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-rw-r--r--src/core/gdbstub/gdbstub.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/core/gdbstub/gdbstub.cpp b/src/core/gdbstub/gdbstub.cpp
index 1360ee845..820b19e1a 100644
--- a/src/core/gdbstub/gdbstub.cpp
+++ b/src/core/gdbstub/gdbstub.cpp
@@ -437,7 +437,7 @@ static void HandleSetThread() {
437 * 437 *
438 * @param signal Signal to be sent to client. 438 * @param signal Signal to be sent to client.
439 */ 439 */
440void SendSignal(u32 signal) { 440static void SendSignal(u32 signal) {
441 if (gdbserver_socket == -1) { 441 if (gdbserver_socket == -1) {
442 return; 442 return;
443 } 443 }
@@ -713,7 +713,7 @@ static void Continue() {
713 * @param addr Address of breakpoint. 713 * @param addr Address of breakpoint.
714 * @param len Length of breakpoint. 714 * @param len Length of breakpoint.
715 */ 715 */
716bool CommitBreakpoint(BreakpointType type, PAddr addr, u32 len) { 716static bool CommitBreakpoint(BreakpointType type, PAddr addr, u32 len) {
717 std::map<u32, Breakpoint>& p = GetBreakpointList(type); 717 std::map<u32, Breakpoint>& p = GetBreakpointList(type);
718 718
719 Breakpoint breakpoint; 719 Breakpoint breakpoint;
@@ -907,7 +907,7 @@ void ToggleServer(bool status) {
907 } 907 }
908} 908}
909 909
910void Init(u16 port) { 910static void Init(u16 port) {
911 if (!g_server_enabled) { 911 if (!g_server_enabled) {
912 // Set the halt loop to false in case the user enabled the gdbstub mid-execution. 912 // Set the halt loop to false in case the user enabled the gdbstub mid-execution.
913 // This way the CPU can still execute normally. 913 // This way the CPU can still execute normally.
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 6fdb7f61b..b9315ed33 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -65,7 +65,7 @@ union PicaShaderConfig {
65 // We don't sync const_color here because of the high variance, it is a 65 // We don't sync const_color here because of the high variance, it is a
66 // shader uniform instead. 66 // shader uniform instead.
67 const auto& tev_stages = regs.GetTevStages(); 67 const auto& tev_stages = regs.GetTevStages();
68 DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size()); 68 DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
69 for (size_t i = 0; i < tev_stages.size(); i++) { 69 for (size_t i = 0; i < tev_stages.size(); i++) {
70 const auto& tev_stage = tev_stages[i]; 70 const auto& tev_stage = tev_stages[i];
71 state.tev_stages[i].sources_raw = tev_stage.sources_raw; 71 state.tev_stages[i].sources_raw = tev_stage.sources_raw;