diff options
| -rw-r--r-- | src/video_core/CMakeLists.txt | 3 | ||||
| -rw-r--r-- | src/video_core/math.h | 578 | ||||
| -rw-r--r-- | src/video_core/video_core.vcxproj | 1 | ||||
| -rw-r--r-- | src/video_core/video_core.vcxproj.filters | 1 |
4 files changed, 582 insertions, 1 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index e43e6e1bb..2503b9d18 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt | |||
| @@ -2,8 +2,9 @@ set(SRCS video_core.cpp | |||
| 2 | utils.cpp | 2 | utils.cpp |
| 3 | renderer_opengl/renderer_opengl.cpp) | 3 | renderer_opengl/renderer_opengl.cpp) |
| 4 | 4 | ||
| 5 | set(HEADERS video_core.h | 5 | set(HEADERS math.h |
| 6 | utils.h | 6 | utils.h |
| 7 | video_core.h | ||
| 7 | renderer_base.h | 8 | renderer_base.h |
| 8 | renderer_opengl/renderer_opengl.h) | 9 | renderer_opengl/renderer_opengl.h) |
| 9 | 10 | ||
diff --git a/src/video_core/math.h b/src/video_core/math.h new file mode 100644 index 000000000..7030f2cfb --- /dev/null +++ b/src/video_core/math.h | |||
| @@ -0,0 +1,578 @@ | |||
| 1 | // Licensed under GPLv2 | ||
| 2 | // Refer to the license.txt file included. | ||
| 3 | |||
| 4 | |||
| 5 | // Copyright 2014 Tony Wasserka | ||
| 6 | // All rights reserved. | ||
| 7 | // | ||
| 8 | // Redistribution and use in source and binary forms, with or without | ||
| 9 | // modification, are permitted provided that the following conditions are met: | ||
| 10 | // | ||
| 11 | // * Redistributions of source code must retain the above copyright | ||
| 12 | // notice, this list of conditions and the following disclaimer. | ||
| 13 | // * Redistributions in binary form must reproduce the above copyright | ||
| 14 | // notice, this list of conditions and the following disclaimer in the | ||
| 15 | // documentation and/or other materials provided with the distribution. | ||
| 16 | // * Neither the name of the owner nor the names of its contributors may | ||
| 17 | // be used to endorse or promote products derived from this software | ||
| 18 | // without specific prior written permission. | ||
| 19 | // | ||
| 20 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
| 21 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
| 22 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
| 23 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
| 24 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
| 25 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
| 26 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
| 27 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
| 28 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
| 29 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
| 30 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
| 31 | |||
| 32 | #pragma once | ||
| 33 | |||
| 34 | #include <cmath> | ||
| 35 | |||
| 36 | namespace Math { | ||
| 37 | |||
| 38 | template<typename T> class Vec2; | ||
| 39 | template<typename T> class Vec3; | ||
| 40 | template<typename T> class Vec4; | ||
| 41 | |||
| 42 | |||
| 43 | template<typename T> | ||
| 44 | class Vec2 { | ||
| 45 | public: | ||
| 46 | struct { | ||
| 47 | T x,y; | ||
| 48 | }; | ||
| 49 | |||
| 50 | T* AsArray() { return &x; } | ||
| 51 | |||
| 52 | Vec2() = default; | ||
| 53 | Vec2(const T a[2]) : x(a[0]), y(a[1]) {} | ||
| 54 | Vec2(const T& _x, const T& _y) : x(_x), y(_y) {} | ||
| 55 | |||
| 56 | template<typename T2> | ||
| 57 | Vec2<T2> Cast() const { | ||
| 58 | return Vec2<T2>((T2)x, (T2)y); | ||
| 59 | } | ||
| 60 | |||
| 61 | static Vec2 AssignToAll(const T& f) | ||
| 62 | { | ||
| 63 | return Vec2<T>(f, f); | ||
| 64 | } | ||
| 65 | |||
| 66 | void Write(T a[2]) | ||
| 67 | { | ||
| 68 | a[0] = x; a[1] = y; | ||
| 69 | } | ||
| 70 | |||
| 71 | Vec2 operator +(const Vec2& other) const | ||
| 72 | { | ||
| 73 | return Vec2(x+other.x, y+other.y); | ||
| 74 | } | ||
| 75 | void operator += (const Vec2 &other) | ||
| 76 | { | ||
| 77 | x+=other.x; y+=other.y; | ||
| 78 | } | ||
| 79 | Vec2 operator -(const Vec2& other) const | ||
| 80 | { | ||
| 81 | return Vec2(x-other.x, y-other.y); | ||
| 82 | } | ||
| 83 | void operator -= (const Vec2& other) | ||
| 84 | { | ||
| 85 | x-=other.x; y-=other.y; | ||
| 86 | } | ||
| 87 | Vec2 operator -() const | ||
| 88 | { | ||
| 89 | return Vec2(-x,-y); | ||
| 90 | } | ||
| 91 | Vec2 operator * (const Vec2& other) const | ||
| 92 | { | ||
| 93 | return Vec2(x*other.x, y*other.y); | ||
| 94 | } | ||
| 95 | template<typename V> | ||
| 96 | Vec2 operator * (const V& f) const | ||
| 97 | { | ||
| 98 | return Vec2(x*f,y*f); | ||
| 99 | } | ||
| 100 | template<typename V> | ||
| 101 | void operator *= (const V& f) | ||
| 102 | { | ||
| 103 | x*=f; y*=f; | ||
| 104 | } | ||
| 105 | template<typename V> | ||
| 106 | Vec2 operator / (const V& f) const | ||
| 107 | { | ||
| 108 | return Vec2(x/f,y/f); | ||
| 109 | } | ||
| 110 | template<typename V> | ||
| 111 | void operator /= (const V& f) | ||
| 112 | { | ||
| 113 | *this = *this / f; | ||
| 114 | } | ||
| 115 | |||
| 116 | T Length2() const | ||
| 117 | { | ||
| 118 | return x*x + y*y; | ||
| 119 | } | ||
| 120 | |||
| 121 | // Only implemented for T=float | ||
| 122 | float Length() const; | ||
| 123 | void SetLength(const float l); | ||
| 124 | Vec2 WithLength(const float l) const; | ||
| 125 | float Distance2To(Vec2 &other); | ||
| 126 | Vec2 Normalized() const; | ||
| 127 | float Normalize(); // returns the previous length, which is often useful | ||
| 128 | |||
| 129 | T& operator [] (int i) //allow vector[1] = 3 (vector.y=3) | ||
| 130 | { | ||
| 131 | return *((&x) + i); | ||
| 132 | } | ||
| 133 | T operator [] (const int i) const | ||
| 134 | { | ||
| 135 | return *((&x) + i); | ||
| 136 | } | ||
| 137 | |||
| 138 | void SetZero() | ||
| 139 | { | ||
| 140 | x=0; y=0; | ||
| 141 | } | ||
| 142 | |||
| 143 | // Common aliases: UV (texel coordinates), ST (texture coordinates) | ||
| 144 | T& u() { return x; } | ||
| 145 | T& v() { return y; } | ||
| 146 | T& s() { return x; } | ||
| 147 | T& t() { return y; } | ||
| 148 | |||
| 149 | const T& u() const { return x; } | ||
| 150 | const T& v() const { return y; } | ||
| 151 | const T& s() const { return x; } | ||
| 152 | const T& t() const { return y; } | ||
| 153 | |||
| 154 | // swizzlers - create a subvector of specific components | ||
| 155 | Vec2 yx() const { return Vec2(y, x); } | ||
| 156 | Vec2 vu() const { return Vec2(y, x); } | ||
| 157 | Vec2 ts() const { return Vec2(y, x); } | ||
| 158 | |||
| 159 | // Inserters to add new elements to effectively create larger vectors containing this Vec2 | ||
| 160 | Vec3<T> InsertBeforeX(const T& value) { | ||
| 161 | return Vec3<T>(value, x, y); | ||
| 162 | } | ||
| 163 | Vec3<T> InsertBeforeY(const T& value) { | ||
| 164 | return Vec3<T>(x, value, y); | ||
| 165 | } | ||
| 166 | Vec3<T> Append(const T& value) { | ||
| 167 | return Vec3<T>(x, y, value); | ||
| 168 | } | ||
| 169 | }; | ||
| 170 | |||
| 171 | template<typename T, typename V> | ||
| 172 | Vec2<T> operator * (const V& f, const Vec2<T>& vec) | ||
| 173 | { | ||
| 174 | return Vec2<T>(f*vec.x,f*vec.y); | ||
| 175 | } | ||
| 176 | |||
| 177 | typedef Vec2<float> Vec2f; | ||
| 178 | |||
| 179 | template<typename T> | ||
| 180 | class Vec3 | ||
| 181 | { | ||
| 182 | public: | ||
| 183 | struct | ||
| 184 | { | ||
| 185 | T x,y,z; | ||
| 186 | }; | ||
| 187 | |||
| 188 | T* AsArray() { return &x; } | ||
| 189 | |||
| 190 | Vec3() = default; | ||
| 191 | Vec3(const T a[3]) : x(a[0]), y(a[1]), z(a[2]) {} | ||
| 192 | Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {} | ||
| 193 | |||
| 194 | template<typename T2> | ||
| 195 | Vec3<T2> Cast() const { | ||
| 196 | return Vec3<T2>((T2)x, (T2)y, (T2)z); | ||
| 197 | } | ||
| 198 | |||
| 199 | // Only implemented for T=int and T=float | ||
| 200 | static Vec3 FromRGB(unsigned int rgb); | ||
| 201 | unsigned int ToRGB() const; // alpha bits set to zero | ||
| 202 | |||
| 203 | static Vec3 AssignToAll(const T& f) | ||
| 204 | { | ||
| 205 | return Vec3<T>(f, f, f); | ||
| 206 | } | ||
| 207 | |||
| 208 | void Write(T a[3]) | ||
| 209 | { | ||
| 210 | a[0] = x; a[1] = y; a[2] = z; | ||
| 211 | } | ||
| 212 | |||
| 213 | Vec3 operator +(const Vec3 &other) const | ||
| 214 | { | ||
| 215 | return Vec3(x+other.x, y+other.y, z+other.z); | ||
| 216 | } | ||
| 217 | void operator += (const Vec3 &other) | ||
| 218 | { | ||
| 219 | x+=other.x; y+=other.y; z+=other.z; | ||
| 220 | } | ||
| 221 | Vec3 operator -(const Vec3 &other) const | ||
| 222 | { | ||
| 223 | return Vec3(x-other.x, y-other.y, z-other.z); | ||
| 224 | } | ||
| 225 | void operator -= (const Vec3 &other) | ||
| 226 | { | ||
| 227 | x-=other.x; y-=other.y; z-=other.z; | ||
| 228 | } | ||
| 229 | Vec3 operator -() const | ||
| 230 | { | ||
| 231 | return Vec3(-x,-y,-z); | ||
| 232 | } | ||
| 233 | Vec3 operator * (const Vec3 &other) const | ||
| 234 | { | ||
| 235 | return Vec3(x*other.x, y*other.y, z*other.z); | ||
| 236 | } | ||
| 237 | template<typename V> | ||
| 238 | Vec3 operator * (const V& f) const | ||
| 239 | { | ||
| 240 | return Vec3(x*f,y*f,z*f); | ||
| 241 | } | ||
| 242 | template<typename V> | ||
| 243 | void operator *= (const V& f) | ||
| 244 | { | ||
| 245 | x*=f; y*=f; z*=f; | ||
| 246 | } | ||
| 247 | template<typename V> | ||
| 248 | Vec3 operator / (const V& f) const | ||
| 249 | { | ||
| 250 | return Vec3(x/f,y/f,z/f); | ||
| 251 | } | ||
| 252 | template<typename V> | ||
| 253 | void operator /= (const V& f) | ||
| 254 | { | ||
| 255 | *this = *this / f; | ||
| 256 | } | ||
| 257 | |||
| 258 | T Length2() const | ||
| 259 | { | ||
| 260 | return x*x + y*y + z*z; | ||
| 261 | } | ||
| 262 | |||
| 263 | // Only implemented for T=float | ||
| 264 | float Length() const; | ||
| 265 | void SetLength(const float l); | ||
| 266 | Vec3 WithLength(const float l) const; | ||
| 267 | float Distance2To(Vec3 &other); | ||
| 268 | Vec3 Normalized() const; | ||
| 269 | float Normalize(); // returns the previous length, which is often useful | ||
| 270 | |||
| 271 | T& operator [] (int i) //allow vector[2] = 3 (vector.z=3) | ||
| 272 | { | ||
| 273 | return *((&x) + i); | ||
| 274 | } | ||
| 275 | T operator [] (const int i) const | ||
| 276 | { | ||
| 277 | return *((&x) + i); | ||
| 278 | } | ||
| 279 | |||
| 280 | void SetZero() | ||
| 281 | { | ||
| 282 | x=0; y=0; z=0; | ||
| 283 | } | ||
| 284 | |||
| 285 | // Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates) | ||
| 286 | T& u() { return x; } | ||
| 287 | T& v() { return y; } | ||
| 288 | T& w() { return z; } | ||
| 289 | |||
| 290 | T& r() { return x; } | ||
| 291 | T& g() { return y; } | ||
| 292 | T& b() { return z; } | ||
| 293 | |||
| 294 | T& s() { return x; } | ||
| 295 | T& t() { return y; } | ||
| 296 | T& q() { return z; } | ||
| 297 | |||
| 298 | const T& u() const { return x; } | ||
| 299 | const T& v() const { return y; } | ||
| 300 | const T& w() const { return z; } | ||
| 301 | |||
| 302 | const T& r() const { return x; } | ||
| 303 | const T& g() const { return y; } | ||
| 304 | const T& b() const { return z; } | ||
| 305 | |||
| 306 | const T& s() const { return x; } | ||
| 307 | const T& t() const { return y; } | ||
| 308 | const T& q() const { return z; } | ||
| 309 | |||
| 310 | // swizzlers - create a subvector of specific components | ||
| 311 | // e.g. Vec2 uv() { return Vec2(x,y); } | ||
| 312 | // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx) | ||
| 313 | #define _DEFINE_SWIZZLER2(a, b, name) Vec2<T> name() const { return Vec2<T>(a, b); } | ||
| 314 | #define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \ | ||
| 315 | _DEFINE_SWIZZLER2(a, b, a##b); \ | ||
| 316 | _DEFINE_SWIZZLER2(a, b, a2##b2); \ | ||
| 317 | _DEFINE_SWIZZLER2(a, b, a3##b3); \ | ||
| 318 | _DEFINE_SWIZZLER2(a, b, a4##b4); \ | ||
| 319 | _DEFINE_SWIZZLER2(b, a, b##a); \ | ||
| 320 | _DEFINE_SWIZZLER2(b, a, b2##a2); \ | ||
| 321 | _DEFINE_SWIZZLER2(b, a, b3##a3); \ | ||
| 322 | _DEFINE_SWIZZLER2(b, a, b4##a4); | ||
| 323 | |||
| 324 | DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t); | ||
| 325 | DEFINE_SWIZZLER2(x, z, r, b, u, w, s, q); | ||
| 326 | DEFINE_SWIZZLER2(y, z, g, b, v, w, t, q); | ||
| 327 | #undef DEFINE_SWIZZLER2 | ||
| 328 | #undef _DEFINE_SWIZZLER2 | ||
| 329 | |||
| 330 | // Inserters to add new elements to effectively create larger vectors containing this Vec2 | ||
| 331 | Vec4<T> InsertBeforeX(const T& value) { | ||
| 332 | return Vec4<T>(value, x, y, z); | ||
| 333 | } | ||
| 334 | Vec4<T> InsertBeforeY(const T& value) { | ||
| 335 | return Vec4<T>(x, value, y, z); | ||
| 336 | } | ||
| 337 | Vec4<T> InsertBeforeZ(const T& value) { | ||
| 338 | return Vec4<T>(x, y, value, z); | ||
| 339 | } | ||
| 340 | Vec4<T> Append(const T& value) { | ||
| 341 | return Vec4<T>(x, y, z, value); | ||
| 342 | } | ||
| 343 | }; | ||
| 344 | |||
| 345 | template<typename T, typename V> | ||
| 346 | Vec3<T> operator * (const V& f, const Vec3<T>& vec) | ||
| 347 | { | ||
| 348 | return Vec3<T>(f*vec.x,f*vec.y,f*vec.z); | ||
| 349 | } | ||
| 350 | |||
| 351 | typedef Vec3<float> Vec3f; | ||
| 352 | |||
| 353 | template<typename T> | ||
| 354 | class Vec4 | ||
| 355 | { | ||
| 356 | public: | ||
| 357 | struct | ||
| 358 | { | ||
| 359 | T x,y,z,w; | ||
| 360 | }; | ||
| 361 | |||
| 362 | T* AsArray() { return &x; } | ||
| 363 | |||
| 364 | Vec4() = default; | ||
| 365 | Vec4(const T a[4]) : x(a[0]), y(a[1]), z(a[2]), w(a[3]) {} | ||
| 366 | Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {} | ||
| 367 | |||
| 368 | template<typename T2> | ||
| 369 | Vec4<T2> Cast() const { | ||
| 370 | return Vec4<T2>((T2)x, (T2)y, (T2)z, (T2)w); | ||
| 371 | } | ||
| 372 | |||
| 373 | // Only implemented for T=int and T=float | ||
| 374 | static Vec4 FromRGBA(unsigned int rgba); | ||
| 375 | unsigned int ToRGBA() const; | ||
| 376 | |||
| 377 | static Vec4 AssignToAll(const T& f) { | ||
| 378 | return Vec4<T>(f, f, f, f); | ||
| 379 | } | ||
| 380 | |||
| 381 | void Write(T a[4]) | ||
| 382 | { | ||
| 383 | a[0] = x; a[1] = y; a[2] = z; a[3] = w; | ||
| 384 | } | ||
| 385 | |||
| 386 | Vec4 operator +(const Vec4& other) const | ||
| 387 | { | ||
| 388 | return Vec4(x+other.x, y+other.y, z+other.z, w+other.w); | ||
| 389 | } | ||
| 390 | void operator += (const Vec4& other) | ||
| 391 | { | ||
| 392 | x+=other.x; y+=other.y; z+=other.z; w+=other.w; | ||
| 393 | } | ||
| 394 | Vec4 operator -(const Vec4 &other) const | ||
| 395 | { | ||
| 396 | return Vec4(x-other.x, y-other.y, z-other.z, w-other.w); | ||
| 397 | } | ||
| 398 | void operator -= (const Vec4 &other) | ||
| 399 | { | ||
| 400 | x-=other.x; y-=other.y; z-=other.z; w-=other.w; | ||
| 401 | } | ||
| 402 | Vec4 operator -() const | ||
| 403 | { | ||
| 404 | return Vec4(-x,-y,-z,-w); | ||
| 405 | } | ||
| 406 | Vec4 operator * (const Vec4 &other) const | ||
| 407 | { | ||
| 408 | return Vec4(x*other.x, y*other.y, z*other.z, w*other.w); | ||
| 409 | } | ||
| 410 | template<typename V> | ||
| 411 | Vec4 operator * (const V& f) const | ||
| 412 | { | ||
| 413 | return Vec4(x*f,y*f,z*f,w*f); | ||
| 414 | } | ||
| 415 | template<typename V> | ||
| 416 | void operator *= (const V& f) | ||
| 417 | { | ||
| 418 | x*=f; y*=f; z*=f; w*=f; | ||
| 419 | } | ||
| 420 | template<typename V> | ||
| 421 | Vec4 operator / (const V& f) const | ||
| 422 | { | ||
| 423 | return Vec4(x/f,y/f,z/f,w/f); | ||
| 424 | } | ||
| 425 | template<typename V> | ||
| 426 | void operator /= (const V& f) | ||
| 427 | { | ||
| 428 | *this = *this / f; | ||
| 429 | } | ||
| 430 | |||
| 431 | T Length2() const | ||
| 432 | { | ||
| 433 | return x*x + y*y + z*z + w*w; | ||
| 434 | } | ||
| 435 | |||
| 436 | // Only implemented for T=float | ||
| 437 | float Length() const; | ||
| 438 | void SetLength(const float l); | ||
| 439 | Vec4 WithLength(const float l) const; | ||
| 440 | float Distance2To(Vec4 &other); | ||
| 441 | Vec4 Normalized() const; | ||
| 442 | float Normalize(); // returns the previous length, which is often useful | ||
| 443 | |||
| 444 | T& operator [] (int i) //allow vector[2] = 3 (vector.z=3) | ||
| 445 | { | ||
| 446 | return *((&x) + i); | ||
| 447 | } | ||
| 448 | T operator [] (const int i) const | ||
| 449 | { | ||
| 450 | return *((&x) + i); | ||
| 451 | } | ||
| 452 | |||
| 453 | void SetZero() | ||
| 454 | { | ||
| 455 | x=0; y=0; z=0; | ||
| 456 | } | ||
| 457 | |||
| 458 | // Common alias: RGBA (colors) | ||
| 459 | T& r() { return x; } | ||
| 460 | T& g() { return y; } | ||
| 461 | T& b() { return z; } | ||
| 462 | T& a() { return w; } | ||
| 463 | |||
| 464 | const T& r() const { return x; } | ||
| 465 | const T& g() const { return y; } | ||
| 466 | const T& b() const { return z; } | ||
| 467 | const T& a() const { return w; } | ||
| 468 | |||
| 469 | // swizzlers - create a subvector of specific components | ||
| 470 | // e.g. Vec2 uv() { return Vec2(x,y); } | ||
| 471 | // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx) | ||
| 472 | #define _DEFINE_SWIZZLER2(a, b, name) Vec2<T> name() const { return Vec2<T>(a, b); } | ||
| 473 | #define DEFINE_SWIZZLER2(a, b, a2, b2) \ | ||
| 474 | _DEFINE_SWIZZLER2(a, b, a##b); \ | ||
| 475 | _DEFINE_SWIZZLER2(a, b, a2##b2); \ | ||
| 476 | _DEFINE_SWIZZLER2(b, a, b##a); \ | ||
| 477 | _DEFINE_SWIZZLER2(b, a, b2##a2); | ||
| 478 | |||
| 479 | DEFINE_SWIZZLER2(x, y, r, g); | ||
| 480 | DEFINE_SWIZZLER2(x, z, r, b); | ||
| 481 | DEFINE_SWIZZLER2(x, w, r, a); | ||
| 482 | DEFINE_SWIZZLER2(y, z, g, b); | ||
| 483 | DEFINE_SWIZZLER2(y, w, g, a); | ||
| 484 | DEFINE_SWIZZLER2(z, w, b, a); | ||
| 485 | #undef DEFINE_SWIZZLER2 | ||
| 486 | #undef _DEFINE_SWIZZLER2 | ||
| 487 | |||
| 488 | #define _DEFINE_SWIZZLER3(a, b, c, name) Vec3<T> name() const { return Vec3<T>(a, b, c); } | ||
| 489 | #define DEFINE_SWIZZLER3(a, b, c, a2, b2, c2) \ | ||
| 490 | _DEFINE_SWIZZLER3(a, b, c, a##b##c); \ | ||
| 491 | _DEFINE_SWIZZLER3(a, c, b, a##c##b); \ | ||
| 492 | _DEFINE_SWIZZLER3(b, a, c, b##a##c); \ | ||
| 493 | _DEFINE_SWIZZLER3(b, c, a, b##c##a); \ | ||
| 494 | _DEFINE_SWIZZLER3(c, a, b, c##a##b); \ | ||
| 495 | _DEFINE_SWIZZLER3(c, b, a, c##b##a); \ | ||
| 496 | _DEFINE_SWIZZLER3(a, b, c, a2##b2##c2); \ | ||
| 497 | _DEFINE_SWIZZLER3(a, c, b, a2##c2##b2); \ | ||
| 498 | _DEFINE_SWIZZLER3(b, a, c, b2##a2##c2); \ | ||
| 499 | _DEFINE_SWIZZLER3(b, c, a, b2##c2##a2); \ | ||
| 500 | _DEFINE_SWIZZLER3(c, a, b, c2##a2##b2); \ | ||
| 501 | _DEFINE_SWIZZLER3(c, b, a, c2##b2##a2); | ||
| 502 | |||
| 503 | DEFINE_SWIZZLER3(x, y, z, r, g, b); | ||
| 504 | DEFINE_SWIZZLER3(x, y, w, r, g, a); | ||
| 505 | DEFINE_SWIZZLER3(x, z, w, r, b, a); | ||
| 506 | DEFINE_SWIZZLER3(y, z, w, g, b, a); | ||
| 507 | #undef DEFINE_SWIZZLER3 | ||
| 508 | #undef _DEFINE_SWIZZLER3 | ||
| 509 | }; | ||
| 510 | |||
| 511 | |||
| 512 | template<typename T, typename V> | ||
| 513 | Vec4<T> operator * (const V& f, const Vec4<T>& vec) | ||
| 514 | { | ||
| 515 | return Vec4<T>(f*vec.x,f*vec.y,f*vec.z,f*vec.w); | ||
| 516 | } | ||
| 517 | |||
| 518 | typedef Vec4<float> Vec4f; | ||
| 519 | |||
| 520 | |||
| 521 | template<typename T> | ||
| 522 | static inline T Dot(const Vec2<T>& a, const Vec2<T>& b) | ||
| 523 | { | ||
| 524 | return a.x*b.x + a.y*b.y; | ||
| 525 | } | ||
| 526 | |||
| 527 | template<typename T> | ||
| 528 | static inline T Dot(const Vec3<T>& a, const Vec3<T>& b) | ||
| 529 | { | ||
| 530 | return a.x*b.x + a.y*b.y + a.z*b.z; | ||
| 531 | } | ||
| 532 | |||
| 533 | template<typename T> | ||
| 534 | static inline T Dot(const Vec4<T>& a, const Vec4<T>& b) | ||
| 535 | { | ||
| 536 | return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w; | ||
| 537 | } | ||
| 538 | |||
| 539 | template<typename T> | ||
| 540 | static inline Vec3<T> Cross(const Vec3<T>& a, const Vec3<T>& b) | ||
| 541 | { | ||
| 542 | return Vec3<T>(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x); | ||
| 543 | } | ||
| 544 | |||
| 545 | // linear interpolation via float: 0.0=begin, 1.0=end | ||
| 546 | template<typename X> | ||
| 547 | static inline X Lerp(const X& begin, const X& end, const float t) | ||
| 548 | { | ||
| 549 | return begin*(1.f-t) + end*t; | ||
| 550 | } | ||
| 551 | |||
| 552 | // linear interpolation via int: 0=begin, base=end | ||
| 553 | template<typename X, int base> | ||
| 554 | static inline X LerpInt(const X& begin, const X& end, const int t) | ||
| 555 | { | ||
| 556 | return (begin*(base-t) + end*t) / base; | ||
| 557 | } | ||
| 558 | |||
| 559 | // Utility vector factories | ||
| 560 | template<typename T> | ||
| 561 | static inline Vec2<T> MakeVec2(const T& x, const T& y) | ||
| 562 | { | ||
| 563 | return Vec2<T>{x, y}; | ||
| 564 | } | ||
| 565 | |||
| 566 | template<typename T> | ||
| 567 | static inline Vec3<T> MakeVec3(const T& x, const T& y, const T& z) | ||
| 568 | { | ||
| 569 | return Vec3<T>{x, y, z}; | ||
| 570 | } | ||
| 571 | |||
| 572 | template<typename T> | ||
| 573 | static inline Vec4<T> MakeVec4(const T& x, const T& y, const T& z, const T& w) | ||
| 574 | { | ||
| 575 | return Vec4<T>{x, y, z, w}; | ||
| 576 | } | ||
| 577 | |||
| 578 | } // namespace | ||
diff --git a/src/video_core/video_core.vcxproj b/src/video_core/video_core.vcxproj index d77be2bef..2dbfc68dd 100644 --- a/src/video_core/video_core.vcxproj +++ b/src/video_core/video_core.vcxproj | |||
| @@ -25,6 +25,7 @@ | |||
| 25 | </ItemGroup> | 25 | </ItemGroup> |
| 26 | <ItemGroup> | 26 | <ItemGroup> |
| 27 | <ClInclude Include="gpu_debugger.h" /> | 27 | <ClInclude Include="gpu_debugger.h" /> |
| 28 | <ClInclude Include="math.h" /> | ||
| 28 | <ClInclude Include="pica.h" /> | 29 | <ClInclude Include="pica.h" /> |
| 29 | <ClInclude Include="renderer_base.h" /> | 30 | <ClInclude Include="renderer_base.h" /> |
| 30 | <ClInclude Include="utils.h" /> | 31 | <ClInclude Include="utils.h" /> |
diff --git a/src/video_core/video_core.vcxproj.filters b/src/video_core/video_core.vcxproj.filters index b89ac1ac4..b42823d2a 100644 --- a/src/video_core/video_core.vcxproj.filters +++ b/src/video_core/video_core.vcxproj.filters | |||
| @@ -17,6 +17,7 @@ | |||
| 17 | <Filter>renderer_opengl</Filter> | 17 | <Filter>renderer_opengl</Filter> |
| 18 | </ClInclude> | 18 | </ClInclude> |
| 19 | <ClInclude Include="gpu_debugger.h" /> | 19 | <ClInclude Include="gpu_debugger.h" /> |
| 20 | <ClInclude Include="math.h" /> | ||
| 20 | <ClInclude Include="pica.h" /> | 21 | <ClInclude Include="pica.h" /> |
| 21 | <ClInclude Include="renderer_base.h" /> | 22 | <ClInclude Include="renderer_base.h" /> |
| 22 | <ClInclude Include="utils.h" /> | 23 | <ClInclude Include="utils.h" /> |