diff options
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 62 |
1 files changed, 1 insertions, 61 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 7d6bcccc7..edee29795 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h | |||
| @@ -98,20 +98,6 @@ use_touch_from_button= | |||
| 98 | #touch_from_button_maps_0_bind_1=bar | 98 | #touch_from_button_maps_0_bind_1=bar |
| 99 | # etc. | 99 | # etc. |
| 100 | 100 | ||
| 101 | # Most desktop operating systems do not expose a way to poll the motion state of the controllers | ||
| 102 | # so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly | ||
| 103 | # from a controller device to the client program. Citra has a client that can connect and read | ||
| 104 | # from any cemuhook compatible motion program. | ||
| 105 | |||
| 106 | # IPv4 address of the udp input server (Default "127.0.0.1") | ||
| 107 | udp_input_address=127.0.0.1 | ||
| 108 | |||
| 109 | # Port of the udp input server. (Default 26760) | ||
| 110 | udp_input_port= | ||
| 111 | |||
| 112 | # The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0) | ||
| 113 | udp_pad_index= | ||
| 114 | |||
| 115 | [Core] | 101 | [Core] |
| 116 | # Whether to use multi-core for CPU emulation | 102 | # Whether to use multi-core for CPU emulation |
| 117 | # 0: Disabled, 1 (default): Enabled | 103 | # 0: Disabled, 1 (default): Enabled |
| @@ -166,14 +152,6 @@ debug = | |||
| 166 | # Which Vulkan physical device to use (defaults to 0) | 152 | # Which Vulkan physical device to use (defaults to 0) |
| 167 | vulkan_device = | 153 | vulkan_device = |
| 168 | 154 | ||
| 169 | # Whether to use software or hardware rendering. | ||
| 170 | # 0: Software, 1 (default): Hardware | ||
| 171 | use_hw_renderer = | ||
| 172 | |||
| 173 | # Whether to use the Just-In-Time (JIT) compiler for shader emulation | ||
| 174 | # 0: Interpreter (slow), 1 (default): JIT (fast) | ||
| 175 | use_shader_jit = | ||
| 176 | |||
| 177 | # Aspect ratio | 155 | # Aspect ratio |
| 178 | # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window | 156 | # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window |
| 179 | aspect_ratio = | 157 | aspect_ratio = |
| @@ -222,11 +200,6 @@ gpu_accuracy = | |||
| 222 | # 0 : Off (slow), 1 (default): On (fast) | 200 | # 0 : Off (slow), 1 (default): On (fast) |
| 223 | use_asynchronous_gpu_emulation = | 201 | use_asynchronous_gpu_emulation = |
| 224 | 202 | ||
| 225 | # Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can | ||
| 226 | # so only turn this off if you notice a speed difference. | ||
| 227 | # 0: Off, 1 (default): On | ||
| 228 | use_vsync = | ||
| 229 | |||
| 230 | # Whether to use garbage collection or not for GPU caches. | 203 | # Whether to use garbage collection or not for GPU caches. |
| 231 | # 0 (default): Off, 1: On | 204 | # 0 (default): Off, 1: On |
| 232 | use_caches_gc = | 205 | use_caches_gc = |
| @@ -237,31 +210,6 @@ bg_red = | |||
| 237 | bg_blue = | 210 | bg_blue = |
| 238 | bg_green = | 211 | bg_green = |
| 239 | 212 | ||
| 240 | [Layout] | ||
| 241 | # Layout for the screen inside the render window. | ||
| 242 | # 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen | ||
| 243 | layout_option = | ||
| 244 | |||
| 245 | # Toggle custom layout (using the settings below) on or off. | ||
| 246 | # 0 (default): Off, 1: On | ||
| 247 | custom_layout = | ||
| 248 | |||
| 249 | # Screen placement when using Custom layout option | ||
| 250 | # 0x, 0y is the top left corner of the render window. | ||
| 251 | custom_top_left = | ||
| 252 | custom_top_top = | ||
| 253 | custom_top_right = | ||
| 254 | custom_top_bottom = | ||
| 255 | custom_bottom_left = | ||
| 256 | custom_bottom_top = | ||
| 257 | custom_bottom_right = | ||
| 258 | custom_bottom_bottom = | ||
| 259 | |||
| 260 | # Swaps the prominent screen with the other screen. | ||
| 261 | # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. | ||
| 262 | # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent | ||
| 263 | swap_screen = | ||
| 264 | |||
| 265 | [Audio] | 213 | [Audio] |
| 266 | # Which audio output engine to use. | 214 | # Which audio output engine to use. |
| 267 | # auto (default): Auto-select | 215 | # auto (default): Auto-select |
| @@ -308,10 +256,6 @@ gamecard_path = | |||
| 308 | # 1 (default): Yes, 0: No | 256 | # 1 (default): Yes, 0: No |
| 309 | use_docked_mode = | 257 | use_docked_mode = |
| 310 | 258 | ||
| 311 | # Allow the use of NFC in games | ||
| 312 | # 1 (default): Yes, 0 : No | ||
| 313 | enable_nfc = | ||
| 314 | |||
| 315 | # Sets the seed for the RNG generator built into the switch | 259 | # Sets the seed for the RNG generator built into the switch |
| 316 | # rng_seed will be ignored and randomly generated if rng_seed_enabled is false | 260 | # rng_seed will be ignored and randomly generated if rng_seed_enabled is false |
| 317 | rng_seed_enabled = | 261 | rng_seed_enabled = |
| @@ -323,10 +267,6 @@ rng_seed = | |||
| 323 | custom_rtc_enabled = | 267 | custom_rtc_enabled = |
| 324 | custom_rtc = | 268 | custom_rtc = |
| 325 | 269 | ||
| 326 | # Sets the account username, max length is 32 characters | ||
| 327 | # yuzu (default) | ||
| 328 | username = yuzu | ||
| 329 | |||
| 330 | # Sets the systems language index | 270 | # Sets the systems language index |
| 331 | # 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, | 271 | # 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, |
| 332 | # 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, | 272 | # 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, |
| @@ -393,4 +333,4 @@ title_ids = | |||
| 393 | # For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') | 333 | # For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') |
| 394 | # e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey | 334 | # e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey |
| 395 | )"; | 335 | )"; |
| 396 | } | 336 | } // namespace DefaultINI |