diff options
| -rw-r--r-- | src/citra_qt/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/citra_qt/game_list.cpp | 154 | ||||
| -rw-r--r-- | src/citra_qt/game_list.h | 48 | ||||
| -rw-r--r-- | src/citra_qt/game_list_p.h | 130 | ||||
| -rw-r--r-- | src/citra_qt/main.cpp | 20 | ||||
| -rw-r--r-- | src/citra_qt/main.h | 4 |
6 files changed, 356 insertions, 2 deletions
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt index a82e8a85b..51a574629 100644 --- a/src/citra_qt/CMakeLists.txt +++ b/src/citra_qt/CMakeLists.txt | |||
| @@ -17,6 +17,7 @@ set(SRCS | |||
| 17 | debugger/profiler.cpp | 17 | debugger/profiler.cpp |
| 18 | debugger/ramview.cpp | 18 | debugger/ramview.cpp |
| 19 | debugger/registers.cpp | 19 | debugger/registers.cpp |
| 20 | game_list.cpp | ||
| 20 | util/spinbox.cpp | 21 | util/spinbox.cpp |
| 21 | util/util.cpp | 22 | util/util.cpp |
| 22 | bootmanager.cpp | 23 | bootmanager.cpp |
| @@ -42,6 +43,7 @@ set(HEADERS | |||
| 42 | debugger/profiler.h | 43 | debugger/profiler.h |
| 43 | debugger/ramview.h | 44 | debugger/ramview.h |
| 44 | debugger/registers.h | 45 | debugger/registers.h |
| 46 | game_list.h | ||
| 45 | util/spinbox.h | 47 | util/spinbox.h |
| 46 | util/util.h | 48 | util/util.h |
| 47 | bootmanager.h | 49 | bootmanager.h |
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp new file mode 100644 index 000000000..f90e05374 --- /dev/null +++ b/src/citra_qt/game_list.cpp | |||
| @@ -0,0 +1,154 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <QHeaderView> | ||
| 6 | #include <QThreadPool> | ||
| 7 | #include <QVBoxLayout> | ||
| 8 | |||
| 9 | #include "game_list.h" | ||
| 10 | #include "game_list_p.h" | ||
| 11 | |||
| 12 | #include "core/loader/loader.h" | ||
| 13 | |||
| 14 | #include "common/common_paths.h" | ||
| 15 | #include "common/logging/log.h" | ||
| 16 | #include "common/string_util.h" | ||
| 17 | |||
| 18 | GameList::GameList(QWidget* parent) | ||
| 19 | { | ||
| 20 | QVBoxLayout* layout = new QVBoxLayout; | ||
| 21 | |||
| 22 | tree_view = new QTreeView; | ||
| 23 | item_model = new QStandardItemModel(tree_view); | ||
| 24 | tree_view->setModel(item_model); | ||
| 25 | |||
| 26 | tree_view->setAlternatingRowColors(true); | ||
| 27 | tree_view->setSelectionMode(QHeaderView::SingleSelection); | ||
| 28 | tree_view->setSelectionBehavior(QHeaderView::SelectRows); | ||
| 29 | tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel); | ||
| 30 | tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel); | ||
| 31 | tree_view->setSortingEnabled(true); | ||
| 32 | tree_view->setEditTriggers(QHeaderView::NoEditTriggers); | ||
| 33 | tree_view->setUniformRowHeights(true); | ||
| 34 | |||
| 35 | item_model->insertColumns(0, COLUMN_COUNT); | ||
| 36 | item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type"); | ||
| 37 | item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name"); | ||
| 38 | item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size"); | ||
| 39 | |||
| 40 | connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&))); | ||
| 41 | |||
| 42 | // We must register all custom types with the Qt Automoc system so that we are able to use it with | ||
| 43 | // signals/slots. In this case, QList falls under the umbrells of custom types. | ||
| 44 | qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); | ||
| 45 | |||
| 46 | layout->addWidget(tree_view); | ||
| 47 | setLayout(layout); | ||
| 48 | } | ||
| 49 | |||
| 50 | GameList::~GameList() | ||
| 51 | { | ||
| 52 | emit ShouldCancelWorker(); | ||
| 53 | } | ||
| 54 | |||
| 55 | void GameList::AddEntry(QList<QStandardItem*> entry_items) | ||
| 56 | { | ||
| 57 | item_model->invisibleRootItem()->appendRow(entry_items); | ||
| 58 | } | ||
| 59 | |||
| 60 | void GameList::ValidateEntry(const QModelIndex& item) | ||
| 61 | { | ||
| 62 | // We don't care about the individual QStandardItem that was selected, but its row. | ||
| 63 | int row = item_model->itemFromIndex(item)->row(); | ||
| 64 | QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); | ||
| 65 | QString file_path = child_file->data(GameListItemPath::FullPathRole).toString(); | ||
| 66 | |||
| 67 | if (file_path.isEmpty()) | ||
| 68 | return; | ||
| 69 | std::string std_file_path = file_path.toStdString(); | ||
| 70 | if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) | ||
| 71 | return; | ||
| 72 | emit GameChosen(file_path); | ||
| 73 | } | ||
| 74 | |||
| 75 | void GameList::DonePopulating() | ||
| 76 | { | ||
| 77 | tree_view->setEnabled(true); | ||
| 78 | } | ||
| 79 | |||
| 80 | void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) | ||
| 81 | { | ||
| 82 | if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) { | ||
| 83 | LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLatin1().data()); | ||
| 84 | return; | ||
| 85 | } | ||
| 86 | |||
| 87 | tree_view->setEnabled(false); | ||
| 88 | // Delete any rows that might already exist if we're repopulating | ||
| 89 | item_model->removeRows(0, item_model->rowCount()); | ||
| 90 | |||
| 91 | emit ShouldCancelWorker(); | ||
| 92 | GameListWorker* worker = new GameListWorker(dir_path, deep_scan); | ||
| 93 | |||
| 94 | connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this, SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection); | ||
| 95 | connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection); | ||
| 96 | // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel without delay. | ||
| 97 | connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection); | ||
| 98 | |||
| 99 | QThreadPool::globalInstance()->start(worker); | ||
| 100 | current_worker = std::move(worker); | ||
| 101 | } | ||
| 102 | |||
| 103 | void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan) | ||
| 104 | { | ||
| 105 | const auto callback = [&](const std::string& directory, | ||
| 106 | const std::string& virtual_name) -> int { | ||
| 107 | |||
| 108 | std::string physical_name = directory + DIR_SEP + virtual_name; | ||
| 109 | |||
| 110 | if (stop_processing) | ||
| 111 | return -1; // A negative return value breaks the callback loop. | ||
| 112 | |||
| 113 | if (deep_scan && FileUtil::IsDirectory(physical_name)) { | ||
| 114 | AddFstEntriesToGameList(physical_name, true); | ||
| 115 | } else { | ||
| 116 | std::string filename_filename, filename_extension; | ||
| 117 | Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension); | ||
| 118 | |||
| 119 | Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension); | ||
| 120 | if (guessed_filetype == Loader::FileType::Unknown) | ||
| 121 | return 0; | ||
| 122 | Loader::FileType filetype = Loader::IdentifyFile(physical_name); | ||
| 123 | if (filetype == Loader::FileType::Unknown) { | ||
| 124 | LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str()); | ||
| 125 | return 0; | ||
| 126 | } | ||
| 127 | if (guessed_filetype != filetype) { | ||
| 128 | LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str()); | ||
| 129 | } | ||
| 130 | |||
| 131 | emit EntryReady({ | ||
| 132 | new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), | ||
| 133 | new GameListItemPath(QString::fromStdString(physical_name)), | ||
| 134 | new GameListItemSize(FileUtil::GetSize(physical_name)), | ||
| 135 | }); | ||
| 136 | } | ||
| 137 | |||
| 138 | return 0; // We don't care about the found entries | ||
| 139 | }; | ||
| 140 | FileUtil::ScanDirectoryTreeAndCallback(dir_path, callback); | ||
| 141 | } | ||
| 142 | |||
| 143 | void GameListWorker::run() | ||
| 144 | { | ||
| 145 | stop_processing = false; | ||
| 146 | AddFstEntriesToGameList(dir_path.toStdString(), deep_scan); | ||
| 147 | emit Finished(); | ||
| 148 | } | ||
| 149 | |||
| 150 | void GameListWorker::Cancel() | ||
| 151 | { | ||
| 152 | disconnect(this, 0, 0, 0); | ||
| 153 | stop_processing = true; | ||
| 154 | } | ||
diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h new file mode 100644 index 000000000..ab09edce3 --- /dev/null +++ b/src/citra_qt/game_list.h | |||
| @@ -0,0 +1,48 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <QModelIndex> | ||
| 8 | #include <QStandardItem> | ||
| 9 | #include <QStandardItemModel> | ||
| 10 | #include <QString> | ||
| 11 | #include <QTreeView> | ||
| 12 | #include <QWidget> | ||
| 13 | |||
| 14 | class GameListWorker; | ||
| 15 | |||
| 16 | |||
| 17 | class GameList : public QWidget { | ||
| 18 | Q_OBJECT | ||
| 19 | |||
| 20 | public: | ||
| 21 | enum { | ||
| 22 | COLUMN_FILE_TYPE, | ||
| 23 | COLUMN_NAME, | ||
| 24 | COLUMN_SIZE, | ||
| 25 | COLUMN_COUNT, // Number of columns | ||
| 26 | }; | ||
| 27 | |||
| 28 | GameList(QWidget* parent = nullptr); | ||
| 29 | ~GameList() override; | ||
| 30 | |||
| 31 | void PopulateAsync(const QString& dir_path, bool deep_scan); | ||
| 32 | |||
| 33 | public slots: | ||
| 34 | void AddEntry(QList<QStandardItem*> entry_items); | ||
| 35 | |||
| 36 | private slots: | ||
| 37 | void ValidateEntry(const QModelIndex& item); | ||
| 38 | void DonePopulating(); | ||
| 39 | |||
| 40 | signals: | ||
| 41 | void GameChosen(QString game_path); | ||
| 42 | void ShouldCancelWorker(); | ||
| 43 | |||
| 44 | private: | ||
| 45 | QTreeView* tree_view = nullptr; | ||
| 46 | QStandardItemModel* item_model = nullptr; | ||
| 47 | GameListWorker* current_worker = nullptr; | ||
| 48 | }; | ||
diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h new file mode 100644 index 000000000..820012bce --- /dev/null +++ b/src/citra_qt/game_list_p.h | |||
| @@ -0,0 +1,130 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <atomic> | ||
| 8 | |||
| 9 | #include <QRunnable> | ||
| 10 | #include <QStandardItem> | ||
| 11 | #include <QString> | ||
| 12 | |||
| 13 | #include "citra_qt/util/util.h" | ||
| 14 | #include "common/string_util.h" | ||
| 15 | |||
| 16 | |||
| 17 | class GameListItem : public QStandardItem { | ||
| 18 | |||
| 19 | public: | ||
| 20 | GameListItem(): QStandardItem() {} | ||
| 21 | GameListItem(const QString& string): QStandardItem(string) {} | ||
| 22 | virtual ~GameListItem() override {} | ||
| 23 | }; | ||
| 24 | |||
| 25 | |||
| 26 | /** | ||
| 27 | * A specialization of GameListItem for path values. | ||
| 28 | * This class ensures that for every full path value it holds, a correct string representation | ||
| 29 | * of just the filename (with no extension) will be displayed to the user. | ||
| 30 | */ | ||
| 31 | class GameListItemPath : public GameListItem { | ||
| 32 | |||
| 33 | public: | ||
| 34 | static const int FullPathRole = Qt::UserRole + 1; | ||
| 35 | |||
| 36 | GameListItemPath(): GameListItem() {} | ||
| 37 | GameListItemPath(const QString& game_path): GameListItem() | ||
| 38 | { | ||
| 39 | setData(game_path, FullPathRole); | ||
| 40 | } | ||
| 41 | |||
| 42 | void setData(const QVariant& value, int role) override | ||
| 43 | { | ||
| 44 | // By specializing setData for FullPathRole, we can ensure that the two string | ||
| 45 | // representations of the data are always accurate and in the correct format. | ||
| 46 | if (role == FullPathRole) { | ||
| 47 | std::string filename; | ||
| 48 | Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr); | ||
| 49 | GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole); | ||
| 50 | GameListItem::setData(value, FullPathRole); | ||
| 51 | } else { | ||
| 52 | GameListItem::setData(value, role); | ||
| 53 | } | ||
| 54 | } | ||
| 55 | }; | ||
| 56 | |||
| 57 | |||
| 58 | /** | ||
| 59 | * A specialization of GameListItem for size values. | ||
| 60 | * This class ensures that for every numerical size value it holds (in bytes), a correct | ||
| 61 | * human-readable string representation will be displayed to the user. | ||
| 62 | */ | ||
| 63 | class GameListItemSize : public GameListItem { | ||
| 64 | |||
| 65 | public: | ||
| 66 | static const int SizeRole = Qt::UserRole + 1; | ||
| 67 | |||
| 68 | GameListItemSize(): GameListItem() {} | ||
| 69 | GameListItemSize(const qulonglong size_bytes): GameListItem() | ||
| 70 | { | ||
| 71 | setData(size_bytes, SizeRole); | ||
| 72 | } | ||
| 73 | |||
| 74 | void setData(const QVariant& value, int role) override | ||
| 75 | { | ||
| 76 | // By specializing setData for SizeRole, we can ensure that the numerical and string | ||
| 77 | // representations of the data are always accurate and in the correct format. | ||
| 78 | if (role == SizeRole) { | ||
| 79 | qulonglong size_bytes = value.toULongLong(); | ||
| 80 | GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole); | ||
| 81 | GameListItem::setData(value, SizeRole); | ||
| 82 | } else { | ||
| 83 | GameListItem::setData(value, role); | ||
| 84 | } | ||
| 85 | } | ||
| 86 | |||
| 87 | /** | ||
| 88 | * This operator is, in practice, only used by the TreeView sorting systems. | ||
| 89 | * Override it so that it will correctly sort by numerical value instead of by string representation. | ||
| 90 | */ | ||
| 91 | bool operator<(const QStandardItem& other) const override | ||
| 92 | { | ||
| 93 | return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong(); | ||
| 94 | } | ||
| 95 | }; | ||
| 96 | |||
| 97 | |||
| 98 | /** | ||
| 99 | * Asynchronous worker object for populating the game list. | ||
| 100 | * Communicates with other threads through Qt's signal/slot system. | ||
| 101 | */ | ||
| 102 | class GameListWorker : public QObject, public QRunnable { | ||
| 103 | Q_OBJECT | ||
| 104 | |||
| 105 | public: | ||
| 106 | GameListWorker(QString dir_path, bool deep_scan): | ||
| 107 | QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {} | ||
| 108 | |||
| 109 | public slots: | ||
| 110 | /// Starts the processing of directory tree information. | ||
| 111 | void run() override; | ||
| 112 | /// Tells the worker that it should no longer continue processing. Thread-safe. | ||
| 113 | void Cancel(); | ||
| 114 | |||
| 115 | signals: | ||
| 116 | /** | ||
| 117 | * The `EntryReady` signal is emitted once an entry has been prepared and is ready | ||
| 118 | * to be added to the game list. | ||
| 119 | * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry. | ||
| 120 | */ | ||
| 121 | void EntryReady(QList<QStandardItem*> entry_items); | ||
| 122 | void Finished(); | ||
| 123 | |||
| 124 | private: | ||
| 125 | QString dir_path; | ||
| 126 | bool deep_scan; | ||
| 127 | std::atomic_bool stop_processing; | ||
| 128 | |||
| 129 | void AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan); | ||
| 130 | }; | ||
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 58de28c1d..ff2d60996 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp | |||
| @@ -12,6 +12,7 @@ | |||
| 12 | 12 | ||
| 13 | #include "citra_qt/bootmanager.h" | 13 | #include "citra_qt/bootmanager.h" |
| 14 | #include "citra_qt/config.h" | 14 | #include "citra_qt/config.h" |
| 15 | #include "citra_qt/game_list.h" | ||
| 15 | #include "citra_qt/hotkeys.h" | 16 | #include "citra_qt/hotkeys.h" |
| 16 | #include "citra_qt/main.h" | 17 | #include "citra_qt/main.h" |
| 17 | 18 | ||
| @@ -59,6 +60,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) | |||
| 59 | render_window = new GRenderWindow(this, emu_thread.get()); | 60 | render_window = new GRenderWindow(this, emu_thread.get()); |
| 60 | render_window->hide(); | 61 | render_window->hide(); |
| 61 | 62 | ||
| 63 | game_list = new GameList(); | ||
| 64 | ui.horizontalLayout->addWidget(game_list); | ||
| 65 | |||
| 62 | profilerWidget = new ProfilerWidget(this); | 66 | profilerWidget = new ProfilerWidget(this); |
| 63 | addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); | 67 | addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); |
| 64 | profilerWidget->hide(); | 68 | profilerWidget->hide(); |
| @@ -160,6 +164,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) | |||
| 160 | UpdateRecentFiles(); | 164 | UpdateRecentFiles(); |
| 161 | 165 | ||
| 162 | // Setup connections | 166 | // Setup connections |
| 167 | connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); | ||
| 163 | connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); | 168 | connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); |
| 164 | connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); | 169 | connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); |
| 165 | connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); | 170 | connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); |
| @@ -193,6 +198,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) | |||
| 193 | 198 | ||
| 194 | show(); | 199 | show(); |
| 195 | 200 | ||
| 201 | game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool()); | ||
| 202 | |||
| 196 | QStringList args = QApplication::arguments(); | 203 | QStringList args = QApplication::arguments(); |
| 197 | if (args.length() >= 2) { | 204 | if (args.length() >= 2) { |
| 198 | BootGame(args[1].toStdString()); | 205 | BootGame(args[1].toStdString()); |
| @@ -264,6 +271,9 @@ void GMainWindow::BootGame(const std::string& filename) { | |||
| 264 | // Update the GUI | 271 | // Update the GUI |
| 265 | registersWidget->OnDebugModeEntered(); | 272 | registersWidget->OnDebugModeEntered(); |
| 266 | callstackWidget->OnDebugModeEntered(); | 273 | callstackWidget->OnDebugModeEntered(); |
| 274 | if (ui.action_Single_Window_Mode->isChecked()) { | ||
| 275 | game_list->hide(); | ||
| 276 | } | ||
| 267 | render_window->show(); | 277 | render_window->show(); |
| 268 | 278 | ||
| 269 | emulation_running = true; | 279 | emulation_running = true; |
| @@ -295,6 +305,7 @@ void GMainWindow::ShutdownGame() { | |||
| 295 | ui.action_Pause->setEnabled(false); | 305 | ui.action_Pause->setEnabled(false); |
| 296 | ui.action_Stop->setEnabled(false); | 306 | ui.action_Stop->setEnabled(false); |
| 297 | render_window->hide(); | 307 | render_window->hide(); |
| 308 | game_list->show(); | ||
| 298 | 309 | ||
| 299 | emulation_running = false; | 310 | emulation_running = false; |
| 300 | } | 311 | } |
| @@ -340,12 +351,16 @@ void GMainWindow::UpdateRecentFiles() { | |||
| 340 | } | 351 | } |
| 341 | } | 352 | } |
| 342 | 353 | ||
| 354 | void GMainWindow::OnGameListLoadFile(QString game_path) { | ||
| 355 | BootGame(game_path.toLatin1().data()); | ||
| 356 | } | ||
| 357 | |||
| 343 | void GMainWindow::OnMenuLoadFile() { | 358 | void GMainWindow::OnMenuLoadFile() { |
| 344 | QSettings settings; | 359 | QSettings settings; |
| 345 | QString rom_path = settings.value("romsPath", QString()).toString(); | 360 | QString rom_path = settings.value("romsPath", QString()).toString(); |
| 346 | 361 | ||
| 347 | QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)")); | 362 | QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)")); |
| 348 | if (filename.size()) { | 363 | if (!filename.isEmpty()) { |
| 349 | settings.setValue("romsPath", QFileInfo(filename).path()); | 364 | settings.setValue("romsPath", QFileInfo(filename).path()); |
| 350 | StoreRecentFile(filename); | 365 | StoreRecentFile(filename); |
| 351 | 366 | ||
| @@ -358,7 +373,7 @@ void GMainWindow::OnMenuLoadSymbolMap() { | |||
| 358 | QString symbol_path = settings.value("symbolsPath", QString()).toString(); | 373 | QString symbol_path = settings.value("symbolsPath", QString()).toString(); |
| 359 | 374 | ||
| 360 | QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)")); | 375 | QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)")); |
| 361 | if (filename.size()) { | 376 | if (!filename.isEmpty()) { |
| 362 | settings.setValue("symbolsPath", QFileInfo(filename).path()); | 377 | settings.setValue("symbolsPath", QFileInfo(filename).path()); |
| 363 | 378 | ||
| 364 | LoadSymbolMap(filename.toLatin1().data()); | 379 | LoadSymbolMap(filename.toLatin1().data()); |
| @@ -440,6 +455,7 @@ void GMainWindow::ToggleWindowMode() { | |||
| 440 | if (emulation_running) { | 455 | if (emulation_running) { |
| 441 | render_window->setVisible(true); | 456 | render_window->setVisible(true); |
| 442 | render_window->RestoreGeometry(); | 457 | render_window->RestoreGeometry(); |
| 458 | game_list->show(); | ||
| 443 | } | 459 | } |
| 444 | } | 460 | } |
| 445 | } | 461 | } |
diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h index e99501cab..48a1032bd 100644 --- a/src/citra_qt/main.h +++ b/src/citra_qt/main.h | |||
| @@ -10,6 +10,7 @@ | |||
| 10 | 10 | ||
| 11 | #include "ui_main.h" | 11 | #include "ui_main.h" |
| 12 | 12 | ||
| 13 | class GameList; | ||
| 13 | class GImageInfo; | 14 | class GImageInfo; |
| 14 | class GRenderWindow; | 15 | class GRenderWindow; |
| 15 | class EmuThread; | 16 | class EmuThread; |
| @@ -87,6 +88,8 @@ private slots: | |||
| 87 | void OnStartGame(); | 88 | void OnStartGame(); |
| 88 | void OnPauseGame(); | 89 | void OnPauseGame(); |
| 89 | void OnStopGame(); | 90 | void OnStopGame(); |
| 91 | /// Called whenever a user selects a game in the game list widget. | ||
| 92 | void OnGameListLoadFile(QString game_path); | ||
| 90 | void OnMenuLoadFile(); | 93 | void OnMenuLoadFile(); |
| 91 | void OnMenuLoadSymbolMap(); | 94 | void OnMenuLoadSymbolMap(); |
| 92 | void OnMenuRecentFile(); | 95 | void OnMenuRecentFile(); |
| @@ -101,6 +104,7 @@ private: | |||
| 101 | Ui::MainWindow ui; | 104 | Ui::MainWindow ui; |
| 102 | 105 | ||
| 103 | GRenderWindow* render_window; | 106 | GRenderWindow* render_window; |
| 107 | GameList* game_list; | ||
| 104 | 108 | ||
| 105 | // Whether emulation is currently running in Citra. | 109 | // Whether emulation is currently running in Citra. |
| 106 | bool emulation_running = false; | 110 | bool emulation_running = false; |