
1093 DIR_SEP + "transferable"; 1093 DIR_SEP + "transferable";
@@ -1097,12 +1097,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
1097 QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin"; 1097 QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
1098 1098
1099 if (!QFile::exists(transferable_shader_cache_file_path)) { 1099 if (!QFile::exists(transferable_shader_cache_file_path)) {
1100 QMessageBox::warning(this, 1100 QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target),
1101 tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
1102 tr("File does not exist!")); 1101 tr("File does not exist!"));
1103 return; 1102 return;
1104 } 1103 }
1105 LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
1106 1104
1107 // Windows supports opening a folder with selecting a specified file in explorer. On every other 1105 // Windows supports opening a folder with selecting a specified file in explorer. On every other
1108 // OS we just open the transferable shader cache folder without preselecting the transferable 1106 // OS we just open the transferable shader cache folder without preselecting the transferable